It isn't just wild.. standard has games ending by turn 5 and 6 now too. (Maybe not OFFICIALLY until turn 7 or 8, but they are all but over by 5/6). Warlock quest is flat out disgusting, I just instant concede when I queue into one. Unlimited draw, healing and damage, don't think any deck can consistently challenge it except for maybe well drawn mage quest.
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Aug 20, 2021Oddling77 posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: News
Aug 9, 2021Posted in: Card Discussion
Warlock quest wouldn't be as bad if fatigue and hero power didn't both damage opponent. Maybe just CARDS PLAYED, there is still TONS of damage. It is just too much heals and damage potential when they can tap, draw and discard through their deck in 10 turns.
Jun 8, 2021Posted in: General Discussion
That's not how you calculate probability, the more minions in play the less chances Felmaw hits face. And no, Naralex is not rigged, from 5 dreams available, you get 2 and they can repeat, that's all.
Do you really understand how probability works?
You CAN rig probability.
Let's say there are 3 types of items, A, B, and C. If there is only one of each type, the chances of getting an A is only 1/3.
However, you CAN reduce the chances by adding more B or C items. For example, there is only 1 A, but there are 3 Bs and 3 Cs. The chances of getting A is now only 1/7.
These two RNGs are the same. You CAN rig them in the code. It's actually pretty easy.
In fact, Hearthstone has actually confirmed that they rigged some of the Discover card's RNG, so that they can't Discover itself.
Not discovering themselves is not rigging anything.. its simply removing a card from the pool of available randomness.
Apr 29, 2021Posted in: General Discussion
No way. That is so unfair to old players. I had to pay full price for my old cards and I didn’t dust them because i wanted to play wild. New players or players that CHOSE to disenchant their old cards for standard shouldn’t immediately be able to get the old cards easier just cause they want to. That’s so entitled.
Work up your collection like everyone else had to!
Man you are going to hate the real life.
stuff lose value, just because you payed full price when it was more valuable does not mean that you are entitled to be guaranteed compensation if the price drops. It is another story if they actually change the card, because then your product is changed by them.
Who cares? Games don’t have to suck like real life lmao. I don’t want them to. In fact i want to feel rewarded for my investment and time spent in this game! This is a digital card game. The value doesn’t have to drop unless it’s literally manipulated to. That isn’t fair to old players and the only reason you say ”haha life isn’t fair breh get over it” is because it benefits YOU this time around.
Things lose value over time. Wild is getting harder and harder with each expansion for jew players to get into. You can ignore that and not care, that's fine for you personally but it feels like a wasted opportunity for Blizzard to help get more active players into a game mode as well as making money at the same time. From a business perspective it doesn't seem to make sense to keep them feeling like they just can't get into it.
You all keep saying that "things lose value over time," but that's absolutely not true. SOME of the old cards are essentially valueless, but that's true of new cards as well. Every expansion has pack filler. But the good cards in Wild are still very valuable. Reno, Kazakus, Guldan, Anduin, Loatheb, and others still are tremendously valuable. So why should you get these valuable cards for free when others have paid good money or dust for them?
As others have mentioned, the notion that Wild decks are very expensive is simply not true. There seems to be this vision that Wild decks consist of 27 legendaries and 3 spells. That's just not true. Building a Wild deck doesn't need to be expensive. Sure, there are wallet decks, but that's true of Standard right now as well. Rush Warrior isn't cheap: the version currently on Tempostorm costs over 16k. The most expensive Tier 1 deck in Wild right now is probably Reno Priest, which "only" costs 14k, but the other ones run between 4 and 7k dust and use a sizable number of Standard cards.
Sure, if you want to create some bizarre niche deck, it's going to cost you (whether in Standard or Wild). But quite frankly that's a luxury that you SHOULD have to pay for. Lots of f2p players can't afford every Standard card. Why should anyone be entitled to doing so in Wild is beyond me.
Because it IS wild.. and MUCH less popular "red-headed stepchild" of game modes. Standard being the main mode makes spending 16k of dust worth it because it is the current and most popular set of cards being used. Spending anywhere near that for wild decks is supremely wasteful to many players (and probably a huge majority of new players) that would just like to dabble in Wild now and again. This problem only gets worse the more expansions move to wild. Thrift store modes should have thrift store prices.
If you don't really want to pay money to go to a theatre you wait until the movie comes to Netflix right? Do you complain when movies hit Netflix and everyone can watch them because you went to the theatre and spent $20 on it? Obviously not a perfect analogy... but point being things that were worth money months/years ago shouldn't always hold that value/exclusiveness.
Apr 8, 2021Posted in: General Discussion
I dont think mages are that overpowered, even when they play Lunacy on T2. Take for instance the match I just played.
Turn 4 all the mage was able to do was:
3 cost Skull of Gudan > 0 cost sprint > 0 cost Auspicious Spirits (which spawned him the 5/2 scorpid > 0 cost Metamorphosis > 1 mana to deal 4 damage to kill my only minion.
Not end of the world... unfortunately i was unable to kill the scorpid so i played a 3 cost taunt.
His turn 5 was not TOO impressive either:
3 cost Nourish (to ramp to 7 mana) > 1 cost Blessing of Kings to make his scorpid 9/6 > 1 cost hero power to kill my taunt > 1 cost fireball to my face > attack with scorpid (im still at about 15 hp here)
I decided to play my nice big turn 6 taunt so now i have a nice beefy 4/5 on the board ( i got him down to 25hp by this time so Im feeling OK)
Hes only got like 8-9 cards in his hand at turn 6 so what can go wrong?
3 cost runic carvings to summon 4 2/2's > 1 cost Invigorating Sermon to make the trees 3/3's and the good old scorpid 10/7 >>> ???
I'm not sure what he did with the 5 mana he had left as at this point i conceded to go eat breakfast.
I figure the chances of him having another 1 cost fireball or 2 cost apexis to finish me off were only about 80%.. so I probably could have made it to turn 7. Thats about 2 turns longer than I last against a paladin so I feel mages might need a slight buff.
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Aug 20, 2021PrincessKenny posted a message on For those who want Warlock Questline changed/reworked, how would you do it?Posted in: General Chat
Simple. Change it so fatigue damage doesn't count, only self inflicted damage.
Aug 20, 2021Thanatos2k posted a message on Hottest Decks for United in Stormwind - Community Favorites - Standard and Wild!Posted in: News
Game is in such a miserable state
May 7, 2021ObviousBear posted a message on Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!Posted in: News
Great, now everyone will sport this same cardback on ladder.....can't ever have Individualism in HS. Unless maybe by attending eSports events.
You're complaining that....other people got to read the solution too?
Or are you seriously implying you solved the puzzle all on your own, something that took a global effort for everyone else, and are now angry that other people are using the same cardback?
Both implications of your statement are just utterly ridiculous.
Jan 31, 2018Posted in: [RANK 1 & 2 LEGEND] Combo Dragon Priest
I run Skulking in my Warlock deck. It is a hard counter to Jade, Kingsbane Rogue, Cubelock (Removes Darkpact), and Evolve Shaman (Removes Evolve & Unstable Evolution) I don't know about you, but I see alot of those 4 decks in casual/ranked. It's not the best card, but considering Mortal Coil doesn't win me a game or not, it can just be a turn 6 play if I hold board. Trying to call a Tech Card such as skulking bad given the current decks commonly played is simply ludicrous.
Jan 21, 2018Posted in: News
I notice that aggro players aren't really asking for balanced nerfs to cards that are anti-aggro, but they are simply wanting the game to pretty much get rid of every card that opposes aggro decks; Voidlord, Ice Block, etc. Some of these examples have included making Voidlord only playable on turn 9 or 10+ (ie aggro wanting the card to not appear on the field before turn 9, which automatically means that a decent aggro player would have won long before turn 9 so in reality the aggro player would never face against Voidlord. The suggestion to get rid of Ice Block is to make sure aggro isn't denied a very early win.)
Starting to see how one-sided these suggestions are becoming? It isn't that aggro players are trying to think of fair nerfs to compromise the tug-and-pull between aggro & control, they are wanting all cards that slow aggro down to be taken out of their way to smorcing entirely.
Jan 18, 2018Posted in: General Discussion
I am playing quite successfully (Level 4) a CubeLock deck
But I don’t like the DK effect that in most of the cases spam 5/6 poor level demons (summoned by the VoidLords) instead of the “good demons”.
Is there any logic that select the demons to be resurrected ? first killed? Last killed ? or is it random ? any way to control the DK affect ? tksYou're not happy with your already insanely overpowered death knight effects and instead want to remove what teensy weensy downside the god-tier card has (even though it has already boosted you to rank 4)...?This seems.... greedy...
Jan 9, 2018Exitium posted a message on A Collection of Five Fantastic Hearthstone Pro Decks - January 8, 2018Posted in: News
FIND OUT HOW THIS SINGLE MOM MAKES €47089 PER DAY AND HITS LEGEND FROM HOME!
Jan 9, 2018FortyDust posted a message on A Collection of Five Fantastic Hearthstone Pro Decks - January 8, 2018Posted in: News
No one cares who gets "credit" for a deck. No matter who posted it first, hundreds or thousands of other people had the exact same idea at the exact same time. In many cases, the set of cards released will lead deckbuilders most of the way toward the end result anyway.
When a prominent player's name gets attached to a certain deck, I see it more as this person endorsing this particular list and preferring to use it over other, similar lists. I doubt any of these people gives half a shit whether you believe they actually came up with the deck in question.
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