Quote from sPacEtiMe19 >>I have been playing Hearthstone since beta. The most brutally insufferable deck of all time has to be machine gun priest. Fast forward to today. Someone thought it would be a good idea to make machine gun hunter which is much faster… why on earth?!
Because it’s not even the best deck in the game, not even top 5 in standard?
Quest hunter is “faster” to get online, but doesn’t have near the sustain priest had. Priests also triggered from ANY card played, not just spells.
This is a load of turds.
I am not a fan of Quest Hunter, but I got bored of other decks and decided to terrorize Standard with Defend the Dwarven District in the last day.
In numerous games (20?) I am undefeated with 1 loss to a Pirate Warrior.
There was a Druid who I got to 9 health and he played Reno Jackson and said "Well Played". My next turn, I killed both his 5/5 and Reno Jackson and reduced his health from 30 to 11 and killed him the next turn.
Quest Hunter is degenerate with Dragon's Bane shot in particular, but Hunter also has more draw than ever with Furious Howl and a number of discover cards.
A Quest Hunter's deck is almost all spells. In wild, if I play Questline Hunter the deck I use has no minions except Bloodmage Thalnos.
Why I am playing Questline Hunter when I think the deck is degenerate? Because the fact that they haven't nerfed it is comedy.
Hearthstone cards today are all minion hate --- removal, silence, rush, destroy. And they keep giving Mage and Druid 0 mana stuff or massive mana cheat, but I find it funny to play Questline Hunter because those decks need enemy minions to target. Does something have rush if the opponent never plays a minion? Freeze my minions? What minions?
1
I tried it, I wanted to like it - but the truth is Darkest Dungeon, or Slay the Spire is more fun to play. I don't know how they didn't look at Darkest Dungeon and think, "Hey, our game needs more depth, the hero cards need more personality...traits, our game needs more atmosphere, we need more actual loot and equipment, the gameplay needs more variation, choice and strategy, etc. We need more to this mode than the standard gacha number goes higher hook."
It might be worth supporting mercs to add in this way to the mode, but I get the feeling they're just going to churn out new cards ,new enemeries, new bosses..like the foundation to the mode isn't bare bones and soulless.
Can't win em all - they knocked it out the park with Battlegrounds, but Duels is a clown-fiesta, while mercs has all the depth of a puddle.
2
Not really loving these tiny adjustments to BGs - They just come across as boring. I want to see Blizzard doing more little buddy adjustments, regardless of whether it's for balance or not. And in the the case of the Elise change that really is more boring - all maps always cost 1...bleh...more powerful maybe, more boring...certainly.
1
It's not the hearthstone I fell in love with at all - which allowed me to play mid-ranmge decks, where I adapted my playstyle to what the opponent was doing, and fought for the board.
I see no sign of this gameplay ever coming back. The win conditions in the game right now are the furthest thing from balanced. They are impossible to adapt to or survive, and they come down early (relatively). Kazakusan is just a further extension of the same shit, with an added element of randomness to just really rub the salt in - Duels was unpopular IMO precisely becasue it was annoying to be on the recieving end of broken shit - now we get that in constructed?
Battlegrounds continues to prop the game up, as it has now for long time.
1
I am in favour of the changes (and usually any changes) to BGs - it is a mode that needs consatnt content refreshes IMO, or it gets stale.
If anything I feel like the lack of new minions with this new update is the problem - I have all the tribes as it stands worked out and have played every possible interpretation of them several times over.
Some of the buddies are OP - they'll be balanced - it is what it is. But I want more minions in the pool that I haven't seen or played with with new and interesting effects...Most of the buddies just double up on stuff we've already seen - I don't find them as exciting as I thought they might be.
1
I spent more time on Mercs (maybe 10hrs total) before abandoning it forever.
Duels is the better mode though...still terrible... but better - it's a clownfiesta. If you like clownfiestas I guess I can see why you'd like it. It should have been a lot better than it was - Dungeon Runs were a good time. But in a head-to-head mode the power levels possible remove all sense of player agency. This is something Blizzard needs to re-learn - it is why battlegrounds is popular and remains so, and constructed is getting less popular - flashy broken shit removes player agency.
If you liked Mercs, just buy Darkest Dungeon and don't look back - it costs like 5$ has great atmosphere, depth, difficulty, art....soul. Mercs has zero soul and the depth of a puddle. It's mobile shit-show cow-clicker.
3
You keep using the term 'rigging' and then conflating it with stuff like buying the battlepass to increase your odds of getting a good character. I think you are being disingenuous. You know very well that when people say 'rigging' what they mean is the game adjusting an RNG roll to favour an outcome, beyond what is displayed on screen to the players. This they do not do, either in arena, constructed or battlegrounds, yet throughout the game's history smooth brains have tried to suggest that they do. Let it go, deal with your losses and bad luck like a normal person.
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Ok, so armor in battlegrounds was/is great - it has totally smoothed the difference between good and bad heroes.
However - using it as a way to make lazy balance changes rather than spicing things up more with actual hero power adjustments isn't cool. it is important for the Battlegrounds experience to keep changing, and not for it to stagnate.
1
Was Moonfang that great? I mean, it saw/sees some very niche play but...
4
Its just a replacement Grommash. No need to worry about it going into pirate warrior, except the slowest control varieties. It's not easy to get 15 armor without playing a control deck with warrior right now.
1
The tower is cool, this card just sucks though. It's just fancy card draw, where you force a good result with big spells. We've seen stuff like it many times before - super boring effect for a legendary with nice art.