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    posted a message on Just wondering what server the majority of Hearthpwn plays?

     

    I don't think that there's many asians here, even though they are in many ways objectively superior in many ways and not only in language in that way that they speak english close to perfect, far better than most none native english speaking europeans. But the real reason i don't think they visit this site is that they don't need the support wheels and someone holding their hands when it comes to building decks. They can, and will, build their own decks out of intelligence combined with rigorously and statistically well proven methods. They don't look at someone else when coming across an obstacle but solve the problem on their own by their own skills and experience.

    This site isnt only for deckbuilding tho...

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 7.11 - Submission Topic

    "With this, your opponent will have a hard time staying positive"

    Kind of a postponed boardclear. Gives imidiate board precense but can't stop lethal.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.11 - Discussion Topic

     

    Quote from TheFFsage >>

    Does my card artwork have to be selfmade? Or can I just google something

     
     Selfmade? lel, no... Easiest place is just to google what you want and add "fantasy art" in there somwhere . Alternatively you can use this site: http://wow.blizzgame.ru/gallery/?title=en&start=1
    Lots of good art that feels hearthstone-like.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.11 - Discussion Topic

     

    Quote from _Envy_ >>

    Any thoughts? Still have rarity and stuff, cause I made them not specifically for this competition. Would change before submitting of course.

     Evoy of Shadows feels a little too weak compared to some of the other cards, isnt much exciting either
    Agressive Swarm, this is a better as an arena card than anything else cause effect like that on minions are scary. Even so, buff it once with a Houndmaster or the likes its pretty much a win unless you have Hard removal or some transform effect.
    Shuriken, a really nice card that fits rogue imo! If you lower its cost to 2 (maybe 1) then it will be on par with the other arena cards!
     

    As usual, feedback for feedback

    Notes

    I don't mind changing the name of "Armor All" if the meme doesn't resonate.

    I know Bubble Hearth will be an extremely polarizing card, but
    a) your opponent would still get a win, since the effect is essentially the same as "Your opponent left."
    b) yeah, it's basically an extra life when you're at 2 losses, but that forces you to treat it as a dead card the rest of the time. Depending on the circumstances when you draw it, I could see it indirectly causing more losses than it prevents.

    Armor All, lel yea... im not getting the name :P i dont think introducing a new mechanic in an arena card is a good idea, even if its pretty straight foward and selfexplanatory.
    Bouncing Blaze is probably the best one of these you have here, but even though its effect is understandble the wording is pretty clunky and its hard to think of a new one without changing the effect.
    Bubble Hearth umm... rather not xd The effect doesnt affect the game itself and having a dead 10 mana card at later games can prove disastrous.
    Quote from ColinthePyro >>

    Here are my final two, can't decide which is better:

    The worst thing about them imo is the titles, can't think of something cool. Feedback for feedback.

     The Great Hunt could be called "Timber!" and that would score it a couple of points. I also think it could cost 3 mana, as timber wolves would be pretty easy to pick off.
    Jungle Expedition, pretty interesting. I like it personally. But im unsure how others might as quest are banned from arena and all...
    Quote from thepowrofcheese >>

    How's this?

     A stronger but costlier Entomb, looking at the power of the other arena cards this might get by by costing 7.
     
    Quote from DarkArtisan >>

    So far my ideas are these:

    * I know Silver Hand Knight is already a card, I just need to rename it.

    Any feedback on which of these to go for?

    Thanks :)

    Deepholm Secrets is really simple and cool, a little bit under the powerlevel of some of the other  arena cards. Could see it play these secrets instead but ppl might get Mystrious Challenger vibes :D
    Blessing of Light, Another simple card and really cool card. A very strong defensive card that if you have even some minions on the board would prove certainly very effective.
    Silver Hand Knight, rather a weaker card, dont like it very much. I think both prievous ones are better.

     Now my turn. Got these 2 ideas that it would be nice if i got feedback on:
    Polaroid, *ressummons. A card that would help get around cards like Twisting Nether or DOOM! or any other warlock aoe that damages your stuff. An alternative would be a bit costlier but without the "Destroy" part.
    Taken In Negative, just a cool concept i came up with. Kinda like a delayed board clear or something to threaten leathal. 
    Posted in: Fan Creations
  • 5

    posted a message on Deathwing Needs a Friendwing - Vote for Phase VI Challenges!

    Tox is spreading mis-information again >.< 

    Its 821746399293 really

    Posted in: News
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase VI [Challenges Poll]

     

    Quote from Broeck1 >>
    Quote from Sinti >>
    Quote from Broeck1 >>

    I'm voting #5, just so you know.

    Aaaaand then noone chooses you, sad Broeck1 :( :D
     
     If #5 get chosen, my vote goes to whoever adds the most Illusionist related cards! How about that!
     Its "To your other finalists" :P
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

    Clap... Clap... Clap...

    Bilderesultat for shaman well played

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Final Poll]

    Lumus supposed to be an Elemental >.< 

    Posted in: Fan Creations
  • 2

    posted a message on Crazy Monkey

    This is crazy :/

     

    Posted in: Crazy Monkey
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from Demonxz95 >>

    So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.

    Mean Streets of Gadgetzan

    Time Traveller is part of the Kabal.


    Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.

    Journey to Un'Goro


    Future Sight is a Basic collectable card

     
     
    Quote from Demonxz95 >>

    Hey Otovent, how about you help me out too.

    How about ok? lel, sry for not keeping up that thing >.<

     

    MSG: The immidiate problem you notice is that only 2 cards have less than 4 lines of text. It is a lot and can possinly lose you votes cause an average user will have a hard time reading thru them. Other from that i think most of your cards are aight, synregizing nicely with the "top card" mechanic.

    UNG: The set seems fine with many cool cards. The only major problem im seeing is with the quest, and althrough it makes some niche interactions with wandering mage  (and maybe C'Thun) it fails to deliver what the Quest rewards are supposed to: A win condition. I don't think its a bad quest, it's just doesn't give you much outside the knowledge of what you and you're opponent are playing and in what order (if you want to keep track of that) and im not sure if it's good enough.

     

     

    P.s. Sorry, im terribad at reviews >.<

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from CheeseEtc >>

    Here's my cards as of now. EDIT: Images of individual cards have been added how that I had some sleep.

    MSOG

    Reminder: Hot meals cost (1) like Razorpetals, no Malygos shenanigans.

    UNG

    Reminder: Hangovers are 0mana spells "Do nothing".

    Also yay I found a Quest reward!

    Just in case the images don't load:

    Here are some cool cards I wanted to include but didn't because there weren't enough room

     

     MSoG: A very good set! All cards feel very nice and i have almost no compains, I'd maybe switch the rarity of Top Chef and Al Dente but its not neccessary and your set won't suffer from it being the way it is. You have only 2 spells in the set but all gadgetzan sets have 2-5 spells so its okay and many cards in your set generate spells so It's good.
    If you'd want to change a card out for something else i suggest Flamewaiter, it's not bad, but i find it's effect rather not interesting nor good.
    UNG: Most of the set is good, i find it strange that you dont have any dragons synergy, or even dragons in prievous sets. It just feels a bit odd, but i mean, Blizzard added Secrets to rogue so maybe this is fine...
    Expedition Chef: Kinda similiar to Tracking, i would batch on an extra stat on there but it doesnt hurt how it is now.
    Titan Feast (reward): The "Top to bottom" part seems redundant. I dont think its needed cause unless you have some cards like Boss Harambo the order doesn't matter.
    Megagma Rager: I would switch it with any card... :/ 
      
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

      
    Quote from CheeseEtc >>

    @maxlot

    Individual cards

    • Primordial Peeble: This is too good compared to Evolving Spores. The Invoke cost needs to be raised.
    • Rebirth: "resummon it"
    • Primeval Pool: It's not bad per se, but it doesn't deserve to be epic. Also the art sucks.

    Overall

    I LOVE the Quest! The reward is super original while being flavorful and the quest condition makes sense in the class (the art for the tentacle is weird though...). The other cards are decent. I expect more secrets and secret synergy for the remaining cards of your Un'Goro set.

    @Otovent

    Oh well, I posted my own shit a few minutes too late apparently. You reviewed my first post haha

    • Deckbuilding gang - The problem I see with this is that it goes into all directions at once. Although you can build a deck around it (which is what a Gang is supposed to be about) you would probably not include all cards of the gang at once. I suggest to focus on either spells or minions. Also the first card is not functional if the copied Battlecry is a targeted one.
    • Anti-curse System - The "relics" need to be dormant minions rather than cards in hand, unless they also had an effect when played. Also, you can't build a deck around relics because each relic has an effect that is good in only one particular type of deck.
    • Shuffling Mechanic - Well, shuffling is the theme of my quest so this gang would be the most adapted for my class (if I join it). Howevern same comment as above. You likely can't build a deck around just [well, Quest Chef could but that's it] this unless the gang legendary justifies it.

    Overall, the weakess of the 3 themes is that they lack deckbuilding power.

     No worries, ill add your and McF4rtson's new cards when i review the rest today!
    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from Broeck1 >>

    Hey, in the spoiler below, you'll find my first attempt at the Journey to Un'Goro set. If you have a few minutes, a review would be appreciated.

    A quick reminder of the class and the keyword:

    The cards

    The Quest

    The Arcan'dor is a dormant minion (which cannot be removed). It holds a minion spot without ever being able to do damage, but in return grants you 10 extra mana crystals. When you play the spell, your maximum number of mana crystals increases to 20 and you get 10 full mana crystals. Hence, when you'd play the spell at turn 5 (would be pretty insane since the quest can hardly be achieved in four turns, but anyway), you'd boost your mana crystals to 15 (of which 5 are used for the spell). Next turn, you'd start with 16 mana crystals. On turn 10 you'd have the maximum number: 20.

     

    Rallity Shift: A awesome card to trigger your keyword. I like it a lot!
    The Floor is Lava!: Very similiar to lava chamber dungeon boss... If you really want to keep it i'd change its cost to 3 :)
    Vivid Illusion: very strong card if a good deck is build around it. Allowing you to have a copy of cards like Reno Jackson or other high value minons. With that in mind i think its fine at 2.
    Crystal Replicator: A very neat idea, obviously similiar to Grim Patron. I think its alright.
    Illsuion of Tranquility: An secret with a pretty popular effect the cost is pretty much ok. I personally enjoy such effects.
    Elementalizzard: A really cool take on the elemental synergy mechanic, and the text rolls off the tounge pretty nicely. A very good card for the epic spot!
    Absorbing Liquid: Convert on a minion, not that exciting. Feels kinda like one of these forgetabble epics.
    The Crater Cracks: A nice specific draw card, i think you could get by with it costing 7, specific card draws are generally cheaper so it nullifies your Alter bonus :)
    Grond, the Evergrowth: A really good addition to Deathrattle decks. Not much else to say.
    Quest: I like it, especially the reward a lot but, if the mana crystal refill (which i assume they do) isnt it just a better mage quest? Other from that, you'd need to be carefull with rest of your class so no potentially designs come up that can be very good with this. Again, feels like a better mage quest.
     
    Quote from McF4rtson >>

     

    Quote from Otovent >>

    P.s. I'll be reviewing everyone that posted here this evening (T - 6h) so post your cards peeps!

    Tri-class is between Mewdrops, Broeck, and myself.  Name is Cutthroat Cult.
    For reference:

    Cutthroat Cult:

    Davy Jones tokens:

    Thought process:

    Cutthroat Cult - Headed by a huge "shark god".

    As the Kabal focused on deck and value (singleton and potions), the Goons focused on hand advantage (handbuffing), while the Lotus focused on board + tempo (Jade Golems), the Cult focuses on the Hero and Hero Powers.

    "Backstory": - Davy Jaws is a ghostly pirate that has taken over the Gadgetzan harbour. Three classes that are well known for their shady dealings and powerful magic have rallied around him to boost their powers.

    Card generalization - Short term replacement Hero Powers; Essentially one use HPs or temporary ones, based on minions onboard or weapons. We previously worked on this in Crusade's a Burnin' if you need ideas or wan to see how we thought they should be balanced.
    - Inspire synergy is probably minimal
    - The boss is a Jaraxxus style minion; The preferred idea is a hero power similar to that of the upgraded shaman power, where you can pick one of three choices each time you use the hero power: deal 4 dmg randomly split among enemies, summon a 0/4 taunt, or somethig with healing. Due to future DK's this shark boss hero is temporary. When he dies, you revert back to your hero whatever it was before you transformed.
    - Pirates are possible but not a necessity; Illusionist has no weapons ATM (if anything, they will be beasts since it's a bunch of sharks) 

     

     
     
    Quote from CheeseEtc >>

    WASSUP B*TCHES I've been working on my card and I have slightly more stuff to show you.

    1/ QUEST REWARD

    I'm still not set on which reward is best, here are the different possibilities I isolated below.

    NOTE: Imagine that Kitchenlord costs (5).

    2/ GANG EFFECT

    I separated the gang flavor from the effects so that I can do any combination. I have 5 options.

    a) Join Scribber and Dancer for a gang

    Otovent posted some ideas above so just look at his post to see whether these ideas are better than mine.

    b) Untargeted damage synergy

    NOTE: For all the options, the 3rd card will be the discover one so I didn't bother making the same card for each class.

    I want to include some untaregeted damage synergy at some point in my class because of my hero power. The "Gucca Gang" says the common is broken because it's Frothing Berserker on steroids, it's still only a big minion though.

    c) Spell Damage synergy

    My class has strong damaging spells and Spell Damage is an underexploited mechanic currently in HS.

    I forgot to bold "Spell Damage" on the common.

    d) Universal tribe synergy

    This gang can be used in ANY deck featuring a good amount of tribal synergy, regardless of the tribe! Do note that the 1/3 effect is written in italics, because this information is actually contained purely on the "wild card" tribal tag. It is NOT affected by silence!

     e) Don't bother with a custom gang and join the Grimy Goons

    ...However I would exploit the handbuff mechanic in a very unique way. Rather than buff stats, my cards would give effects!

    I plan to have 4 Gang slots in my MSOG sets, so here are the cards I would do if I choose Grimy Goons

    3/ GANG FLAVOR

    Although some gang effects would fit better into some gang flavors, pretty much any combination is possible.

    a) Casino-themed gang

    Erin Djee = RNG. BECAUSE IT"S CASINO LOLOLOLOLOLOLOLOL

    b) Circus-themed gang

    c) Poaching-themed gang

     d) Pyromania-themed gang

     

    The idea is that they would be like some sort of punk/anarchist group that loves to burn stuff.

     e) Whatever Scribber & Dancer do, again.

    3/ THE REST OF MY SHIT

    Besides 4 MSoG slots I'm saving for Gang synergy and the Quest reward, my sets are complete (I think)

    MSG

     

    (4 slots for Gang synergy)

    UN'GORO

    I just noticed Red Proto-Whelp is the Scribbler's hero power. Oh well.

     Other cool cards I might shove in my sets

    Yeah, I know it's a lot :(

     

     
     

     

    Quote from Broeck1 >>

    EDIT: Somehow, double space bar is a shortkey to post something on my laptop....

     

    Two new questions!

    1) McF4rtson (Sea Witch) and I (Illusionist) want to make a new crime family that rule the docks of gadgetzan. We want to find something that both the Sea Witch and Illusionist (and Harbinger because that's likely to be the third class) have in common. We were thinking about some kind of sea god or demon these classes worship, like they're some kind of religion fanatics. Is there anything we could dig up in wow lore? We can't find anything so far...

    2) Does the wording on my Quest idea make sense?

    There are some neutral cards that would trigger this quest: Faceless Manipulator, Barnes and Doppelgangster for example. Illusionist has some copy cards as well. I am asking this, because someone thought this Quest would work similar to Crystal Core, when just reading the card text as it is.

     The wording is pretty difficult and takes some time and an explanation to understand, like what if a card says add a copy of a minion to your hand (Zola the Gorgon) count. At the same time i dont know if there is a better wording for it. It actually might be aight, the more i think about it the more it makes sense.
    Quote from CheeseEtc >>

    First crap failed

    I've been thinking about my quest the last few days. I'm pretty set on the condition but I can't find a good reward.

    NOTE: It says "add" rather than "shuffle" to account for cards that are put on top of the deck.

    EDIT: Sorry the second one was meant to be "Shuffle this into your deck". It's corrected.

    In addition, here are my first cards ideas (MSG and UNG mixed together).

    Still thinking about the gang, but I have one Grimy Goon card just in case.

    I like the two leftmost reward the most, maybe the deal 5 gain 5 one best. The second Feast of the Titans looks like it might be a bit on the weak side and Therazane looks like a very strong reward.
    As for the cards
    New Kitchen Tools: It's a very nice goon card, it gives more variation than the usual health&attack gain. A worty common. (if you dont want to join our familiy :3)
    Kargath Butcherhand: a really nice late game minion, but maybe not the best pick as your prievous legendary also was a lategame 10/10 taunt.
    Al Dente: A really nice removal card with very good flavour! Deffinetly a card that should be in your set.
     
    Quote from maxlot >>

    Chat looks like it's dying a little bit so I'm just gonna put forward what little I've got for Un'Goro as of right now.

    When I'm less busy, I have some opinions I want to share...

    But now is not that time.

     Monologist: Standard, simple, cool minion. Nothing much to say, a very good 2 drop that curves into a secret.
    Primordial Pebble: A nice way of using the invoke and adapt keyword in one, maybe making the invoke (1) and adapting the next minion would make for a better, more simple and believable card?
    Purrfect Tracker: A very good card that synergises well with your 0 mana invoke cards. I think it's okay as a 3/3 but could always be a 3/2 like Elven Minstrel
     
    Quote from Demonxz95 >>

     

    Quote from Otovent >>

    P.s. I'll be reviewing everyone that posted here this evening (T - 6h) so post your cards peeps!

    Mean Streets of Gadgetzan

    Time Traveller is part of the Kabal.


    Journey to Un'Goro


    Future Sight is a Basic collectable card

     

    Double Potion: A cool card that synregieses with your deck manipulation theme, an okay early removal and a very nice buff but being limited by the fact that you cant know the order of your cards the first turns an play it at the same time makes this for a quite balanced card.
    Kabal Apprentice: A simple common minion that fits both your class and the kabal theme, not much else to say. it's ok.
    Cyber Punk:  A very strong value card, it couples very good with the singleton legendaries like Reno, Kazakus or any other strong card like N'zoth or C'thun. I think you could change the wording to something like: "Add a copy of the last card you played to your hand" its a lot shorter and feels more simple.
     
     

    Sry for not reviewing all of your cards, time flew and its suddendly almost 1 am here. I'll make sure to review them all by today after the night :) 

     

    Edit: Im terrible, sry that i didnt review the cards today :( I won't say that ill review them all tommorow just to come out as an ass again, but ill review them. Maybe one by one so i can fit it in between my stuffs. Sorry for not keeping up with what i promised :(

     
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from Demonxz95 >>

     

    EDIT: F**K me, you edited the post.
     Nope, it was tox 
    Also, we are very unsure about which idea is the best and we are mainly looking here for the favorites. Which do you prefer?
    Also the other classes in our gang is @Phoenixfeather's Dancer and maybe  Cheese's chef :)
     
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    P.s. I'll be reviewing everyone that posted here this evening (T - 6h) so post your cards peeps!

    Posted in: Fan Creations
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