• 1

    posted a message on 28.0 Patch Notes - Expansion, Theorycrafting Streams, Events, Modes Updates & More!

    Time to afk in battlegrounds again

    Posted in: News
  • -3

    posted a message on Multiple New Warrior Cards Revealed

    Bland, boring and untasteful. I guess this is the result of team 5 locking themselves into a dense corner with Odyn. Just hof odyn so warrior can be fun again.

    Posted in: News
  • -10

    posted a message on Multiple New Paladin Cards Revealed

    Crazy overtuned cards. Someone at team 5 sure loves their pally, been tier 1 for years now, dodging nerfs left and right.

    Posted in: News
  • 3

    posted a message on New Demon Hunter Legendary Card Revealed - Gunslinger Kurtrus

    Now we are talking. This is a real legendary. Enough with forced archetypes, give us all flavor like this, instead of bland predictability.

    Posted in: News
  • 2

    posted a message on New Demon Hunter Legendary Card Revealed - Snake Eyes

    Hopefully dh will not end up like discover mage. 

    Posted in: News
  • 1

    posted a message on Card design philosophy

    Brawl is good because there is risk involved, it is fair. You have to follow it up with something if it doesn’t go your way 100%. Clean the scene is bad because it is one card that does way too much on it’s own, the versatility is far to great for its cost. Xyrella is good because it can’t be played effectively until either you or the opponent has been pressured, and it has to be prepared with other cards.

    I currently hate control warrior because Odin is one of those thoughtless cards I mentioned, all the creativity control warrior had in the past is robbed, by this card alone. I play every deck and every class, I can only get a clear perspective by playing broad, at top rank as well.

    Those cards above were just mere examples. Identity theft is a soulless card compared to glimmerroot, yes sure it guarantees play from the general player base which does not have knowledge of the game, but also sacrifices the “strategy” element which card games are based on.

    Posted in: General Discussion
  • 1

    posted a message on Card design philosophy

    I am tired of terribly designed cards that end the games on their own. Cards that have zero interaction, risk, thought or timing behind being played. Examples of such cards are titans, hero cards, quests, colossals, op board clears, etc. 

    Good designed cards are cards that are strong/useful but dependent on other cards to interact with them in order to be good. Cards that are good when a certain condition is met, not solely alone. This enables more thought, risk and timing instead of just playing down the card and win instantly.

    Good cards: Brawl, Shield Shatter and frozen buckler (not op alone, has an upside and downside, a condition which is flexible has to be met). , dragons fury, xyrella, glimmerroot, Tinkmaster, Collateral Damage

    Bad Ones: Identity Theft, Dwarven District, Aman’Thul, Plague of Death, titanforged traps, Hollow Hound, Denathrius, Most Quests, The Amazing Reno, Clean The Scene (good idea with infuse, but overtuned), Hydralon, Guff, Glugg

     

    Posted in: General Discussion
  • 2

    posted a message on Multiple New Druid Cards Revealed

    My most played class is Druid with around 2000wins. I stopped playing Druid after Guff, realizing the true problem of ramping (you often can’t see a problem clearly until it’s stretched to it’s very extreme). Ramp needs to be done with once and for all. Maybe 1 legendary conditional card, for ramp could exist, and that’s it. Now the game is too bloated with cards centered around ramp and simply not playing the game, no planning is involved, no risk taking.

    Overheal priest is something that will be pushed and one day realized, I had decent success with it in legend at Festival of Legends. However, it didn’t keep up with the meta due to its stagnant nature and limited support. Funnel cake is an excellent card which will be broken in the future for overheal priest.

    Stances could be something fun and viable if the developers really took their time and reworked old ramping cards, perhaps a similar system to dk runes or something completely different, it was simply a suggestion instead of baseless complaints without suggestions. Perhaps they could take inspiration from slay the spire with stances similar to the watcher and draw in lore from WoW. Or again something different that would replace ramp and reinvent the long lost identity of Druid.

    Stances could either: make cards react differently to the current stance equipped, each stance would essentially allow a different variation of each card designed around it.

    Or, be like the watcher in slay the spire and just be a flat increase or decrease around the effectiveness of the played cards - damage dealt, received and minigated.

    Posted in: News
  • 2

    posted a message on Multiple New Druid Cards Revealed

    Extremely boring. Hoping for a total Druid rework/revamp similar to priest overheal. Would love to see ramping gone and replaced with stances or something new. Thought we were done with a 2 mana ramp.

    Posted in: News
  • 2

    posted a message on New Warlock Rare Card Revealed - Mo'arg Drillfist

    You don’t lose anything by playing this card, it’s also a demon. 5/5 stars

    Posted in: News
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