Officially it is one of the worst standard meta in the history of Hearthstone, currently it is horrible that it consists of countering the aggressive classes by playing Control Warrior and DK Blood or you join in forming the hateful classes by playing Paladin Aggro, Hunter and DH Nagas
You have no choice, you play aggro to lose against control or you play control for an eternal 40 minute fight and waste time only to lose because you have less value than your rival
It's better to rotate the expansions from now on because it's quite frustrating, tedious, boring and disappointing with the current state of standard, I'll just give standard one more chance so as not to get more angry
The developers never learned their mistake by printing more cards that have to do with mana, whether gaining permanent mana or refreshing mana, it's terrible design and horrible mechanics
Stop giving the druid more ramp because of this type of card, the druid becomes stronger, they should rework all the ramp cards and force the druid to play cards in their respective turns like the other classes
Due to the current meta I had to adapt the deck against aggressive decks especially against hunters because it is the only class that gives me a fight. Even with the nerf, Starstrung Bow will continue to be played because it is still viable but I am more afraid of the 4/1 beasts in early game turns so I am prepared.
It feels very frustrating to fight against the stupid brainless paladins who all have one thing in common, the fucking divine shield.
You literally can't do anything against those fucking idiots because of so much crap they have in their decks like the free 5/5 elementals, the 2 most carcinogenic weapons, the one that grants stats to a minion and the furious wind one, the fucking divine shieldsand the pure version with the shitty RNG for the invitations of legendary minions.
Team 5 do your fucking job right and kill the fucking paladin.
I made a tier list because I wanted to rank all the pirate and warrior weapons because I felt the guide was missing something. The tier list is there so you can see what you could get from the Juggernaut and I don't know maybe there are people who put cards in their decks that return minions to the hand for fun or experimentation for any version with the warrior Questline.
Important detail, always put the locations on the left so as not to block interactions with Death Growl and synergize with your hero power that always summons the minion on the right
Don't worry it's not that important Barnes because my mind didn't think that with the slime discounting to zero by The Dark Portal it was simply waiting to draw Thaddius and then destroying him with any low cost spell without having to resort to the resurrect spell
Tomorrow I will make changes to the deck in addition to adding another slime
3
Officially it is one of the worst standard meta in the history of Hearthstone, currently it is horrible that it consists of countering the aggressive classes by playing Control Warrior and DK Blood or you join in forming the hateful classes by playing Paladin Aggro, Hunter and DH Nagas
You have no choice, you play aggro to lose against control or you play control for an eternal 40 minute fight and waste time only to lose because you have less value than your rival
It's better to rotate the expansions from now on because it's quite frustrating, tedious, boring and disappointing with the current state of standard, I'll just give standard one more chance so as not to get more angry
1
Yes it is a bug. Forging a card or tradeable with another card grants another copy of Mirage.
0
Playing standard currently is very frustrating mainly because of 3 classes: Paladin, DH Nagas and Hunter.
It doesn't matter if you have 30 health because in one turn he can easily die. This week is very tedious.
4
The developers never learned their mistake by printing more cards that have to do with mana, whether gaining permanent mana or refreshing mana, it's terrible design and horrible mechanics
0
The Druid class identity is not necessarily always giving you a ramp card, that philosophy about druid is a problem that causes a lot of problems
1
0
TOO SOON!
0
Due to the current meta I had to adapt the deck against aggressive decks especially against hunters because it is the only class that gives me a fight. Even with the nerf, Starstrung Bow will continue to be played because it is still viable but I am more afraid of the 4/1 beasts in early game turns so I am prepared.
0
I made an improvement to the guide in the deck and you will see the difference with the previous guide. A great change.
0
It feels very frustrating to fight against the stupid brainless paladins who all have one thing in common, the fucking divine shield.
You literally can't do anything against those fucking idiots because of so much crap they have in their decks like the free 5/5 elementals, the 2 most carcinogenic weapons, the one that grants stats to a minion and the furious wind one, the fucking divine shields and the pure version with the shitty RNG for the invitations of legendary minions.
Team 5 do your fucking job right and kill the fucking paladin.
0
There is a bug that won't let me save the deck with E.T.C., Band Manager so I changed it to another Southsea Deckhand but you guys change it to E.T.C.
2
I made a tier list because I wanted to rank all the pirate and warrior weapons because I felt the guide was missing something. The tier list is there so you can see what you could get from the Juggernaut and I don't know maybe there are people who put cards in their decks that return minions to the hand for fun or experimentation for any version with the warrior Questline.
I know it's unnecessary but I did it for fun.
0
Important detail, always put the locations on the left so as not to block interactions with Death Growl and synergize with your hero power that always summons the minion on the right
0
Don't worry it's not that important Barnes because my mind didn't think that with the slime discounting to zero by The Dark Portal it was simply waiting to draw Thaddius and then destroying him with any low cost spell without having to resort to the resurrect spell
Tomorrow I will make changes to the deck in addition to adding another slime
0
Small detail at the end I removed the Vulpera Scoundrel for The Jailer