My opponent had a coldblooded patches turn, i have nothing to clear it out (and its a scary magma rager)
so i played my jeweled macaw and... oh gods... a tactical boar! I play the boar and... it goes back to my hand(even tho it shows i spent 1 mana on it) i think no worries i can just play it again (it was turn 3) but i couldnt! im like D: when the rope reaches the end turn the boar is played automaticaly. Game lost, bcuz of a bug -.-
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In hopes you like it :)
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It should be 5/6 for balance :3
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An idea i got on mind since rotation of Emperor Thaurissan
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y no moroes?
(very constructive comment)
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Be awere these sitiuations are ideal, may never happen and you should definetly NOT build a deck around them.
Hope you enjoy reading this :D
Starting from the slowest:
Druid Complete on turn 5
Going second, Cards to draw:
Turn 1 Draw: Innervate
Turn 2 Draw: Elder Longneck
Turn 3 Draw: Shellshifter
Turn 4 Draw: Verdant Longneck
Turn 5 Draw: N/A
Warlock Complete Turn 5 (Maybe, probably)
(Damn, im not gonna calculate how many cards you discard or gain by Malchezaar's Imp so here u have the simple version)
Get Bright-Eyed Scout Play it turn 4 get Deathwing play it turn 5 Done!
Priest (be aware this is just a theory and will likely never be seen in a real game) Complete Turn 4
Going second, Cards to draw:
Turn 1 Draw: Loot Hoarder
Turn 2 Draw: Mistress of Mixtures
Turn 3 Draw: Mistress of Mixtures
Turn 4 Draw: N/A
Shaman Complete Turn 4
Going second, Cards to draw:
Turn 1 Draw: N/A
Turn 2 Draw: N/A
Turn 3 Draw: N/A
Turn 4 Draw: N/A
Shaman Complete Turn 4
Going second, Cards to draw:
Turn 1 Draw: N/A
Turn 2 Draw: N/A
Turn 3 Draw: N/A
Turn 4 Draw: N/A
Warrior Complete on turn 4
Going second, Cards to draw:
Turn 2 Draw: Stonehill Defender
Turn 3 Draw: I Know a Guy
Turn 4 Draw: N/A
Hunter Turn 4
Going second, Cards to draw:
Turn 1 Draw: N/A
Turn 2 Draw: N/A
Turn 3 Draw: N/A
Turn 4 Draw: N/A
Paladin Complete on turn 3
Going second, Cards to draw:
Turn 1 Draw: Blessing of Wisdom
Turn 2 Draw: Blessing of Wisdom
Turn 3 Draw: Blessing of Might
Mage Turn 2
(man, this is too easy)
Going first, Cards to draw:
Turn 1 Draw: N/A
Turn 2 Draw: N/A
Rouge Turn 1
(its easier than you may think)
Going second, Cards to draw:
Turn 1 Draw: Wisp
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Oh you know, bugs.
My opponent had a coldblooded patches turn, i have nothing to clear it out (and its a scary magma rager)
so i played my jeweled macaw and... oh gods... a tactical boar! I play the boar and... it goes back to my hand(even tho it shows i spent 1 mana on it) i think no worries i can just play it again (it was turn 3) but i couldnt! im like D: when the rope reaches the end turn the boar is played automaticaly. Game lost, bcuz of a bug -.-
Uff, salt unleashed, i love this thread :D