Oh, I made it to top 10, didn't expect that!
- Oddling77
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Member for 9 years, 8 months, and 5 days
Last active Mon, Apr, 22 2024 08:14:40 -
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WarxHS posted a message on Arena Leaderboards Update: May – July 2021Posted in: News -
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ObviousBear posted a message on Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!Posted in: NewsGreat, now everyone will sport this same cardback on ladder.....can't ever have Individualism in HS. Unless maybe by attending eSports events.
You're complaining that....other people got to read the solution too?
Or are you seriously implying you solved the puzzle all on your own, something that took a global effort for everyone else, and are now angry that other people are using the same cardback?
Both implications of your statement are just utterly ridiculous. -
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werty_101 posted a message on Dirtiest Legend Ding EverPosted in: General DiscussionYou play Goody two Shields and Blessing of Kings in your Secret Paladin??
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GhostDragon122115 posted a message on [RANK 1 & 2 LEGEND] Combo Dragon PriestPosted in: [RANK 1 & 2 LEGEND] Combo Dragon PriestI run Skulking in my Warlock deck. It is a hard counter to Jade, Kingsbane Rogue, Cubelock (Removes Darkpact), and Evolve Shaman (Removes Evolve & Unstable Evolution) I don't know about you, but I see alot of those 4 decks in casual/ranked. It's not the best card, but considering Mortal Coil doesn't win me a game or not, it can just be a turn 6 play if I hold board. Trying to call a Tech Card such as skulking bad given the current decks commonly played is simply ludicrous.
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Lyra_Silvertongue posted a message on Let's Speculate: Upcoming Balance ChangesPosted in: NewsI notice that aggro players aren't really asking for balanced nerfs to cards that are anti-aggro, but they are simply wanting the game to pretty much get rid of every card that opposes aggro decks; Voidlord, Ice Block, etc. Some of these examples have included making Voidlord only playable on turn 9 or 10+ (ie aggro wanting the card to not appear on the field before turn 9, which automatically means that a decent aggro player would have won long before turn 9 so in reality the aggro player would never face against Voidlord. The suggestion to get rid of Ice Block is to make sure aggro isn't denied a very early win.)
Starting to see how one-sided these suggestions are becoming? It isn't that aggro players are trying to think of fair nerfs to compromise the tug-and-pull between aggro & control, they are wanting all cards that slow aggro down to be taken out of their way to smorcing entirely.
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Scorpyon posted a message on CubeLock and DKPosted in: General DiscussionI am playing quite successfully (Level 4) a CubeLock deck
But I don’t like the DK effect that in most of the cases spam 5/6 poor level demons (summoned by the VoidLords) instead of the “good demons”.
Is there any logic that select the demons to be resurrected ? first killed? Last killed ? or is it random ? any way to control the DK affect ? tks
You're not happy with your already insanely overpowered death knight effects and instead want to remove what teensy weensy downside the god-tier card has (even though it has already boosted you to rank 4)...?This seems.... greedy... -
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Exitium posted a message on A Collection of Five Fantastic Hearthstone Pro Decks - January 8, 2018Posted in: NewsFIND OUT HOW THIS SINGLE MOM MAKES €47089 PER DAY AND HITS LEGEND FROM HOME!
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FortyDust posted a message on A Collection of Five Fantastic Hearthstone Pro Decks - January 8, 2018Posted in: NewsNo one cares who gets "credit" for a deck. No matter who posted it first, hundreds or thousands of other people had the exact same idea at the exact same time. In many cases, the set of cards released will lead deckbuilders most of the way toward the end result anyway.
When a prominent player's name gets attached to a certain deck, I see it more as this person endorsing this particular list and preferring to use it over other, similar lists. I doubt any of these people gives half a shit whether you believe they actually came up with the deck in question.
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FortyDust posted a message on your deck is a troll.Posted in: General DiscussionIf you become enraged due to a bad shuffle, you should probably stop playing card games until you grow up a little.
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MrShmoove posted a message on Someone please explain it to mePosted in: Standard FormatIf you want a somewhat serious response, it's just bad luck. Hearthstone is random enough that a 3-17 stretch, though unlikely, will happen from time to time. I went 0-6 to start the day today, and then went 6-1 over my next 7 games. As you play more games you're rank will start to converge toward what it should be based on your skill level and deck.
Don't worry too much, though. If you're a baseball fan, the Dodgers lost ten games in a row during an absolutely horrific stretch of their season this year, and then went to the World Series. You will get to Legend eventually :)
Bad example cause even though the Dodgers got to the World Series (rank 1) they lost horribly (no Legend status). - To post a comment, please login or register a new account.
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Try Rocket League its quite a bit faster
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The Refreshing Spring Water "nerf" is nice... now it activates Ring Toss as well.
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Wild's meta will never settle with the current card release schedule will it?
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Yeah I agree... this card is WAY bigger issue than spring water was imo.
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Because it IS wild.. and MUCH less popular "red-headed stepchild" of game modes. Standard being the main mode makes spending 16k of dust worth it because it is the current and most popular set of cards being used. Spending anywhere near that for wild decks is supremely wasteful to many players (and probably a huge majority of new players) that would just like to dabble in Wild now and again. This problem only gets worse the more expansions move to wild. Thrift store modes should have thrift store prices.
If you don't really want to pay money to go to a theatre you wait until the movie comes to Netflix right? Do you complain when movies hit Netflix and everyone can watch them because you went to the theatre and spent $20 on it? Obviously not a perfect analogy... but point being things that were worth money months/years ago shouldn't always hold that value/exclusiveness.
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Fingers crossed for Tickatus, Spring water and secret pally nerfs!
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I dont think mages are that overpowered, even when they play Lunacy on T2. Take for instance the match I just played.
Turn 4 all the mage was able to do was:
3 cost Skull of Gudan > 0 cost sprint > 0 cost Auspicious Spirits (which spawned him the 5/2 scorpid > 0 cost Metamorphosis > 1 mana to deal 4 damage to kill my only minion.
Not end of the world... unfortunately i was unable to kill the scorpid so i played a 3 cost taunt.
His turn 5 was not TOO impressive either:
3 cost Nourish (to ramp to 7 mana) > 1 cost Blessing of Kings to make his scorpid 9/6 > 1 cost hero power to kill my taunt > 1 cost fireball to my face > attack with scorpid (im still at about 15 hp here)
I decided to play my nice big turn 6 taunt so now i have a nice beefy 4/5 on the board ( i got him down to 25hp by this time so Im feeling OK)
Hes only got like 8-9 cards in his hand at turn 6 so what can go wrong?
3 cost runic carvings to summon 4 2/2's > 1 cost Invigorating Sermon to make the trees 3/3's and the good old scorpid 10/7 >>> ???
I'm not sure what he did with the 5 mana he had left as at this point i conceded to go eat breakfast.
I figure the chances of him having another 1 cost fireball or 2 cost apexis to finish me off were only about 80%.. so I probably could have made it to turn 7. Thats about 2 turns longer than I last against a paladin so I feel mages might need a slight buff.
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I feel like its a legendary for the wrong class. Warlocks have WAY too good of card draw with the hero power, and plot twist and other discount cards its just too easy to find and play this for the cost and power.
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I'm going to have to somewhat agree, this card feels REALLY bad. I've thought very few cards needed a BIG nerf but this is shaping up to be at the top of that list. The mana cost and stats are just so strong for when it can be played, and then not even to mention the Y Sharrj shenanigans. I hate the card and can not imaging a world that it doesn't see some sort of nerf.
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Even at 6 Spreading is obnoxiously OP and played in almost every archetype so lets not call those two changes a proper nerf.....