• 2

    posted a message on TauntBro Druid

    It might end up being worth it to run both Ford Ring and the Runners. You can never have to much draw, and it's kind of a combo deck right? 

    Here is the Watchers build I mentioned.  

    Watch The Taunts
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (14) Ability (16)
    Loading Collection



    Posted in: TauntBro Druid
  • 2

    posted a message on TauntBro Druid

    Good Call Out on the Iron Bark. Originally I was thinning about running it with the new Outposts and to double up on key minions with Mark of the Spike Shell.  Lunar Eclipse  makes way more sense with how the list ended up. 

    I like your list and considered some of the same cards Like FordRing, and Wild Claw. 

    FordRing is good for draw, even better since it's some what targeted. The reason at least for me he didn't make the list was his stat is meh even with the Divine Shield. So at least to me seems slow at least on paper but I think it's definitely worth trying, just to get the wincon online. 

    WildClaw is another card I really like, and think it warrants experimentation as well. It's great for the faceless effect. Even better if the beast has the Grey Bough Deathrattle.  The Tricky part with Wild Claw is obviously getting at least some value out of the other effect, and figuring out the right density there. 

    Arbor Up is such I good card I could see it working in just about every Druid Deck, so that's something I might toy with as well, depending on how consistently the deck is able to maintain board.

    The only suggestion I'd have is maybe consider running the Twilight Runners for draw.


    Posted in: TauntBro Druid
  • 2

    posted a message on GibberingDruid

    Woho! Very Cool! 

    I was just messing around with some of the new cards from the mini set, and seeing if I could come up with something ez on the dust. It's also a pretty fast deck so game times are relatively short. 

    But yeah It's your deck add as many bees as you wanna. lol  Instructor is there to pull the gibbers obviously but I can see cutting 1 as it's sometimes a dead card.  Bees seems like it'd be nice, since when I was testing it did feel bad sometimes not to have removal.

    Another card I liked when I was testing is the new card Guidance. Since it's both a Gibber activator, and a Glow Fly activator, and can help you find removal or additional buffs.  Maybe try that out. 

    Fair warning though Control Lock, and Control Warrior seem to becoming  more  popular at higher ranks and this deck struggles with all their AoE, and Armour \ Life gain.  

    Posted in: GibberingDruid
  • 0

    posted a message on Mech Hunter - Rise of Shadows

    no not at all. it makes no sense in this list with all the crap deathrattles and mechs,

    Posted in: Mech Hunter - Rise of Shadows
  • 0

    posted a message on Spiteful Summoner Zoo!

    Maybe LifeDrinker would be a good sub for ChainGang. Sure you lose the nice follow up from Fungle but it works with the heal package.

    Posted in: Spiteful Summoner Zoo!
  • 0

    posted a message on [WW] Bubbleadin

    What are you trying to hit with Silver sword? Seems like most time its only going to hit maybe one or two buffs at most per turn. 

    I like the list just seem like a slow dead card most time and I'm sure there's probably better options out there. 

    Posted in: [WW] Bubbleadin
  • 0

    posted a message on The dark side of the world

    Solid take on Witchwood CubeLock. Countess Curator might be nice if you can find a spot I think.

    Posted in: The dark side of the world
  • To post a comment, please login or register a new account.