The strength of this deck is quite impressive, I feel like this can be piloted to legend with ease!
I really like the addition of the sea giants, it can be quite insane with UtH.
I made a video showcasing the deck in action, I really hope you all enjoy.
- RomaMexanik
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kiwiinbacon posted a message on Casie's Legend Midrange HunterPosted in: Casie's Legend Midrange Hunter -
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UberlyMaxxor posted a message on A Less Friendly OTKPosted in: A Less Friendly OTKFinally a brawl that doesn't solely relys on luck. So funny seeing people trying to netdeck this but without a brain, i'm sorry to inform you you'll lose. Long time since i won a brawl straight up. Should implement more brawls which requires skill.
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SinFFX posted a message on Thanos in Hearthstone?Posted in: General Discussionbecouse fortnite is for kids
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ffinderous posted a message on Weekly Card Design Competition 6.15 - Discussion TopicPosted in: Fan CreationsQuote from ThisOtherGuyTox >>WTB Feedback for Feedback.
What version is better? And would you vote for one of the versions?
I like the 1st one more, btw did u forgot the Demon tag or is that intentional nerf? I think it should be there. And yeah, i would vote for it.Quote from ffinderous>>Two new ideas and an old one.
Broll Bearmantle: the wording is kinda messy and i dont like it anyway.Kilrogg Deadeye: i suppose this one is fine.Rehgar Earthfury: i like this one the most.Ok, here is the new character for the card, i lowered the attack by 1, but made it a Mech for extra (if any lol :P) value and flavor, since Overload has another meaning for mechanical units :) Tho i had a very hard time naming it, im totally open to suggestions.
Other ideas:
@Sinti Thank you for the feedback on my cards :)I quite like Blasting Furnace actually; it's almost as good as Zombie Chow, and we all remember how irritating that was as a turn 1 play. Seeing a Mech in Shaman is obviously unusual, but I like the flavour you were going for.In terms of Energized Scythe, the art goes fantastically with the card name and description. A 3/3 weapon is obviously quite good, but I think it overloading each time you attack is too much of a nuisance for it to see much play. Having it cost 4 mana and unlock crystals is so much better without making it OP - a well-designed and thought through card in my opinion. Good job!I'm scrapping my earlier ideas and trying out this one. It's an under-statted Warlock minion with an effect that could potentially work in some archetypes. Does the effect need to go off more often (i.e "whenever a player gains a Mana Crystal..."), or should the card have different stats to give it more durability on board? Should the Discovered Demons cost less or gain +1/+1?Demon Trapper: i think the card is fine as it is. Stitched Tracker is a pretty strong card, although this has a limited card pool to discover from, it can happen multiple times, so i think its ok. One problem with the card tho, if your opponent played Grove Tender and u would get a mana crystal on your opponents turn, u would "have to" discover a card on your opponents turn and that is not something game mechanics allow. I suppose it could just give u a random demon from your deck instead, but dunno how to make that clear mechanically on the card without adding unnecessary text that would clutter the space.Appreciate any feedback.
Im not a fan of this, although its most likely actually under powered card i rly dont like the idea of this. Also the wording is iffy, it should be "for each unspent mana they have." which will not follow this weeks rules (u need to say Mana Crystal and that wouldnt be correct wording for this). I think u should do something else. Not to mention, the orb itself makes no sense to be a warrior card.PS: post smaller images, thanks!Bumb for my card:This card is pretty bad for several reasons: wording - "Reveal a minion in your opponent's hand."; name of the token - i get why its called "Reward" but it would be confusing with Quest's reward; balance - its SUPER inconsistent, since it has to die on your turn; flavor - hunter's class identity has nothing to do with gaining additional mana. Honestly, i would just do something else, if i were u.Quote from ZiombalaBoms>>What are your balance advice for that ?
This card shits on aggro decks if u get it in your opening hand. Dead card post T5. Rly a bad design for multiple reasons. Btw the name makes zero sense ...PS: post smaller images, thanks!
Kind of wanted to play around with Overload, and how another class would do it. Any thoughts on the mana cost, and if there is a better way to word it? I was also toying with dealing 1 damage per crystal as well (much like the classic spell), however that seemed rather wordy, and interacted quite nastily with spell damage. Thanks in advance!Design reasoning:
- Punish Overload Shaman decks
- Tempo swing vs control or other decks that like to hold on to their cards.
- Packaged into a classic WoW spell
Looks ok i suppose, but should rly be a Shaman card. Priest has nothing to do with Overload. How exactly does this punish Overload Shaman decks? Their locked mana crystals are not "unused".
Better wording would probably be: "Overload one of your opponent's Mana Crystals for each of their unspent mana."
Ok, here r my cards if u want to return the feedback ;-) Im leaning towards the Blasting Furnace, tho im still looking for a better name for it, so suggestions r welcome!
Also it doesnt read "takes damage, Overload (1)" since its a recurring Overload effect and there is no example for that and i feel it should be spelled out like this rather than "Overload (1)", which feels rly wierd to me in this situation.
Oh, thanks for feed back! So Rehgar Earththunder is good to go now? Or is there anything in need of improving?For your cards, I like the weapon Overload Mana Crystals when hero attacks. But I think its price is a little high... What about 'After your hero attacks, gain 1 Attack and Overload a Mana Crystal'? Immature advice, hope it would help. -
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EverBrawl posted a message on [Legend 66% Win]Meta's enemy no 1Posted in: [Legend 66% Win]Meta's enemy no 1Gratz for the deck, the guide, the song, it's very well put ! You have my upvote.
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GingerKidz posted a message on What are Hearthstone's highest skill decks?Posted in: General DiscussionQuote from Anarkhos72112 >>Quote from GingerKidz >>Patron warrior was one of the highest skill caps. I'd say Miracle Rogue is up there, many lines of play, and you get punished for the slightest missteps. Freeze mage pre-HOF Ice Lance. Control warrior (non-quest). Reno-decks in general against aggro.
Reno decks against aggro are not hard to play. You either have early board clears and Reno on turn 6 or you lose. Randomly drawing Reno is not a learnable skill.That might have some semblance of truth in the post-Patches meta game... but it is not as simple as you state. Well played highlander decks can still beat aggro even in the absence of Reno (look at current Raza Priest). It takes very well thought out lines of play to maximize the value on your limited clears (since you obviously don't have 2-ofs). -
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picaluis posted a message on An Ode to Fiery War AxePosted in: An Ode to Fiery War AxeI'm not a warrior player but I feel you anyways, It was surprising to see this nerf.
RIP Fiery win axe, Hello Fiery nerfed axe :(
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ionwe87 posted a message on [budget] Rexxar vs. The Lich KingPosted in: [budget] Rexxar vs. The Lich KingGreat deck but you BETTER win by turn 7 else it's game over
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Kadakk posted a message on [budget] Rexxar vs. The Lich KingPosted in: [budget] Rexxar vs. The Lich KingHello guys!
I tried this budget deck as well and I have to say I needed only one restart to get the ideal hand and defeated lich king pretty easily!
Thank you for sharing this, check out my gameplay video bellow how it should look =)
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ttvd posted a message on [budget] Rexxar vs. The Lich KingPosted in: [budget] Rexxar vs. The Lich KingHave patience, this deck does work. Took me about an hour. You kind of are looking for cat-hyena-razormaw-fledgling and hoping he doesn't use obliterate / blizzard. That's basically it. Use your spells to clean up. Didn't use giants.
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Ty for the deck. I've changed some cards. Rank 10-5, 73.5%wr. My deck
Lady in white
AAECAa0GBooBm8ICysMCkO8Cl/YCsPsCDAjhBPIM3MECmcgCyssCzswCy+YC1+sCju4CjO8C6PkCAA==
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120 dust ty
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git gud. lol
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Rank 2 so far. Ty so much
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100% w/r in 5 games. Very good warlock deck
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Dragon priest is alive
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Rank 12 in 2 hours, ty
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Pretty good deck, but w/r is fake. 65% avrg with this deck.
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Glad to hear it.
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FeelsBadMan (x2)