This game sucks for few years now, too bad Im addicted. Lol
- NovaFrost
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Member for 1 year, 4 months, and 24 days
Last active Wed, May, 1 2024 15:50:49 -
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- 189 Total Posts
- 171 Thanks
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user-14560584 posted a message on Everything feels insanePosted in: General DiscussionWelcome to 2024 Hearthstone!
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Legend_Entomber posted a message on How much longer until they finally nerf paladin??.Posted in: General DiscussionTeam 5 prob hired all the Paladin fans... Im missing the days when Paladin was in bottom/trash tier
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RomanKnight posted a message on 18-3 OTK Burst ShamanPosted in: 18-3 OTK Burst ShamanEhm, no. Please try before you make assumptions. Paladin needs to play all his buff cards first, while you are gathering pieces. Usually you control the board until turn 4-5. You have great board clears and easy access to Hex after. I never lost to a single paladin. Only agro hunters are the problem really. I even killed a few warriors with 10+ armor lately
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xskarma posted a message on Whizbang's Workshop Launch Day - Everything You Need To Know!Posted in: NewsDue to the expansion launching about 3 weeks earlier than previous expansions we are now in that zone where the US is already on Daylight Savings time and the EU is not yet. Usually the expansion would launch at a time where both timezones have adjusted.
So in short, yes.
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RebelMonster posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionAgain blizzard has ruined Arena. its Random Random Discover Random Discover Random Mana Cheat Random Mana Cheat Discover. Its so stupid. It has become constructed.
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TicTacTimeHS posted a message on Whizbang's Workshop Rewards Track RefreshPosted in: NewsNo longer getting diamond legendary from collecting legendary cards, instead getting 2 rare and 2 common signature cards, eww...
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CallmeChilli posted a message on Does anybody buy the pre order bundles?Posted in: General Discussion£69.99 for one expansion bundle seems ridiculous when it won't get you any where near all the cards of the set. If you spent this much on a Ps5 game you'd expect to get full content. And this rolls around a few times a year!
Anyone buying?
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Lvkrijger posted a message on New Hunter Epic Card Revealed - R. C. RampagePosted in: Newsspending 4 mana with no interaction in today's game is basically GG
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Milhail posted a message on New Hunter Epic Card Revealed - R. C. RampagePosted in: NewsI thought it was decent, but then I've realised my brain automatically added rush. I think it's too vulnerable to cheap aoe to be useful.
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Time to afk in battlegrounds again
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Bland, boring and untasteful. I guess this is the result of team 5 locking themselves into a dense corner with Odyn. Just hof odyn so warrior can be fun again.
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Crazy overtuned cards. Someone at team 5 sure loves their pally, been tier 1 for years now, dodging nerfs left and right.
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Now we are talking. This is a real legendary. Enough with forced archetypes, give us all flavor like this, instead of bland predictability.
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Hopefully dh will not end up like discover mage.
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Brawl is good because there is risk involved, it is fair. You have to follow it up with something if it doesn’t go your way 100%. Clean the scene is bad because it is one card that does way too much on it’s own, the versatility is far to great for its cost. Xyrella is good because it can’t be played effectively until either you or the opponent has been pressured, and it has to be prepared with other cards.
I currently hate control warrior because Odin is one of those thoughtless cards I mentioned, all the creativity control warrior had in the past is robbed, by this card alone. I play every deck and every class, I can only get a clear perspective by playing broad, at top rank as well.
Those cards above were just mere examples. Identity theft is a soulless card compared to glimmerroot, yes sure it guarantees play from the general player base which does not have knowledge of the game, but also sacrifices the “strategy” element which card games are based on.
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I am tired of terribly designed cards that end the games on their own. Cards that have zero interaction, risk, thought or timing behind being played. Examples of such cards are titans, hero cards, quests, colossals, op board clears, etc.
Good designed cards are cards that are strong/useful but dependent on other cards to interact with them in order to be good. Cards that are good when a certain condition is met, not solely alone. This enables more thought, risk and timing instead of just playing down the card and win instantly.
Good cards: Brawl, Shield Shatter and frozen buckler (not op alone, has an upside and downside, a condition which is flexible has to be met). , dragons fury, xyrella, glimmerroot, Tinkmaster, Collateral Damage
Bad Ones: Identity Theft, Dwarven District, Aman’Thul, Plague of Death, titanforged traps, Hollow Hound, Denathrius, Most Quests, The Amazing Reno, Clean The Scene (good idea with infuse, but overtuned), Hydralon, Guff, Glugg
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My most played class is Druid with around 2000wins. I stopped playing Druid after Guff, realizing the true problem of ramping (you often can’t see a problem clearly until it’s stretched to it’s very extreme). Ramp needs to be done with once and for all. Maybe 1 legendary conditional card, for ramp could exist, and that’s it. Now the game is too bloated with cards centered around ramp and simply not playing the game, no planning is involved, no risk taking.
Overheal priest is something that will be pushed and one day realized, I had decent success with it in legend at Festival of Legends. However, it didn’t keep up with the meta due to its stagnant nature and limited support. Funnel cake is an excellent card which will be broken in the future for overheal priest.
Stances could be something fun and viable if the developers really took their time and reworked old ramping cards, perhaps a similar system to dk runes or something completely different, it was simply a suggestion instead of baseless complaints without suggestions. Perhaps they could take inspiration from slay the spire with stances similar to the watcher and draw in lore from WoW. Or again something different that would replace ramp and reinvent the long lost identity of Druid.
Stances could either: make cards react differently to the current stance equipped, each stance would essentially allow a different variation of each card designed around it.
Or, be like the watcher in slay the spire and just be a flat increase or decrease around the effectiveness of the played cards - damage dealt, received and minigated.
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Extremely boring. Hoping for a total Druid rework/revamp similar to priest overheal. Would love to see ramping gone and replaced with stances or something new. Thought we were done with a 2 mana ramp.
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You don’t lose anything by playing this card, it’s also a demon. 5/5 stars