• 2

    posted a message on Full Core Set Year of the Hydra - With All New Additions!

    Im so happy about this one! I love thief rogue, and this used to be my favorite card!

    Posted in: News
  • 1

    posted a message on When will standard rotate?

    Im sure they will get some OP ramp in the new set too lol

    Posted in: Standard Format
  • 1

    posted a message on Mini set meta Poll

    I've only played a dozen or so games but every time I matched vs a kazak druid (at least 4) I got my ass kicked. Feels like the the treasures  are too strong when you have more than 10 mana a turn. 

    Of course fast aggro decks generally stomp them before they ramp that high, so not sure how meta defining it will be.

    The face hunter people love to hate, also protects against the greedy "OP" slow decks.

    Posted in: General Discussion
  • 1

    posted a message on Resizing pouch..

    They should fix it because the cards above 10 cost are quite a bit worse than many of the 10 cost cards and its pretty OP as is with its chance to hit those 2 dirty Old Gods.

    Posted in: General Discussion
  • 3

    posted a message on Patch Notes 22.2 - Balance Changes, Battlegrounds Updates, Duels, Mercenaries, Lunar New Year & More!
    Quote from Cefox >>

    No impactful changes to the current standard meta. Why just don’t change the name of the game to Combostone or Roguestone? xD

     Are you reading the same patch notes? I saw nerfs to 2 cards played in EVERY rogue deck and another to poison rogue.

    Posted in: News
  • 2

    posted a message on Owl Warlock is Toxic
    Quote from RepoMan0077 >>
    Quote from wocaonima >>

    so playing as a shaman how I can counter owl lock?

     You need to run weapon removal to slow them down long enough to smash them with your big minions. Also, Frostbite is great tech as it can easily pull off honorable kill against their void tokens and will make their next spell cost 2 more. Also, Cult Neophyte and Far Watch posts will slow them way down.

     So you are saying I can just run 6-8 tech cards and I might be able to slow them down enough to beat them? Seems legit.

    Posted in: General Discussion
  • 4

    posted a message on Quest warrior is so stupidly OP it's not even funny

    Mr Smite is the biggest problem that I see with it. If the juggernaut spawns him and the warrior has 1-2 pirates in hand (which they usually do) its instant 10+ dmg not even counting the weapon they randomly get.

    I don't get WHY they made such a high damage charge minion after going totally away from them in favor of rush... I just don't get it.  Of make him not have charge and just grant it at least that would tone it down.  It's seeing play in other decks and offering ridiculous burst (buff pally, rogue and their shadowstep shenanigans) but at least those aren't as oppressive as pirate warrior. 

    I'd like them to nerf stats at the very least... otherwise reduce its cost 1 and make it  Rush give your other pirates rush. Then it could be used to clear boards but not as 10+ burst out of nowhere.

    I got killed by a random generated Mr Smite  topped with random Gorehowl into a played Mr Smite and the 3/3 bomb your opponent. 26 damage ( 2 overkill).  Yeah I know that's rare and RNG.. but still pretty disgusting.

    #OutOfSalt

     

     

     

    Posted in: General Discussion
  • 5

    posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!

    It isn't just wild.. standard has games ending by turn 5 and 6 now too. (Maybe not OFFICIALLY until turn 7 or 8, but they are all but over by 5/6). Warlock quest is flat out disgusting, I just instant concede when I queue into one. Unlimited draw, healing and damage, don't think any deck can consistently challenge it except for maybe well drawn mage quest.

    Posted in: News
  • 1

    posted a message on How to fix the United in Stormwind Quests

    Warlock quest wouldn't be as bad if fatigue and hero power didn't both damage opponent. Maybe just CARDS PLAYED, there is still TONS of damage. It is just too much heals and damage potential when they can tap, draw and discard through their deck in 10 turns.

    Posted in: Card Discussion
  • 1

    posted a message on Archdruid Naralex's RNG is Rigged?
    Quote from IDProG123 >>
    Quote from Kayel >>

    That's not how you calculate probability, the more minions in play the less chances Felmaw hits face. And no, Naralex is not rigged, from 5 dreams available, you get 2 and they can repeat, that's all.

    Do you really understand how probability works?

    You CAN rig probability.

    Let's say there are 3 types of items, A, B, and C. If there is only one of each type, the chances of getting an A is only 1/3.

    However, you CAN reduce the chances by adding more B or C items. For example, there is only 1 A, but there are 3 Bs and 3 Cs. The chances of getting A is now only 1/7.

    These two RNGs are the same. You CAN rig them in the code. It's actually pretty easy.

    In fact, Hearthstone has actually confirmed that they rigged some of the Discover card's RNG, so that they can't Discover itself.

     Not discovering themselves is not rigging anything.. its simply removing a card from the pool of available randomness.

    Posted in: General Discussion
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