While the first days were at least interesting, getting destroyed by super random treasure cards is one of the least fun things I've ever experienced in Hearthstone. Count me out until there's a patch to fix this.
And no, I'm not interested in being forced to play counter decks to this RNG.
2
Im so happy about this one! I love thief rogue, and this used to be my favorite card!
1
Im sure they will get some OP ramp in the new set too lol
1
I've only played a dozen or so games but every time I matched vs a kazak druid (at least 4) I got my ass kicked. Feels like the the treasures are too strong when you have more than 10 mana a turn.
Of course fast aggro decks generally stomp them before they ramp that high, so not sure how meta defining it will be.
The face hunter people love to hate, also protects against the greedy "OP" slow decks.
1
They should fix it because the cards above 10 cost are quite a bit worse than many of the 10 cost cards and its pretty OP as is with its chance to hit those 2 dirty Old Gods.
3
Are you reading the same patch notes? I saw nerfs to 2 cards played in EVERY rogue deck and another to poison rogue.
2
So you are saying I can just run 6-8 tech cards and I might be able to slow them down enough to beat them? Seems legit.
4
Mr Smite is the biggest problem that I see with it. If the juggernaut spawns him and the warrior has 1-2 pirates in hand (which they usually do) its instant 10+ dmg not even counting the weapon they randomly get.
I don't get WHY they made such a high damage charge minion after going totally away from them in favor of rush... I just don't get it. Of make him not have charge and just grant it at least that would tone it down. It's seeing play in other decks and offering ridiculous burst (buff pally, rogue and their shadowstep shenanigans) but at least those aren't as oppressive as pirate warrior.
I'd like them to nerf stats at the very least... otherwise reduce its cost 1 and make it Rush give your other pirates rush. Then it could be used to clear boards but not as 10+ burst out of nowhere.
I got killed by a random generated Mr Smite topped with random Gorehowl into a played Mr Smite and the 3/3 bomb your opponent. 26 damage ( 2 overkill). Yeah I know that's rare and RNG.. but still pretty disgusting.
#OutOfSalt
5
It isn't just wild.. standard has games ending by turn 5 and 6 now too. (Maybe not OFFICIALLY until turn 7 or 8, but they are all but over by 5/6). Warlock quest is flat out disgusting, I just instant concede when I queue into one. Unlimited draw, healing and damage, don't think any deck can consistently challenge it except for maybe well drawn mage quest.
1
Warlock quest wouldn't be as bad if fatigue and hero power didn't both damage opponent. Maybe just CARDS PLAYED, there is still TONS of damage. It is just too much heals and damage potential when they can tap, draw and discard through their deck in 10 turns.
1
Not discovering themselves is not rigging anything.. its simply removing a card from the pool of available randomness.