For statistical porpoises, I'd like the matchmaking system to avoid rematching against the same opponent twice in a row if it possibly can without a long wait time because that knackers the assumptions of statistical tests that the opponent is drawn at random from the pool of all available suitable players. The reason rematches are common (especially at high ranks/late night early morning games) is because the pool of players near your rank is low and you both probably hit the Play button at about the same time after your previous match.
Rematches should be excluded as outliers from sample data since you are very likely to face the exact same deck -> the events are not independent of one another -> skews the data about distribution of classes played on ladder (for small sample sizes anyway. If you collect data from a lot of players, it becomes irrelevant).
That is all :P
5
Better Daily Quests. Like making the minimum gold given 50 (so you can guarantee getting a pack every other day), or making it more likely to get the better Quests.
A potential change in the crafting system to make it a bit cheaper would be awesome. It doesn't have to be anything super crazy, but something small at the least would be fantastic
1
I'm not an Arena player, because Arena is too inconsistent and I can't afford to waste gold trying to pick up on Arena strategies when I'm never guaranteed to learn anything whatsoever. Personally, to help people like me who want to play Arena more so they can actually learn the format, some changes would be nice to see, even if they do help out everyone, including masters of the format.
Personally, I like some of the ideas mentioned here- instead of picking from 3 cards, pick from 4-6 cards (This could either be randomized per pick, or permanently moved to one of these), and instead of drafting 30 cards and only using those, drafting 40-45 cards, and keeping 35/40/45 so that you have a sideboard and can edit your deck as your run progresses. I don't know if you are guaranteed Epics in each draft, or what amounts of what rarities you are guaranteed, but being guaranteed at least 1 Epic would be nice, if we aren't already always getting one.
I know that it probably sounds ignorant backing these ideas and my own slight twists on them, since I'm not an Arena player, but the format as it is isn't worth looking into in it's current state for players like myself. But, now that I think about it, this is good for Blizzard, since they likely do not want everyone to take advantage of the Arena system.
4
This + Bonemare, that is scary. Shaman almost has it's own Galvadon with Volcanosaur. Other fun suggestions?
Edit: Maybe put it with Jades, even Jade Chieftain. What are your other fun suggestions to do with this card?
5
Hmm.
1
I kinda like it, kinda don't. It's certainly interesting, but it just doesn't scream useful to me, personally. I've no doubt it will be used, but something feels off.
2
Personally, I would define netdecking in Hearthstone as the act of copying a popular deck in the meta while only changing a small set of the cards to fit it to your collection or adapt it just a bit more to your playstyle.
This paragraph might seem random, but it leads into a point. Personally, I love to create my own decks. I've built a Wild Reno MalyMage, WOMP Shaman (Freeze Shaman), Wild Dead Man's Juggernaut Warrior, and a Wild Handbuff Paladin without Prince Keleseth. Now, I don't actually have all of the cards to any of these decks, but I still build decks because I'm not that bad at deckbuilding, and it's fun seeing my decks get used by some of the people I talk to on a regular basis. Are all of the decks I mentioned supposed to be good? No, in fact, only 2 of them are built to be competitive, but all 4 of them are ridiculously fun to play, from what I have seen. As a budget player, I practice deckbuilding because I genuinely enjoy it, and I want to improve. But, as a budget player, I don't have the collection to build a Tier 1 deck. So, when K&C releases, and the meta settles, I am going to want to build a deck that I will be able to climb the Wild ladder with. I've managed to save around 9.5k dust thanks to being able to buy around 100-140 Classic packs recently, and with that dust, I am most likely going to be forced to build a meta deck, simply because the amount of time it would take me to build another Wild deck and get it tested by my friends would be a bit long. As much as I hate to say it, I will netdeck, because I am a competitive person, and want to achieve high ranks. I will do my best to find a Tier 1/Tier S deck that suits my playstyle, and adjust it to a bit more to my preferred playstyle, but I will be netdecking once the meta settles and the meta decks reveal themselves.
I do not like netdecking, but not having a complete collection, I feel forced into doing it. If I had a full collection, you could bet money I'd build my own decks to climb with, and I personally believe people with full collections should build their own decks to climb with after achieving Rank 10/5 each season, but I think that people without the collection to do it feel forced, like I do.
4
I don't play Paladin very often, but I hate seeing this Zoo approach to the class, because it really is a graceful class with high potential that isn't being tapped.
1
This is how I feel. I don't climb that much each season, I barely do enough to get to Rank 20, because the autoplay of Highlander Priest and Keleseth Rogue aren't worth wasting my time on. I know that it can be difficult to achieve a healthy, balanced, and diverse meta, but when things get out of hand, it shouldn't be extremely difficult to do something about to make it a little better at the very least.
2
Curious to see how this will work out. I don't really like this card at all, but I am interested in seeing how it will fit into the game. I don't really think this will be playable, unless the meta is near-Minionless Priest decks vs. board heavy decks.
1