• 1

    posted a message on Is mercenaries worth supporting?

    I tried it, I wanted to like it - but the truth is Darkest Dungeon, or Slay the Spire is more fun to play. I don't know how they didn't look at Darkest Dungeon and think, "Hey, our game needs more depth, the hero cards need more personality...traits, our game needs more atmosphere, we need more actual loot and equipment, the gameplay needs more variation, choice and strategy, etc. We need more to this mode than the standard gacha number goes higher hook."

    It might be worth supporting mercs to add in this way to the mode, but I get the feeling they're just going to churn out new cards ,new enemeries, new bosses..like the foundation to the mode isn't bare bones and soulless.

    Can't win em all - they knocked it out the park with Battlegrounds, but Duels is a clown-fiesta, while mercs has all the depth of a puddle.

    Posted in: General Discussion
  • 2

    posted a message on 22.4.3 Patch Notes - Standard & Battlegrounds Balance Changes, Bug Fixes

    Not really loving these tiny adjustments to BGs - They just come across as boring. I want to see Blizzard doing more little buddy adjustments, regardless of whether it's for balance or not. And in the the case of the Elise change that really is more boring - all maps always cost 1...bleh...more powerful maybe, more boring...certainly.

    Posted in: News
  • 1

    posted a message on How healthy is kazakusan for the meta?

    It's not the hearthstone I fell in love with at all - which allowed me to play mid-ranmge decks, where I adapted my playstyle to what the opponent was doing, and fought for the board.

    I see no sign of this gameplay ever coming back. The win conditions in the game right now are the furthest thing from balanced. They are impossible to adapt to or survive, and they come down early (relatively). Kazakusan is just a further extension of the same shit, with an added element of randomness to just really rub the salt in - Duels was unpopular IMO precisely becasue it was annoying to be on the recieving end of broken shit - now we get that in constructed?

    Battlegrounds continues to prop the game up, as it has now for long time.

    Posted in: Standard Format
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    posted a message on Why did they weird it up?

    I am in favour of the changes (and usually any changes) to BGs - it is a mode that needs consatnt content refreshes IMO, or it gets stale.

    If anything I feel like the lack of new minions with this new update is the problem - I have all the tribes as it stands worked out and have played every possible interpretation of them several times over.

    Some of the buddies are OP - they'll be balanced - it is what it is. But I want more minions in the pool that I haven't seen or played with with new and interesting effects...Most of the buddies just double up on stuff we've already seen - I don't find them as exciting as I thought they might be.

    Posted in: Battlegrounds
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    posted a message on Which was the bigger failure, Mercenaries or Duels?

    I spent more time on Mercs (maybe 10hrs total) before abandoning it forever.

    Duels is the better mode though...still terrible... but better - it's a clownfiesta. If you like clownfiestas I guess I can see why you'd like it. It should have been a lot better than it was - Dungeon Runs were a good time. But in a head-to-head mode the power levels possible remove all sense of player agency. This is something Blizzard needs to re-learn - it is why battlegrounds is popular and remains so, and constructed is getting less popular - flashy broken shit removes player agency.

    If you liked Mercs, just buy Darkest Dungeon and don't look back - it costs like 5$ has great atmosphere, depth, difficulty, art....soul. Mercs has zero soul and the depth of a puddle. It's mobile shit-show cow-clicker.

    Posted in: General Discussion
  • 3

    posted a message on Battlegrounds is rigged
    Quote from MightyMaus >>
    Quote from MyDude33 >>

     Buddy, you just don't understand what they mean. It's more about how they match you with people. Once you find where you're supposed to be in terms of your ranking then you will likely have a win rate close to 50% with some variance because the game mode has a lot of luck involved. This is because you will simply be matched with similarly skilled players ("Worthy Opponents"). 

    My rank is around 6500. But if I was able to play players with a ranking of 2500 I guarantee my win rate would be 80% or higher and then taper off as my ranking rises and close in on the 50% mark. Simply by playing against people closer to my level. Not by some forced algorithm. 

     As a developer, I DO understand what it means. The Luck stat itself is literally rigging the game for or against you depending on how well you're doing. Then the pay to get 2 more choices increases your ability to get a better hero by 50%. It's not nefarious, It's not an insult to the game or anything sneaky. It's something they themselves have discussed and a norm in auto-battlers. I don't though, understand how you guys can't understand it.  

    Paying to get a 50% chance to get a better hero increases your chance to win exponentially, which is rigging. Adding a luck stat to keep you at 50% is rigging. Even pushing you to play against people better or worse than you based on your w/l and rating is rigging. It's literally all forced algorithms. 

     You keep using the term 'rigging' and then conflating it with stuff like buying the battlepass to increase your odds of getting a good character. I think you are being disingenuous. You know very well that when people say 'rigging' what they mean is the game adjusting an RNG roll to favour an outcome, beyond what is displayed on screen to the players. This they do not do, either in arena, constructed or battlegrounds, yet throughout the game's history smooth brains have tried to suggest that they do. Let it go, deal with your losses and bad luck like a normal person.

    Posted in: Battlegrounds
  • 3

    posted a message on 22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & More

    Ok, so armor in battlegrounds was/is great - it has totally smoothed the difference between good and bad heroes.

    However - using it as a way to make lazy balance changes rather than spicing things up more with actual hero power adjustments isn't cool. it is important for the Battlegrounds experience to keep changing, and not for it to stagnate.

    Posted in: News
  • 1

    posted a message on Korrak the best legendary in the world

    Was Moonfang that great? I mean, it saw/sees some very niche play but...

    Posted in: Card Discussion
  • 4

    posted a message on New Warrior Legendary Card Revealed - Captain Galvangar

    Its just a replacement Grommash. No need to worry about it going into pirate warrior, except the slowest control varieties. It's not easy to get 15 armor without playing a control deck with warrior right now.

    Posted in: News
  • 1

    posted a message on New Mage Legendary Card Revealed - Balinda Stonehearth

    The tower is cool, this card just sucks though. It's just fancy card draw, where you force a good result with big spells. We've seen stuff like it many times before - super boring effect for a legendary with nice art.

    Posted in: News
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