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    posted a message on New Card - Demonheart

    Been playing demonlock since CB. I've gotten it down to R5 every season until spammed by druids and other *superior* midranges. This card has zero place in a midrange demon deck. It should have cost 3-4 for +4/+4 or 5 damage. We have shadowbolt which already blows pretty hard and falls even shorter in mid-range matchups. I don't understand why priest got 5 dmg 5 heal holy fire when its obviously geared for a Siphon spell. ZZZZZzzzZzz. 

    Posted in: Card Discussion
  • 2

    posted a message on Buying two 40 packs, help me decide when?

    Legends are overrated. You can always craft the ones you want later. You need to realize you need the epics, rares and commons and chances are you have a lot of the base set now as is. 40 gvg packs will give you a lot of the commons/rares and enough dusts to then spread out amongst w/e else you need or want from EITHER set. GG

    Posted in: General Discussion
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    posted a message on Anyone else bored of the game?

    Meta got pretty boring. The new expansion will be fun but i can already see whats going to be popular so i expect my first matchups to be pretty horrific Zoomechs. YAY

    Posted in: General Discussion
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    posted a message on New Card - Crackle

    If i need to kill a Daz'Tango, a Yeti or a Belcher i am not going to be using crackle, im going to be using Lavaburst. Its just that simple. This card is for killing off 4 health minions or going straight to the face. However, considering if you have any spell power out this becomes a *4*-*7* which makes it much more useful than Lavaburst, mainly because you now know youll be able to kill off 5 health with less RNG and if you do go to the face its cheaper and could hit harder. 

    Overall, it aint bad but should not be relied on for removal.

    Posted in: Card Discussion
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    posted a message on New Card - Feign Death

    Best case scenario you get this card off with 2 deathrattle on board. Its not too often i see myself or my opponent with a full board of minions, that of which are all useful deathrattlers. I can see the wienie hunter deck being able to make some stronger plays but i think its more of a control sleeper card best used late game with sylvannas, highmane and where i really see value is with possibly late drawn rattles like webspinner and loot hoarder when you are in serious need of removal or finishers. 

    Posted in: Card Discussion
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    posted a message on New Card - Feign Death

    HUNTER HIGH CURVE HERE I COME! *dances with Sylvannas while riding a Highmane*

    Posted in: Card Discussion
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    posted a message on New Card - Lil' Exorcist Discussion

    How exactly do you think sideboards are going to work in tournaments in their current format? Sideboarding is pretty lame if you get to include cards to specifically counter your opponents deck.  I would puke if i heard someone say: "Oh no, i lost vs this deathrattle priest, better stack my next deck with cards that will enable me an easier win!".

    Posted in: Card Discussion
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    posted a message on Setting Up Local Tournament - Need Help

    In Magic tourneys in my home town we use to ban 1 of any card (and its copies) in the winners deck. This would really mess with peoples strat and hinder or make people think twice about bringing in decks with one win condition. Winners can switch out their deck for the new matchup as well. Different in hearthstone to be sure but i think that if the person won he shouldn't be punished by being vulnerable to a bad matchup, even though it doesn't always mean they will lose the next game. 

    Posted in: Tournaments
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    posted a message on New Card - Sabotage

    When i first looked at it i thought this was great.. Now that i think about it, its not so good. Tempo rogue can use this along with thier 3/4 weapon to gain pretty significant board control.  In the order of usefulness against:

    Control/Weapon Warrior
    Control Paladin
    Control Priest
    ...
    Hmm starting to notice a trend here. 

    Posted in: Card Discussion
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    posted a message on New Card - Dunemaul Shaman

    So the overall chance for Dunemaul Shaman to hit the face twice is always 25%.

    Considering they (Blizzard) balances their cards i can see the logic posted here to be decently accurate. While this card is a massive threat on an empty board, that empty board has be empty the following turn to get TRUE value. This in itself is particularly hard to do, especially because if this was coined out on turn 3,  you will only have 3 mana on the following turn to which to respond to more threats that rose up the following turn.

    Posted in: Card Discussion
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    posted a message on Blocker Druid

    This critique is based on a deck that i've built very very very similar to this in the past and it had not worked after a 20-30 game trial run. Here is what i found:

    You cant do much vs aggro with this because by the time youve got your argus out, theres nothing to put it on. Adding Haunted Creeps, Eggs and maybe Claw brings it in line with aggro destruction. Creep and Egg syergizes with Sunfury, Argus and MotW. Claw is early removal with a small heal/damage null. Too many hand cloggers to draw into, late game without a really solid 4 drop and limited 5 drops which is the BEEF you need vs heavy control and to finish aggro off. Throwing Yeti in is actually great as innervate pulls off nice combos getting major board control. 

    EDIT: Also i could never consistently get Sunfury and Ancients together quickly enough for it to make a difference vs aggro. I had them owled and either ignored or killed. Sap is this decks worst enemy and what seems like an auto-lose vs Miracle. 

    Posted in: Druid
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    posted a message on New Card - Gahz'rilla
    Quote from evilcat »

    WoW. Amazing card. And interesting. Stats alone for the cost are decent. That is nicly buffed boulderfist ogre. And then you can combo it, or just let it grow.

    I miss that there is no decent late game hunter decks with strong beast mode. And this one is one step to that direction.

    Not to mention that hunter still has more cards to be revealed!! EEEP THE HIGH CURVE HUNTER BEGINS!!! (drools)

    Posted in: Card Discussion
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    posted a message on New Card - Gahz'rilla

    Pyrohunter, or.... MADDER BOMBER hunter? You know that will hit Gazzy at least twice given rngs cruel punishment.  I love the larger beasts, so this will fit nicely in my quest to bring control-high curve hunter to legend victory!

    Posted in: Card Discussion
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    posted a message on New Card - Gahz'rilla
    Quote from opiate05 »

    IMBA, first card to get nerfed after GvG comes out. Mark my words!

    Should be more like 8 mana and gets +3 attack when takes damage. Double... is just dumb and bad design. 

    Can say similar to the V07TRON. If a rogue conceals a bunch of mechs on turn 6-10 say, youre pretty much as good as dead. Also, hunters have little strategy on getting into fair lategame vs other classes.. They just cant hold board control like others so using this to actually kill someone will likely be tough. 

    Posted in: Card Discussion
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    posted a message on GvG Card Reveal: Ogre Ninja, Dunemaul Shaman, Hearthstone History at the Blizzard Museum

    Bypassing taunts or hitting Gadgetzans is pretty insane, interesting mechanic and not just a downside it seems. 

    Posted in: News
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