• 0

    posted a message on So.. GvG nearly as many legendarys as rares?

    15K gold will get you 150 packs right? Likely enough dust to craft whatever the hell youre missing that you NEED. Pshht.

    Posted in: General Discussion
  • 0

    posted a message on Demonlock

    I think there too much dead draw in this deck. The reason giants work is because in Handlock there isn't any threats worth doing damage that arent giants.  Double soulfire and double doomgaurd will ruin every other game for you since you NEED voidcaller out, doomgaurd in hand AND voidcaller to remain unsilenced. I assure you that playing Doomgaurd in a handlock deck will sour your plays. 

    If you thin it out just a bit by taking out a doom guard, throw a pit lord in, take infernal out since you dont need a 6 drop at all. Two eggs would do well in here too. Floaty is good for tapping and if you throw down a pitlord and argus or sunfury itll be funny to let him get out of control. 

    Posted in: General Deck Building
  • 2

    posted a message on Baby I am going all Monsters (Soulfire Nerf Discussion)

    It is going to slow them on their early game. Its going to force them to play off curve if they want early game tempo. Turn 1 undertaker, coin, leper gnome, soulfire will no longer be a thing. Or turn 2 coining out something > soulfire for tempo. Has nobody faced Zoo enough to notice this? Using it as a finisher is fine, no one cares and neither does blizzard.

    Posted in: Warlock
  • 1

    posted a message on What happens if you have an ongoing Arena run when GvG drops?

    Well we know its going to be another 5 or so days until it comes out so you can arena all you want.. Unless you leave the runs for days on end which is believable because i do it too sometimes. As for power creep maybe not since people seem to suck at gauging card value. 

    Posted in: General Discussion
  • 0

    posted a message on New card - Cobra shot

    CHOICE. Good or bad i guess thats why this card exists. Hell, Warlock and the other classes have bad cards too, i think Hunter has the least amount of bad cards (or situational cards) out of all the classes which makes them so damn excellent at melting my face. Amen and godspeed to them because im armed with double owl fury.

    Posted in: Card Discussion
  • 4

    posted a message on Miracle = Dead
    Quote from Brioz »
    Quote from Rusery »
    Quote from Brioz »
    Quote from Kaile95 »

    Farming for my golden oozes seems like a long, long journey :/

    I don't really get why they would nerf this card, miracle is not as great as it used to be, we have loatheb, even more "stealthed gadgetzan killers" are coming with gvg release and they still want to obliterate this archetype.

    Not to mention Miracle was the only legit combo deck in the game which adds variety into a game full of Undertaker decks. Apparently Blizzard doesn't want that. They want us to play decks with 25 minions and 5 spells and just bash face mindlessly. How sad. The worst part is Miracle was the only viable Rogue deck and it was still underplayed compared to other classes. Rogue is now dead.

    Miracle was a mutant creation and likely unintended use/abuse of Gadgetzan. If a rogue can get Gadgetzan out and stealth it, its more than likely game over. Here you are saying that its not fair that they took that away? Give me a break. Miracle is not fun for anyone who its up against and that is exactly why its going straight to hell. No classes win condition should rely on neutral cards to carry it. Sorry for your loss. 

    And if a Hunter plays turn one Undertaker and you don't have an immediate answer for it you most likely have lost the game. Undertaker is a neutral card so I fail to see your point. Many people don't have fun playing against mindless aggro decks but they dominated the ladder. That argument is poor. In card games the four archetypes are Combo, Control, Aggro and Midrange. With this nerf, Blizzard has all but removed Combo from this game. How is that okay? If Miracle was so strong why was it in the bottom two classes played with the lowest win rate of all classes? Check the stats, they speak for themselves. They nerfed a card that was the engine of the only viable for deck for the entire Rogue class. Miracle's days of dominating ladder were a long time ago. This nerf was completely unnecessary and oddly timed.

    My argument is excellent. Undertaker is not the classes win condition. Doing as much damage as fast as possible is that decks win condition. Try not to come here and tout your crap when you are the one who thinks Rogue is dead 6 days before an expansion drops, unless you are Jesus of course for he is all powerful and all knowing.

    Posted in: Rogue
  • 0

    posted a message on New Card - Iron Juggernaut

    Not only do you get a large body but you are also taking 10 damage.. Warrior already has the best use of Alex, now we are going to get Alexed and draw this? ZZZzzzZzz. All they need to do now is turtle up more and incorporate more mechs for the chance of the Time Reversal Device card to pop this back into the hand. 

    Posted in: Card Discussion
  • 2

    posted a message on Anima Golem

    People seem to have a good outlook on this card but i can't see it surviving your opponents turn unless you were already in complete control of the board. By turn 6 if the opponent cannot clear your 1-2 weaker minions you were already winning, thus making this a win-more card imo. 

    Posted in: Anima Golem
  • 1

    posted a message on So based on everything we have seen so far, have they fixed the "hunter" problem

    Every deck is going to evolve. 

    New decks will become viable.

    Face hunter isn't a deck, its a playstyle, so you will never see the end of it nor will it be solved. However, they will no longer see the amount of easy wins they use to, dependent on how intolerable the meta becomes. 

    Posted in: General Discussion
  • 0

    posted a message on New card - Cobra shot

    Lol, the first few people were like ohh nuu this is gonna kill ussssss. No because there is so much worse a hunter can do with 5 mana than this. Not to mention if they end up stuck with this from turn 1-5 its lost tempo right there. Its an attempt to appease both face burn and control, but 'versatility' has its obvious tradeoffs.

    Posted in: Card Discussion
  • 0

    posted a message on New Card: Imp-losion

    You are all forgetting how damn good Haunted Creeper is for controlling the board. If i manage to get 4 imps out of this and remove something from the board i will be very happy. People have the same speculation over Bane of Doom but that card you have a very good chance of losing value compared to this. 

    On that note.. Will Bane of Doom get an update with the new demons? Please?! 

    Posted in: Card Discussion
  • 2

    posted a message on New Card: Neptulon

    All this Murloc hate. I hope you all die to the epicness of the Murhate i extract upon all of you. AND YOU WILL ALL COWER!

    Posted in: Card Discussion
  • 0

    posted a message on New Card: Malorne

    Did GVG not add a single silence card? Please correct me if im wrong, please for the love of Jaraaxxus and all that is unholy. 

    Posted in: Card Discussion
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    posted a message on New Card - Mechanical Yeti

    Posted in: Card Discussion
  • 1

    posted a message on Upcoming balance change (Flare, Gadzetzan, Soulfire)

    It wasnt really about attacking "OP" cards as much as attacking cards that reduced the amount of interaction to be had and that shit wasn't fun.

    opponent plays a few 3 mana secrets; hunter plays a 1 mana card and kills all of them. - not fun
    opponent plays a bunch of minions for tempo then removes what you had on the board for 0 mana - not fun
    opponent lets you smash face all you want until turn 5 where they then proceed to draw their entire deck - not fun

    Posted in: General Discussion
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