Moore nerfs to DH and soon it will only beat shamans. I really hope Altruis doesn't loose face damage because that's the only wat to beat priests and posibly another control deck in the future.
You dont really need the best refined deck (wich isn't there yet really), but the core cards. The portal and the new legendary (aswell the old one) are "win more" cards so those are less priority. I suggest craft Wispering Woods first.
Token druid seems really good. Not the one with the treants as core, that version is to greedy imo. If you manage your resources you can beat warrior, unless is the hard taunt version.
Beside the mechanic, at 8 cost this is'nt a main monster, so if the opponent silence it you still have a very decent body and you still will be ahead on the board probably, so all those "silence inc" coments are well deserve of the downvotes.
The Gunner is a class based on the militia and the artillery that take part in every war. As you may thinking now, this class is very good in take control on the field and make strategics moves to finally reduce the enemie to ashes, so remenber that when you fight against a gunner EVERY STEP MATTERS.
The mighty gunner can take quickly an advantage by recognize the battlefield an the weakness of the enemies to potentiate his own strategies and attacks.
The class kewyword: Loaded
"Loaded" is keyword that represent how the knowledge on the field and the power of his artillery make the gunner a class that can aproach not only by a reactive way to the enemies attacks, but also an active use of his own abilities to gain a complete control of the battlefield.
The Cards
This 5 cards show how the gunner can go from the very basic and most easy use of his abilities to the most strategic and trickier of those, to both mantaing his own troops alive and decieive the enemies into fall for his plans.
I would for a different name. "Enchanter" doesn't feel quite unique IMO. I think you must go for a name that doesn't resemble at all with a "mage"
I dont think that legendary would be a good card to showcase your class, while i personally like it.
This may sounds oddly specific but for theme-relate stuff have you think i make your hero power staff a sort of "energy made" or "ethereal" stuff? so it make more sence that you hero can create alot on a fight.
The tinker
I also like your class in general since, while is tinker, is a different approach to the regular stuff that people create of that.
I dont like the secret, is to specific IMO, i think may you want to show that your class will have disrupt effects on the opponents strategies? even if is that the case, i would say the same.
For more or less the same reason i dont like the legendary, because we only know one of your class secrets.
So, maybe you can use those two spots to showcase better the others mechanics thatn you want to put on your class.
I apreciate your comments. I struggle a lot with the hero power, i didn't make art for the others ideas that i would put further and i do agree that my hero power idea could be too much powerful in most of the situations. I totally forgot about that gvg card LOL. I do think 1 cost is ok on the secrets that i have on mind. These are my secondaries proposals on the hero power and the keyword, could you guys give me a last feedback on thoses since they are the mosr important stuff?
Hero power: (1) Deal 2 damage to the left-most enemy (it would be implied, i think, that only with a clear board this will hit the enemy hero) or a simplier (2) "Give 2 attack this turn"
Second keyword idea: (2) "Loaded" Deal double damage to the left-most enemy this turn. Otherwise i may consider not using a keyword at all.
I finally get some time to make the class i was thinking, i will submit it in a couple of hours, but i would like receive some opinions if someone have a little bit a time to see it now.
The Gunner
The Gunner is a class based on the militia and the artillery that take part in every war. As you may thinking now, this class is very good in take control on the field and make strategics moves to finally reduce the enemie to ashes, so remenber that when you fight against a gunner EVERY STEP MATTERS.
The mighty gunner can take quickly an advantage of the high number of enemies on the field, but the nature of his most basic weapon are somehow unpredictable.
The class kewyword: Grounded
"Grounded" is keyword that represent how the knowledge on the field and the power of his artillery make the gunner a class that can aproach not only by a reactive way to the enemies attacks, but also an active use of his own abilities to gain a complete control of the battlefield.
The Cards
This 5 cards show how the gunner can go from the very basic and most easy use of his abilities to the most strategic and trickier of those, to both mantaing his own troops alive and decieive the enemies into fall for his plans.
i prefer ladder against hunter all day than those filthy combo priests.
Are they filthy because they make you loose your shit?
i win half of the matchup against those, but ofc is super bad when that other half is board clear into board clear into turn 9 40 damage to face. Since you assume because i put that opinion i loss against those decks, i can guess you play that disgusting deck 24/7?
6
Moore nerfs to DH and soon it will only beat shamans. I really hope Altruis doesn't loose face damage because that's the only wat to beat priests and posibly another control deck in the future.
0
Second looks void stuff, but im still waiting for naga expansion :(
1
That *before demon* illidan portrait looks pretty good.
0
This should be a 1/3 to be playable, so atleast could survive more than 1 trade, is an epic got damn it.
7
I NEED A RENO!
0
You dont really need the best refined deck (wich isn't there yet really), but the core cards. The portal and the new legendary (aswell the old one) are "win more" cards so those are less priority. I suggest craft Wispering Woods first.
0
Token druid seems really good. Not the one with the treants as core, that version is to greedy imo. If you manage your resources you can beat warrior, unless is the hard taunt version.
I play from 8 to 5 btw.
0
Yeah you're right we should'nt look forward any card because there is always something that counter it, you're such a genius card player.
1
Beside the mechanic, at 8 cost this is'nt a main monster, so if the opponent silence it you still have a very decent body and you still will be ahead on the board probably, so all those "silence inc" coments are well deserve of the downvotes.
Also this is going to be sick in golden.
0
The Gunner
The Gunner is a class based on the militia and the artillery that take part in every war. As you may thinking now, this class is very good in take control on the field and make strategics moves to finally reduce the enemie to ashes, so remenber that when you fight against a gunner EVERY STEP MATTERS.
The mighty gunner can take quickly an advantage by recognize the battlefield an the weakness of the enemies to potentiate his own strategies and attacks.
The class kewyword: Loaded
"Loaded" is keyword that represent how the knowledge on the field and the power of his artillery make the gunner a class that can aproach not only by a reactive way to the enemies attacks, but also an active use of his own abilities to gain a complete control of the battlefield.
The Cards
This 5 cards show how the gunner can go from the very basic and most easy use of his abilities to the most strategic and trickier of those, to both mantaing his own troops alive and decieive the enemies into fall for his plans.
0
The enchanter
The tinker
I also like your class in general since, while is tinker, is a different approach to the regular stuff that people create of that.
0
@Demonxz95 - @teknician and @thepowrofcheese
I apreciate your comments. I struggle a lot with the hero power, i didn't make art for the others ideas that i would put further and i do agree that my hero power idea could be too much powerful in most of the situations. I totally forgot about that gvg card LOL. I do think 1 cost is ok on the secrets that i have on mind. These are my secondaries proposals on the hero power and the keyword, could you guys give me a last feedback on thoses since they are the mosr important stuff?
Hero power: (1) Deal 2 damage to the left-most enemy (it would be implied, i think, that only with a clear board this will hit the enemy hero) or a simplier (2) "Give 2 attack this turn"
Second keyword idea: (2) "Loaded" Deal double damage to the left-most enemy this turn. Otherwise i may consider not using a keyword at all.
I will make some feedback on a different post.
0
I finally get some time to make the class i was thinking, i will submit it in a couple of hours, but i would like receive some opinions if someone have a little bit a time to see it now.
The Gunner
The Gunner is a class based on the militia and the artillery that take part in every war. As you may thinking now, this class is very good in take control on the field and make strategics moves to finally reduce the enemie to ashes, so remenber that when you fight against a gunner EVERY STEP MATTERS.
The mighty gunner can take quickly an advantage of the high number of enemies on the field, but the nature of his most basic weapon are somehow unpredictable.
The class kewyword: Grounded
"Grounded" is keyword that represent how the knowledge on the field and the power of his artillery make the gunner a class that can aproach not only by a reactive way to the enemies attacks, but also an active use of his own abilities to gain a complete control of the battlefield.
The Cards
This 5 cards show how the gunner can go from the very basic and most easy use of his abilities to the most strategic and trickier of those, to both mantaing his own troops alive and decieive the enemies into fall for his plans.
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I keep it very simple on the explanation on purpose.
0
i win half of the matchup against those, but ofc is super bad when that other half is board clear into board clear into turn 9 40 damage to face. Since you assume because i put that opinion i loss against those decks, i can guess you play that disgusting deck 24/7?
1
i prefer ladder against hunter all day than those filthy combo priests.