• 1

    posted a message on You guys know that, you don't have to buy it?

    I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.

    You are free to pay for it to get a headstart, or just play casually for free. But without these players buying packs, you cannot play for free. 

    Posted in: General Discussion
  • 2

    posted a message on You guys know that, you don't have to buy it?

    F2P players need to learn that servers cost money to maintain and developers don't work for free.

    You can continue to play the new game mode without paying anything, but without these packs for sale, the server won't even be running for these f2p players to play. 

    Posted in: General Discussion
  • 3

    posted a message on Are Hysteria and Combustion poorly designed cards?

    Aggro has minions that are getting more stats for lower cost. Shaman has 1 mana 1/3 that grows stronger and stronger and a 3 mana 2/5 windfury. DH has sticky minions that need multiple removals. Hunter has a 5/4 for 2 cost that will whack your face.

    Then we have warlock with aoe that deals 2 damage for 3 mana, priest one that can only be used at rank 2 after 5 mana. And warrior with brawl for 5. Even token druids buff their minions to 3 health or more. What good aoe skills are you talking about?

    Why do priests and warlocks still run hysteria after nerf? Because they don't have better options. 

    Posted in: General Discussion
  • 1

    posted a message on Priest and discover are broken
    Quote from TheDarksider >>
    Quote from Legend_Entomber >>

    When Priest is OP, people complain. When Priest is weak, people also complain. Regardless any meta, people always find ways to complain about the class.

     And rightfully so, shit's boring as hell. And I don't even think the class is OP, in fact, after giving it a try a couple times I concluded that despite having some insane and indeed OP cards, the class is ultimately doomed to keep doing the same thing it has been since the game lauched. I have genuine pity for Priest players, so much so that I give every single one I encounter a free win, because I prefer lowering my rank than facing a Priest.

     It wasn't so boring until Blizzard decided on its class identity crap.

    It used to have northshire and circle of healing draw combo, so you can play fast combo decks like cthun.

    It used to have direct damage spells, so you can play otk decks relying on valen and malygos.

    It used to have divine spirit and inner fire which resulted in super big minions or even otk charge minions.

    They removed all these then what else can priest play but control? 

    Posted in: Priest
  • 1

    posted a message on Priest and discover are broken
    Quote from eskimodavid >>

    Playing standard. Priest by turn 4 has discovered about 4 cards, and gotten discount on whole hand twice (palm reading). Two palm readings, 2 renew, 2 draconic studies. Plays 6 cards and still has more cards then started with. Meanwhile in this time I've 3 minions and he's at full HP. Drops a nightmare amalgam then a spell to give it extra HP and attack for free (because cost reduction based on # of spells in hand) then somehow duplicates it next turn and there are two like 12/14 or some ******** stat nightmare amalgans. My board is zixor and 2 other random beasts.

    I don't feel like looking up the other card names but this is ********. Only class that ends up with more cards in hand after playing cards. Discover is ******** and once pally and mage get nerfs priest is going to be even more cancer

     

     

     

     

     

     So many things wrong that I don't know where to start.

    Discover does not increase your hand size. You can use one card and get one card back. Hence there is no way a priest played those 6 cards and have more cards than started with.

    Nightmare amalgam is not in standard. Circus one is. 

    If you left a minion on board untouched for a class which is famous for buffing minions, then it is entirely your fault. The priest is just doing what he is supposed to do.

    Priest is pretty much the worst class right now and if it is broken or OP, then the rest are beyond broken. 

    Posted in: Priest
  • 1

    posted a message on Rokara works wrongly

    @Benom_2207

    Attacking and surviving = fought something and isn't dead. Who said must take damage?

    By your explanation, it means attacking a 0 attack minion such as totem won't trigger too. 

    Posted in: Card Discussion
  • 1

    posted a message on Blizzard moves on too fast from keywords

    Keywords are meant to simplify wordings for effects which are repeatedly used for multiple cards. Hence, there is no reason to apply it in standard for recruit or inspire when there are only 2 each out of 1000 standard cards. However, when they move to wild, perhaps the wordings can be changed. 

    In fact, there are more repeated effects which should have keywords such as cannot be targeted by spells or hero power, start/end of turn effects. 

    Posted in: General Discussion
  • 2

    posted a message on Dreaming Drake from Dragon Queen Alex

    https://hearthstone.gamepedia.com/Corrupt#:~:text=Corrupt is an ability introduced,card and gain additional effects.

    Nope. Corrupted cards are supposed to keep all buffs. I tried before with discounted Tikatus due to Free Admission. Corrupted Tikatus remains as 4 mana. 

    Posted in: General Discussion
  • 2

    posted a message on how much money should hearthstone cost?

    Every 3 days we get a new thread saying Hearthstone is expensive because you bought xxx packs and still not own a full collection. 

    Seriously why do you need a full collection if you are just playing Druid, Warrior and Shaman?

    I bought the megapack only and I can play Warlock and Priest decks well. In fact I have enough dust to craft Tikatus and the old gods golden. If I am not playing the other classes, why will I insist on owning the full collection. 

    Posted in: General Discussion
  • 2

    posted a message on You people deserve sweet f all - Opinion on the community

    Actually I feel the old system of 10 gold per wins have quite a number of flaws.

    Causal was never casual as players use meta decks to farm gold on newbies, making it unpleasant experience for them.

    Aggro decks are more popular because games are finished fast so you earn gold fast. Whereas control players get penalised because each game ends up taking more than 10 mins. 

    You get gold only when you win, which means it is much harder for newbies to earn gold. They can play for hours without earning anything with poor win rates. 

    The new system gives xp based on playtime, which eliminates some issues above. Control and aggro gets similar rewards if playing one long game gets similar xp to playing 3 fast games. 

    Newbies will still get xp for losing. And there is no point farming newbies on causal mode. 

    Sure, the new system just started so it is still experimental and they may have underestimated the time it takes to level up after level 20+, but it just started so give them time to adjust with feedback.

    In the long run, if they adjust the xp requirements, I feel xp based on playtime is a better system than gold for wins

    Posted in: General Discussion
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