The Archaeologist
Introducing the newest member of the League of Explorers: Izzy Jameson! Izzy's an artifacts expert, focusing on retrieving valuable artifacts from dangerous temples. These latest Archaeology cards aid Izzy on her journey traveling the world.
Strengths of Archaeologist:
- Defensive Spells : Izzy can get herself out of any tough situation, with a bit of luck. These spells can help evade tricky situations.
- Powerful Weapons : Using ancient artifacts, Izzy can have access to powerful effects that happen over time.
- Card Draw : Izzy has several card draw options in Basic and Classic as a way to recover. In the future, she'll Discover lots of cards as well!
- Sticky Minions : Izzy has several ways to keep her minions alive, and plenty of minions that can survive on their own. These minions typically have high Health.
Weaknesses of Archaeologist:
- Limited Board Presence : Izzy typically can't summon a bunch of minions at once, instead relying on singular, powerful minions or weapons.
- Limited Aggro Potential : Not many things in Archaeologist deal a lot of damage to their opponent's face, controlling the board instead.
- Weaker Early Game : Most of Izzy's arsenal lies among the higher-cost range, or generates higher-cost cards.
- Synergistic Cards : Several Archaeologist cards rely on you controlling a weapon. If you don't have one, you're going to have a bad time.
Decay is an aura effect that affects minions, like Lifesteal or Poisonous . Unlike these, Decay gives a knockback, forcing the minions and weapons with Decay on a timer. Decay will mostly be implemented on weapons, as this enables the use of aura weapons which last several turns.
Example Cards
- Dig-up Shovel is one of the unique ways to draw a card - once per turn. This card is an example of the class's good draw, which is cheap but slow.
- Rolling Boulder shows the Hollywood side of Archaeology, which lies in the traps that hide in ancient temples, waiting to be explored. This card is an example of removal at a cost. Although it's cheaper than Assassinate, it has a price of also crushing your minions. Alternatively, play it on one of your minions to hit opposite minions.
- Translife Mirror is another Archaeologist weapon. This one focuses on giving you small minions each turn. Although it is slow, it's a pretty effective way to keep board control.
- Iron Preserver is a good way to maintain your weapons. This smart goblin allows you to play your weapons a bit earlier because you won't waste your resources. This is good in a deck that uses several weapons.
- Rejan, Last Defender is a mighty golem that defends lost temples, and specifically the Excalibur, the legend of yore. While it doesn't have Taunt , the effect proposes a fascinating choice for the opponent, whether they could survive to ignore Rejan or take him out. The Decay on Excalibur provides an interesting dynamic, promoting the player to attack quickly with Excalibur and get as many hits in before Excalibur breaks.
Token:
Remaining Cards
Common
Rare
Epic
Clarifications
- Master Eroder's Decay only triggers on the end of your opponent's turn, because it's your opponent's minions who have Decay .
- Archaic Awakening is the Challenge 2 card, which supports the Decay minion archetype in Un'goro.
- Sentry Orb has random targets.
1
Congratulations to Destroyer, really like your card. Nice to see my card got the second place.
1
Really happy I made it this far, only my fourth submission ever. The card I made is a card I would really like to see in play and almost don’t exist as 0 cost spells.
57
Edit: added rarity gem.
2
The Angel
The Angel class gain it's power as time goes by. They consume their disciples for the greater cause. The class is good at long term tactics such as effects that start on your next turn or combination of spells to create strong effect. The Life Essence effect can boost the Hero Health above 30 while playing a rule with addition cards which will be introduced in the future which gain their power based on the number of Life Essence you played. Angels are pure and as such can target tribe cards in addition they can interrupt the opponent moves and protect against decks which are focused on early game wins (aggressive).
Keyword: consumed
Effects like your Hero Power cause your minions to get consumed. consumed works like a Deathrattle with the exception that to trigger it the minion must be destroyed by your am effect which destroy friendly characters.
On Phase I I showed a variation of this Keyword on some cards.
Example Cards
Holy Defenders Tokens:
Remaining Cards
1
Some new card & concept for my hero (The Angel).
Some new cards:
To make the hero more balance, it will play both angelic beings and demonic minions.
to balance healing and positive effects with damage dealing and dark effects.
The Angel is now a fallen angel.
I've also taken your advise and replaced the graphic.
Please tell me your thoughts, I'm trying to do as much as I can with the limitation of "Destroy a friendly minion" on the hero power.
13