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    posted a message on Custom Class Competition #7 -- Submission Thread | Week Three

                                                                         

    Blood magic is a form of tortured life magic that uses blood as a power source. Someone who practices blood magic is often called a blood mage. The limits of blood magic are still undefined"

    The bloodmage is a class that can steal the essence of every living thing, to buff theirs servants, empower their spells and even empower themself. Once in Azeroth, the bloodmages now have escape to Outland so they can keep studying their forbidden arts.... but they will get back soon... to seek their vengeance!

    Bloodmage: First Blood (Part II of II)

    This second part of the set add spell combo synergy as spell damage related cards, without lose the main themes of the class: Use of Sanguinate, Lifesteal and deal damage to your own minions. Once again, the class keyword:

    Token

     

     

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #7 -- Submission Thread | Week Two

    Blood magic is a form of tortured life magic that uses blood as a power source. Someone who practices blood magic is often called a blood mage. The limits of blood magic are still undefined"

    The bloodmage is a class that can steal the essence of every living thing, to buff theirs servants, empower their spells and even empower themself. Once in Azeroth, the bloodmages now have escape to Outland so they can keep studying their forbidden arts.... but they will get back soon... to seek their vengeance!

     

    Bloodmage: First Blood (Part I of II)

    Introducing the class keyword: Sanguinate

    ¡Use your servant's life to empower your magic and your army!

    Mechanically, Sanguinate spells will allow you to choose a friendly minion first, then it will lose health equal to the cost of the spell to cast it. Since you have to choose before cast the spell, on first instance, spells with the Sanguinate keyword won't have target effects themself.

                                                 

    To clarify, with Prince Tenris you can use the enemy minions health as the cost for your Sanguinate cards. Here is the rest of the set

     

    -Captive Soul is a way to give targeting spells Sanguinate and bypass the double target problem, since it will automatically target that minion's health. Zandalari Snatcher is the challenge card of the week, since it change the effect of the hero power.

     

     

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #7 -- Submission Thread | Week One

    "Blood magic is a form of tortured life magic that uses blood as a power source. Someone who practices blood magic is often called a blood mage. The limits of blood magic are still undefined"

    The bloodmage is a class that take advantage of take damage and steal the essence of the enemy to buff theirs servants, empower their spells and even empower themself. Once in Azeroth, the bloodmages now escape to Outland so they can keep studying their forbidden arts, but they will get back soon... to seek their vengeance!

    Overview on the class: 

    +Minions gain effects when allies are damaged.

    +Your hero can take damage to either buff minions or  spells.

    +Lifesteal and spell damage combo are side themes. 

    Here is the rest of the basic set:

     

    Posted in: Fan Creations
  • 2

    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One

    I make some changes and this is what i end up so far.

     

    Missing two cards, one of those probably will be a token generator sort of. As you can see the "spells an cycle" are more flavor related to "blood elves" and the buff and use health to vampyrs. Not afraid of using mana destroy cards because clasic set will have cards that use health as resource.

    @Noah_McGrath

    Most important i get the theme of your class, tokens, fill board, buff minions. I think some of your showcase cards are a bit strong for a basic set. For example Research, draw and reduce, if your class is not spell related i dont think should have the reduce in the same card. Maybe even try a conditional draw if you want to give more flavor.

    Warlock Engineer is too strong. Maybe should say "this turn".

    Overall i like the tokens scourge idea, hope you can get more ideas to give him better identity.

     @Shatterstar1998

    Not sure about the hero power. Add to hand and also give you a minion with a battlecry seems too complex for what is consider basic. I get the theme tho. I don't not if you're not considering a keyword for your revealing mechanic. Reckles pursue activates if it is revealed? wording is weird.

     @Klipce

    Thanks for the coments! I like the theme and hero power. I think Fate Fortold should'nt deal damage since isn't really a conditional draw or maybe use another condition for it (since draw is supposedly is worth 1.5 with no conditions). I like the others three. Not to much to say about the others, i think they are balanced and have good flavor.

     @B3ckemon

    I asume you are adding the tokens to your deck for thematic purposes. That give it more identity and if you want to keep it that way i recommend you use specific draw cards "like draw a beast, draw a x cost, put this or that on top". All in all i like what you're making. Also don't forget the Beast tribe!

     @CakeEater

    Don't see a correlation with mechanics and hero, maybe give it a gambler or faire flavor. I like the theme so far. As suggestions maybe you can add buffs and debuffs as dice mechanics, either to hero o minions and have some minions that work actually better with debuffs.

     @McF4rtson

    Thanks for the coments! While i like the idea of your class and i like the idea of effects after destroy your weapon i think you need to showcase one more mechanic besides that one, to give more identity at your class. Maybe void form stuff. Looking forward to see it.

     

    Posted in: Fan Creations
  • 6

    posted a message on Second Balance Patch Coming Next Week - Nerf to Millhouse & Larger BG Patch Coming

    Moore nerfs to DH and soon it will only beat shamans.  I really hope Altruis doesn't loose face damage because that's the only wat to beat priests and posibly another control deck in the future.

    Posted in: News
  • 1

    posted a message on Demon Hunter Prologue - Everything You Need To Know!

    That *before demon* illidan portrait looks pretty good.

    Posted in: News
  • 7

    posted a message on Saviors of Uldum! New Hearthstone expansion releases on August 6th!

    I NEED A RENO!

    Posted in: News
  • 1

    posted a message on New Druid Legendary - Lucentbark

    Beside the mechanic, at 8 cost this is'nt a main monster, so if the opponent silence it you still have a very decent body and you still will be ahead on the board probably, so all those "silence inc" coments are well deserve of the downvotes.

    Also this is going to be sick in golden.

    Posted in: News
  • 1

    posted a message on Can we relax with the hunters?

    i prefer ladder against hunter all day than those filthy combo priests.

    Posted in: General Discussion
  • 1

    posted a message on Who's the Most Known User?

    it's me 

    Posted in: General Chat
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