+111
Favorite this Deck

Spiteful Summoner Zoo!

  • Last updated Dec 22, 2018 (Level Up Nerf)
  • Edit
  • |

Wild

  • 27 Minions
  • 3 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 5840
  • Dust Needed: Loading Collection
  • Created: 12/18/2018 (Rastakhan)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    131

View 7 other Decks by Vision136
BBCode:
Export to

So Spiteful Summoner has been tried in zoo before, but that was a while ago. I thought that with the new Rastakhan card Demonbolt it deserved another try, and turns out it's pretty good!

You might ask what the point is in including Spiteful Summoner instead of the usual package. I think that it adds just enough late game to close out more evenly matched games, and having Demonbolt isn't the worst thing in the world, especially because it's zoo. Twisting Nether can help in certain situations as well, especially if you fall behind.

If this deck gets like 8 upvotes I'll try to write up a general guide with mulligans.

Well, it seems like people really like this deck, so here's my attempt at a guide!

Edit: I swapped out the Void Contract for Twisting Nether, because all combo decks except for OTK Paladin and TTK Mage were nerfed to smithereens.

KiwiinBacon made an awesome video on this deck, check it out!

User Khristophesaurus also made a video on this deck, check it out!

Basic Strategy:

So Zoo has always been an aggressive deck, but this particular version adds some late game by including Spiteful Summoner. You want to play just like you would any other Zoo deck, playing for board control early and going face when you need to close the game out.

Basic Mulligans:

In general you want to keep Flame Imp, Kobold Librarian, and of course Prince Keleseth. The early tempo plus being able to damage yourself early is great!

Against Aggro:

You want to keep all previously mentioned cards along with Voidwalker and Happy Ghoul+Voodoo Doctor. Being able to help control the board easily is one of the most important things you can do as Zoo. Despicable Dreadlord is also just so important against Even Paladin or Even Shaman in order to regain control if it's lost in the early turns.

Against Midrange:

Vicious Fledgling is an incredible card if you're going second as you can steamroll the entire game just from that one card. If your curve works out you can keep Fungal Enchanter along side Happy Ghoul and Lightwarden. Those cards can lead to the insane tempo turns needed to close out close midrange matches.

Against Control/Combo:

Usually you don't want to keep anything other than cards which can be used against Midrange decks, because sometimes if you keep Spiteful Summoner you draw all your big spells before you can play it. Vicious Fledgling is pretty much always a keep against control decks due to being able to win you the game.

Bad Matchups:

Now that the meta is going to be turned upside down by nerfs, I'm not entirely sure what matchups you can expect to run into, but Secret Hunter was the definite worst matchup before nerfs, so look out for that.

Odd Rogue also gave me some trouble, but it is winnable if you can draw well.

I didn't meet many Odd Warriors, but I assume that it would also be a difficult matchup, depending on hands.

This deck does ok against most other decks, but we have no idea what the meta is going to be, so good luck!

Card Choices:

Coming Soon.

Thanks for checking out my deck and the guide if you got this far, and if you want to make a video on it, go ahead, and I'll add it to the guide!