• 1

    posted a message on Archdruid Naralex's RNG is Rigged?
    Quote from IDProG123 >>
    Quote from Kayel >>

    That's not how you calculate probability, the more minions in play the less chances Felmaw hits face. And no, Naralex is not rigged, from 5 dreams available, you get 2 and they can repeat, that's all.

    Do you really understand how probability works?

    You CAN rig probability.

    Let's say there are 3 types of items, A, B, and C. If there is only one of each type, the chances of getting an A is only 1/3.

    However, you CAN reduce the chances by adding more B or C items. For example, there is only 1 A, but there are 3 Bs and 3 Cs. The chances of getting A is now only 1/7.

    These two RNGs are the same. You CAN rig them in the code. It's actually pretty easy.

    In fact, Hearthstone has actually confirmed that they rigged some of the Discover card's RNG, so that they can't Discover itself.

     Not discovering themselves is not rigging anything.. its simply removing a card from the pool of available randomness.

    Posted in: General Discussion
  • 10

    posted a message on Why is HS so f***ing slow?

    Try Rocket League its quite a bit faster

    Posted in: General Discussion
  • 0

    posted a message on Turn 1 10/10 godhand

     Seems more like masked complaining. Pretty sure you know there are no turn 2 board clears or anything that can be done that early in game when they have that kind of start. May next next RNG be ever in your favor.

    Posted in: General Discussion
  • 1

    posted a message on Dissatisfied with the nerfs...

    The Refreshing Spring Water "nerf" is nice... now it activates Ring Toss as well.

    Posted in: General Discussion
  • 1

    posted a message on Dissatisfied with the nerfs...

    Wild's meta will never settle with the current card release schedule will it?

    Posted in: General Discussion
  • 0

    posted a message on Dissatisfied with the nerfs...

    While i don't disagree with all the points, I have to be honest and say that through several hundred games since Hysteria has been around I don't think i've used it on turn 3 THAT often. You use yours that often on turn 3?

    Posted in: General Discussion
  • 2

    posted a message on Patch notes released

    Yeah I agree... this card is WAY bigger issue than spring water was imo. 

    Posted in: General Discussion
  • 0

    posted a message on Too many nerfs?

    I don't think people mind closer to 50% win rates when the games they are losing feel fair. Obviously RNG can still make games feel unfair, but at least it doesn't usually feel like you have NO chance like it does when the pally throws has a 4/7 with windfury by turn 3, or mages coining into Nagrand Slam on turn 5.

    Posted in: General Discussion
  • 0

    posted a message on reverting nerfs
    Quote from cicigolu >>

    Can you please revert the equality nerf?

    Or at least reduce it by 1 mana?

    Doing any sort of control with Paladin is such a slow boring play with Paladin having no good low mana options.

     

     This is a joke right? Pally are  most likely looking more nerfs in the face due to be SO strong atm and you want to unnerf another easy board clear for them?

    Posted in: General Discussion
  • 0

    posted a message on Incoming nerf predictions
    Quote from Biomass >>

    They won’t nerf Tickatus.

     Guess we will see.. i still feel it needs it. At THE LEAST make its 6/6 or remove demon tag. If the nerfs hit the faster decks and they dont touch Tickatus its going to be even nastier. Warlocks just have way too much removal and heal to have such a strong control card (strong against any other control), and yes I often play a warlock deck with Tickatus. Aggro/fast decks keep us in check but if nerfs land to those decks it could make Warlock too strong perhaps. 

    Posted in: General Discussion
  • 0

    posted a message on NERF!
    Quote from Kurgo >>

    It'll never not be funny to see people wanting avenge nerfed. It was in standard for ages and never broke anything, it's been in wild forever and has never broken anything but my, now it's oppressive, somehow.

     Avenge was ALWAYS a very strong secret (although I would agree it didn't "break" anything back then). However with the package they have going now it is borderline absurd imo... but it is not totally avenge's fault.  When it is mixed in with Hand of Adal, First day of school, the +1/1 libram, crab rider and the current secret package it becomes too strong.  If a few nerfs hit other pally cards Avenge is fine, but if not I'd vote for it to be toned down to +2/2 or  +3/1  at the very least.

    Posted in: General Discussion
  • 0

    posted a message on Make it easier for new players to play Wild.

    Which is "better" is highly subjective, standard is played at 3-4x higher rate.. so I would say majority disagrees. However I will concede that maybe FREE is a bit much. But the cost of old content and packs/cards is just way to high for new players and growth to the "better" mode.

    Let's cut crafting costs by 1/4 and pack costs by 50% gold for cards/sets more than 1 rotation old. Then we can stick with the thrift shop comparison.

     

     

    Posted in: General Discussion
  • 1

    posted a message on Make it easier for new players to play Wild.
    Quote from TallStranger >>
    Quote from P4dge >>
    Quote from Terrorsquid66 >>
    Quote from lalaola >>
    Quote from Terrorsquid66 >>

    No way.  That is so unfair to old players. I had to pay full price for my old cards and I didn’t dust them because i wanted to play wild. New players or players that CHOSE to disenchant their old cards for standard shouldn’t immediately be able to get the old cards easier just cause they want to. That’s so entitled. 
    Work up your collection like everyone else had to!

     Man you are going to hate the real life.
    stuff lose value, just because you payed full price when it was more valuable does not mean that you are entitled to be guaranteed compensation if the price drops. It is another story if they actually change the card, because then your product is changed by them.

     Who cares?  Games don’t have to suck like real life lmao.  I don’t want them to. In fact i want to feel rewarded for my investment and time spent in this game!  This is a digital card game. The value doesn’t have to drop unless it’s literally manipulated to. That isn’t fair to old players and the only reason you say ”haha life isn’t fair breh get over it” is because it benefits YOU this time around.

     Things lose value over time. Wild is getting harder and harder with each expansion for jew players to get into. You can ignore that and not care, that's fine for you personally but it feels like a wasted opportunity for Blizzard to help get more active players into a game mode as well as making money at the same time. From a business perspective it doesn't seem to make sense to keep them feeling like they just can't get into it. 

     You all keep saying that "things lose value over time," but that's absolutely not true. SOME of the old cards are essentially valueless, but that's true of new cards as well. Every expansion has pack filler. But the good cards in Wild are still very valuable. Reno, Kazakus, Guldan, Anduin, Loatheb, and others still are tremendously valuable. So why should you get these valuable cards for free when others have paid good money or dust for them? 

    As others have mentioned, the notion that Wild decks are very expensive is simply not true. There seems to be this vision that Wild decks consist of 27 legendaries and 3 spells. That's just not true. Building a Wild deck doesn't need to be expensive. Sure, there are wallet decks, but that's true of Standard right now as well. Rush Warrior isn't cheap: the version currently on Tempostorm costs over 16k. The most expensive Tier 1 deck in Wild right now is probably Reno Priest, which "only" costs 14k, but the other ones run between 4 and 7k dust and use a sizable number of Standard cards.

    Sure, if you want to create some bizarre niche deck, it's going to cost you (whether in Standard or Wild). But quite frankly that's a luxury that you SHOULD have to pay for. Lots of f2p players can't afford every Standard card. Why should anyone be entitled to doing so in Wild is beyond me.

     Because it IS wild.. and MUCH less popular "red-headed stepchild"  of game modes. Standard being the main mode makes spending 16k of dust worth it because it is the current and most popular set of cards being used. Spending anywhere near that for wild decks is supremely wasteful to many players (and probably a huge majority of new players) that would just like to dabble in Wild now and again. This problem only gets worse the more expansions move to wild.  Thrift store modes should have thrift store prices. 

    If you don't really want to pay money to go to a theatre you wait until the movie comes to Netflix right? Do you complain when movies hit Netflix and everyone can watch them because you went to the theatre and spent $20 on it? Obviously not a perfect analogy... but point being things that were worth money months/years ago shouldn't always hold that value/exclusiveness.

    Posted in: General Discussion
  • 0

    posted a message on Make it easier for new players to play Wild.

    I've played since release and spent a couple hundred dollars and have no issues with them giving players old cards for free. I do get there are people that feel if they buy something no one else should get it free. Maybe they only give free the things prior to the 2nd to last expansion? With as fast as we get expansions and new years there is going to come a point where NO ONE new is ever going to play wild because they are 20 sets behind. I would think the people that care about wild would want more players playing and wouldn't worry about something that had value a year+ ago, but perhaps that's just me.  I donate my old clothes and gadgets, so that other people that need or want them can have them , i don't horde them in a box or a closet because i paid money for them. I get that some people feel different though. 

    I guess I'm probably the wrong person to ask because i think Wild is a shit show and I dont play it...  :D

     

     

    Posted in: General Discussion
  • 0

    posted a message on Make it easier for new players to play Wild.

    I think all wild cards should be free and available to all players. It's a lot less popular than standard, and the entry cost is way to high to newer players.

    Posted in: General Discussion
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