One thing that I wonder is if Manaling's deathrattle or Nether Ray's trigger activate when you have no empty mana crystals. Will it give you one extra mana crystal like the coin or will nothing happen?
Card is pretty good, those who saying that its a 0/9 are idiots, since it not only works against minions but also against spells, basically its a spell taunt.
Except for the fact that when facing this minion, it is better to go face, because that will kill it without your minions taking damage. It is kinda like having 9 extra health, which isn't great for 6 mana. At best it can buy you a turn, but in most cases that won't help much.
If it actually was spell taunt , as in spells had to target him, he could be pretty good.
This card serves two purposes. Firstly, it gives hunter a 1-cost 1/3 similar to Tunnel Trogg and Mana Wyrm, which works with the class theme. Secondly, it makes beast hunter more viable, while being kinda useless for face hunter.
The point of this card is mainly to encourage trading, making it too mostly useless to face hunter. The only problem is the fact that it could be potentially annoying, seeing as it is stealthed, but I felt it could be more useful if it isn't likely to get killed immidiately after being played.
And finally a spell. Best used on a minion that you are going to trade while you have several beast on the board. However, it only affects beasts on the board, so it works best in a combo.
And that is my attempt to make beast hunter better. Thank you for reading.
The main problem with overload is the fact that it gives you less options the following turn, and if you are overloaded in the late game and don't have good cards on the board, you are pretty screwed.
This card is made to combat that, as it allows you to get a big body out despite being overloaded. It works similar to the giants, costing less for every overloaded mana crystal, both this turn and the following turn. It gives Shaman a chance in the late game (in theory).
Next up we have something to encourage overloading in the first place. The body is good enough for a 4-drop, and the ability means overload cards give more value. Note: the number of mana crystals overloaded does NOT affect the ability, so it is most useful if used with several cards with minor overload, rather then one with much overload.
And now, something to really turn the disadvantage of overload inte a benefit. This card will first buff a minion's attack for 1 for each overloaded mana crystal you have, both this turn and the following. It then unlocks the crystals, giving you a chance to take control.
Maybe overload can become a useful mechanic after all.
The flavor text of Brawl is a reference to the movie Fight Club
The flavor text of Fel Reaver is a reference to the "Doge" meme
Everyfin is Awesome is a reference to a song in The Lego Movie, called Everything is Awesome
The art of Dark Wispers and the flavor text of Wisp is a reference to the end of Warcraft III: Reign of Chaos where a lot of wisps cause the demon lord Archimonde to explode
The reason for why they are rouge cards is because if they were neutral, they could be used to abuse Mal'Ganis, so they had to be class cards and I felt that rouge was the most fitting class.
Also, Naisha's ability to deal random damage is meant to be her bouncing glaive.
6
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/122817-how-is-anyfin-paladin-fair-and-old-patron-was-not
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/88396-anyfin-can-happen-is-the-exact-opposite-of-what-we
2
This thread is 30% "Exactly what we needed" 30% "RIP Freeze Mage" and 40% "Will never see play"
Interesting to read.
1
DOOM means that when a character with DOOM damages a minion, it gives it a deathrattle stated on the card
Next keyword: Pride
0
Two questions:
Firstly, is Blighted Strike affected by spell damage, and if so, which players spell damage?
Secondly, how much attack will a minion gain from Assert Dominance if it is the highest attack minion: 1 or 0?
0
One thing that I wonder is if Manaling's deathrattle or Nether Ray's trigger activate when you have no empty mana crystals. Will it give you one extra mana crystal like the coin or will nothing happen?
0
0
All mechs, pretty much
0
1
Now something for hunter
This card serves two purposes. Firstly, it gives hunter a 1-cost 1/3 similar to Tunnel Trogg and Mana Wyrm, which works with the class theme. Secondly, it makes beast hunter more viable, while being kinda useless for face hunter.
The point of this card is mainly to encourage trading, making it too mostly useless to face hunter. The only problem is the fact that it could be potentially annoying, seeing as it is stealthed, but I felt it could be more useful if it isn't likely to get killed immidiately after being played.
And finally a spell. Best used on a minion that you are going to trade while you have several beast on the board. However, it only affects beasts on the board, so it works best in a combo.
And that is my attempt to make beast hunter better. Thank you for reading.
0
The main problem with overload is the fact that it gives you less options the following turn, and if you are overloaded in the late game and don't have good cards on the board, you are pretty screwed.
This card is made to combat that, as it allows you to get a big body out despite being overloaded. It works similar to the giants, costing less for every overloaded mana crystal, both this turn and the following turn. It gives Shaman a chance in the late game (in theory).
Next up we have something to encourage overloading in the first place. The body is good enough for a 4-drop, and the ability means overload cards give more value. Note: the number of mana crystals overloaded does NOT affect the ability, so it is most useful if used with several cards with minor overload, rather then one with much overload.
And now, something to really turn the disadvantage of overload inte a benefit. This card will first buff a minion's attack for 1 for each overloaded mana crystal you have, both this turn and the following. It then unlocks the crystals, giving you a chance to take control.
Maybe overload can become a useful mechanic after all.
3
Flavor text: "True holiness lies in taking people's personal protection and forcing them to protect others"
2
The flavor text of Brawl is a reference to the movie Fight Club
The flavor text of Fel Reaver is a reference to the "Doge" meme
Everyfin is Awesome is a reference to a song in The Lego Movie, called Everything is Awesome
The art of Dark Wispers and the flavor text of Wisp is a reference to the end of Warcraft III: Reign of Chaos where a lot of wisps cause the demon lord Archimonde to explode
1
The reason for why they are rouge cards is because if they were neutral, they could be used to abuse Mal'Ganis, so they had to be class cards and I felt that rouge was the most fitting class.
Also, Naisha's ability to deal random damage is meant to be her bouncing glaive.