Guys. Seriously. A "no politics rule" is conpletely normal for all sports. Seriously. To enforce this has the benefits of not having political discussions (like this one) after each GM match, because someone did say something pro China, the other Pro Hong Kong. This rule has reasons and it makes sports apolitical, which is good.
Enforcing this does *not* say that Blizzard agrees or disagrees with HK, it says that they want politics out of this.
Imagine Blizzard would have not done this. Suddenly the whole GM will be about who speaks out against China, which player does not and is loyal. You have discussions about who wears a red shirt and discussions about Taiwan.
That is NOT an environment that is good for Hearthstone.
Again, the cause might align with your view, but you nees to separate this here.
1
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
You are free to pay for it to get a headstart, or just play casually for free. But without these players buying packs, you cannot play for free.
2
F2P players need to learn that servers cost money to maintain and developers don't work for free.
You can continue to play the new game mode without paying anything, but without these packs for sale, the server won't even be running for these f2p players to play.
3
Aggro has minions that are getting more stats for lower cost. Shaman has 1 mana 1/3 that grows stronger and stronger and a 3 mana 2/5 windfury. DH has sticky minions that need multiple removals. Hunter has a 5/4 for 2 cost that will whack your face.
Then we have warlock with aoe that deals 2 damage for 3 mana, priest one that can only be used at rank 2 after 5 mana. And warrior with brawl for 5. Even token druids buff their minions to 3 health or more. What good aoe skills are you talking about?
Why do priests and warlocks still run hysteria after nerf? Because they don't have better options.
1
It wasn't so boring until Blizzard decided on its class identity crap.
It used to have northshire and circle of healing draw combo, so you can play fast combo decks like cthun.
It used to have direct damage spells, so you can play otk decks relying on valen and malygos.
It used to have divine spirit and inner fire which resulted in super big minions or even otk charge minions.
They removed all these then what else can priest play but control?
1
So many things wrong that I don't know where to start.
Discover does not increase your hand size. You can use one card and get one card back. Hence there is no way a priest played those 6 cards and have more cards than started with.
Nightmare amalgam is not in standard. Circus one is.
If you left a minion on board untouched for a class which is famous for buffing minions, then it is entirely your fault. The priest is just doing what he is supposed to do.
Priest is pretty much the worst class right now and if it is broken or OP, then the rest are beyond broken.
1
@Benom_2207
Attacking and surviving = fought something and isn't dead. Who said must take damage?
By your explanation, it means attacking a 0 attack minion such as totem won't trigger too.
1
Keywords are meant to simplify wordings for effects which are repeatedly used for multiple cards. Hence, there is no reason to apply it in standard for recruit or inspire when there are only 2 each out of 1000 standard cards. However, when they move to wild, perhaps the wordings can be changed.
In fact, there are more repeated effects which should have keywords such as cannot be targeted by spells or hero power, start/end of turn effects.
2
https://hearthstone.gamepedia.com/Corrupt#:~:text=Corrupt is an ability introduced,card and gain additional effects.
Nope. Corrupted cards are supposed to keep all buffs. I tried before with discounted Tikatus due to Free Admission. Corrupted Tikatus remains as 4 mana.
2
Every 3 days we get a new thread saying Hearthstone is expensive because you bought xxx packs and still not own a full collection.
Seriously why do you need a full collection if you are just playing Druid, Warrior and Shaman?
I bought the megapack only and I can play Warlock and Priest decks well. In fact I have enough dust to craft Tikatus and the old gods golden. If I am not playing the other classes, why will I insist on owning the full collection.
2
Actually I feel the old system of 10 gold per wins have quite a number of flaws.
Causal was never casual as players use meta decks to farm gold on newbies, making it unpleasant experience for them.
Aggro decks are more popular because games are finished fast so you earn gold fast. Whereas control players get penalised because each game ends up taking more than 10 mins.
You get gold only when you win, which means it is much harder for newbies to earn gold. They can play for hours without earning anything with poor win rates.
The new system gives xp based on playtime, which eliminates some issues above. Control and aggro gets similar rewards if playing one long game gets similar xp to playing 3 fast games.
Newbies will still get xp for losing. And there is no point farming newbies on causal mode.
Sure, the new system just started so it is still experimental and they may have underestimated the time it takes to level up after level 20+, but it just started so give them time to adjust with feedback.
In the long run, if they adjust the xp requirements, I feel xp based on playtime is a better system than gold for wins