• 1

    posted a message on Now Twitch viewers are getting censored?

    If you read the article though, it is not just "free hk". Anything pro China also gets deleted. The article title is misleading.

    If Blizzard removes both pro hk and pro China comments, that's fine. 

    Posted in: General Discussion
  • 1

    posted a message on Wrapped Golem's spawned Scarab

    Wrapped Golem has been around for months. Just wondering why does its Scarab always spawn to the far right, rather than just beside it similar to other cards like Hogger.

    Posted in: General Discussion
  • 2

    posted a message on Nerf Stats on Game-changing Vanilla Statted Minions!!

    All of them are class cards. Class cards are known and acceptable to be better than neutral ones.

    Posted in: General Discussion
  • 1

    posted a message on 4x Basic Cards?!

     

    Anybody with a lvl 60 character would have 4 copies of basic cards. 2 plain, 2 gold. How's that a bug?

    Posted in: General Discussion
  • 2

    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction
    Quote from uvito >>
    Quote from KingCarnage >>

    Sac Pact should have never worked on a hero in the first place. That's just stupid and an obscene way for rogues to beat warlock.

     Jaraxxus is not a Hero, is a Minion, and you play as Minion when you use him.

    Remember his battlecry: Destroy your Hero and replace It with Lord Jaraxxus.

     Once the battlecry triggers, he is a hero. Cards like Mind Blast will damage him. 

    Posted in: General Discussion
  • 1

    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction

    Minions only spells such as Starfall or Siphon Soul do not affect Jar when he is a hero. Demon effect cards such as Demonfuse or Light's Champion do not affect Jar as well.

    Why should Sac Pact be an exception.

    Posted in: General Discussion
  • 2

    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction
    Quote from FortyDust >>
    Quote from Zion7 >>

    They should remove the interaction period, it never should have existed in the first place for so many reasons. It's highly inconsistent with the way spells work in this game. Since when would a minion target spell work on somebodies hero? I get they it was for lolz originally but in all seriousness it's wrong. I don't care what your opinion is of Jaxx as far as viability in the meta, the point stands.

     Nowhere in the text of Sacrificial Pact will you find the word "minion."

    It targets a Demon. Jaraxxus is a Demon.

    If anything, we should be hearing more complaints about Hungry Crab not killing Morgl. I would love to see that fixed.

     Light's champion silences a demon, yet it cannot target Jar. Malganis boosts demon health, but Jar remains at 15. Neither of them specified minions only.

    Posted in: General Discussion
  • 1

    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction
    Quote from YouSayBooyah >>
    Quote from KingCarnage >>

    Sac Pact should have never worked on a hero in the first place. That's just stupid and an obscene way for rogues to beat warlock.

     Thing is, its not a hero card. Its a battlecry minion. 

     If it was pulled out via dirty rat or other means, I agree it is a minion and sac pact should work. Once the battlecry triggers, that character is a hero, which cannot be targeted by minion only spells like siphon soul. Why should sac pact be an exception

    Posted in: General Discussion
  • 3

    posted a message on 15.2 update
    Quote from Battenberg >>

    Literally just crafted 2 Town Criers and Boom, Mad Genius yesterday as well after getting bored of quest shaman. I was wondering why I was getting such garbage discovers today but I guess that answers that. Classic Blizzard move to nerf cards/ decks in a way that avoids giving dust refunds.

     Town Criers are not discover cards. Not affected by the patch

    Posted in: General Discussion
  • 1

    posted a message on Dust inflation is real

    I always wonder why people complain about 2 legendaries per class. Sure, it makes owning the whole expansion more expensive but as many have pointed out, you do not need all cards to play a decent deck. A deck is made of 30 cards and that's all you need to play.

    In the past when each class only had one legendary per expansion, it was very sad for the class lovers when the legendary was a flop.

    Now there are 2 legendaries, at least one will be useful. In fact, it creates more deck variety. Quest Paladin makes use of the quest, while murloc Paladin uses Finley, although it is simply treated as a murloc.

    Also, each deck makes use of only 1-3 new legendary cards from the latest expansion. Unless you are a brand new player, you should have most of the cards from previous expansions

     

    Posted in: General Discussion
  • To post a comment, please login or register a new account.