Didn't have Luna so replacing it with Thaurissan helped against Control. Makes 20+ much easier with one Flamewaker.
- Registered User
Member for 4 years, 4 months, and 13 days
Last active Sun, Nov, 3 2019 18:48:57
- 1 Follower
- 157 Total Posts
- 192 Thanks
Aug 13, 2019Posted in: News
Yeah, even against aggro. You sound like me when I was stuck at Rank 15. It happens all the time against Quest Druid, either have your Starfall/Oasis on 5 or 6, or you lose. If you're smart with resources, you will stabilize... but it doesn't sound like you know much about that.
Aug 13, 2019PotOfDuality posted a message on Weekly Card Design Competition 10.1 - Discussion TopicPosted in: Fan Creations
Aug 11, 2019Posted in: News
You are an idiot if you think not playing it on turn 2 for tempo against aggro and instead passing the turn is the right play. I don't even know why this is controversial, I have tens of thousands of wins in this game and been playing since vanilla, I know how to play and what good plays are. Is this just a circle jerk against me or something? Damn...baffling, honestly.
*laughs in passing on 2 with 2 unused mana with Druid Quest*
The benefit of getting further ahead in quest is more important than NOT getting ahead in quest and using my Power of the Wild to make a 3/2. Passing and doing nothing is correct.
Jun 1, 2019Posted in: Card Discussion
A 6 mana 6/6 that gets up to 11 mana worth of value, AND thins the deck by up to five.
On 5 with coin it's just straight-up oppressive.
May 28, 2019Posted in: [#1 Legend] Odd Paladin (WE3D9)
-1 Divine Favor (One feels good, if always used for at least 3 cards)
+1 Mecharoo (^^)
+1 Loatheb (sealed many games shut with this)
High 60ish% wr from 15->5 so far after 50 games
Mar 24, 2019PotOfDuality posted a message on How do you manage your emotions while playing Hearthstone?Posted in: General Discussion
Sound logic, faith in big numbers and faith in my ability as a player. If you're good and you're good with the deck, that 1 in 12 scenario that just lost you the game won't matter in a sea of 500+ games in a season with the deck. Also, understanding human nature. Generally people get way more upset at bad beats than excited by good outcomes.
Deck tracking also helps. I'll get triggered by a loss, then look over and see I'm still 47-21 with the deck. It helps to give you an "eh, well" feeling about bad beats.
Mar 2, 2019Posted in: News
The older cards aren't getting any better own their own. It's the interactions with annually power crept cards that make them so good.
It just seems that Blizzard is well aware that power creep is the issue, but continuously decides to scapegoat "dEsIgN sPaCe" and "cLaSs iDenTiTy" to justify halling cards that weren't OP or overplayed for years of being out.
Feb 16, 2019Posted in: Card Discussion
Unpopular opinion, but I'm gonna say no. Edwin doesn't really see much play nowadays, and in this meta [both Odd and Tempo] Rogue prefers Hench-Clan Thug on 3 over Edwin. If you wait, by the time you play him for the payoff, your opponent usually has an answer for him.
DK Valeera is better, but leaving Standard in a few months. So... neither? I'd keep it for Rogue's next legendaries.
Feb 16, 2019PotOfDuality posted a message on A Spot of Greed Is This Week's Card Design CompetitionPosted in: News
Warlock Epic Spell, 3 Mana
Draw cards equal to the number of Minions you control. Deal 3 Damage to your Hero for each Minion.
- To post a comment, please login or register a new account.