More balance testing and less skins please.
- NobleVon96
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Member for 4 years and 9 months
Last active Sun, Aug, 22 2021 11:45:55 -
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The_Gentleman_Rexxar posted a message on Two New Battlegrounds Skin Bundles Have Appeared In The ShopPosted in: News -
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SirJohn13 posted a message on Holding onto Golden Standard Packs?Posted in: General DiscussionActually, that's not necessarily true. Yes the exact cards contained in the packs are generated the moment you open them, but the card pool from where these cards are generated is usually pre-determined.
The store says 'These packs include a random assortment of cards from expansions currently in Standard rotation.'
My interpretation is that no matter when you choose to open the packs (now, in December, in 3 years...) you will get 5 random cards from the 4 expansions that are currently in standard rotation
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Mackie264 posted a message on Blizzard's current design philosophyPosted in: General DiscussionI've been thinking about this for a while and after hearing Kibler talking about this same issue in one of his videos last week (can't remember the exact video), i hope I'm not the only one that sees how flawed the current design philosophy that Blizzard and Team 5 seem to have adopted regarding the balance of the game.
This is a trend that has been going on since the Descent of the Dragons expansion. Let me explain this a little bit more. The trend I'm talking about is Blizzard printing cards which looks like they had little to no testing, at least not from a competent player. In this expansion we have many examples of this, specifically the following cards: Bad Luck Albatross, Dragon's Pack, Necrium Apothecary and Galakrond, the Nightmare. This 4 cards have been nerfed at some point but even before we got to play them, just during the spoiler season, most of us were able to identify how much raw power this cards have, they simply looked way overtuned in comparison to everything else.
The design philosophy Blizzard has adopted since then is to print this sort of cards with an unholy high raw power and then nerfed them if they end up being too strong (which they of course will). A lot of players praised Blizzard during the Ashes of Outland expansion due to how fast they decided to nerf cards and how often this nerfs were happening but that was simply a consequence of how poorly their testing for this expansion was (or lack of). During the 4 months of Ashes of Outland there were 5 different rounds of nerfs, which sounds great but it's not like "wow what a great job blizzard, such a fast reaction nerfing op card", it's more like they didn't even test most of this card to begin with and they printed them in their degenerate state.
Demon Hunter got nerfed during all 5 rounds and in 4 of them (excluding the Twin Slice nerfs) at least 2 cards from the class were changed. This means that in 4 months a total of 13 cards from a single class were nerfed, this is honestly borderline mental if you ask me. I understand that when you include a new card, new mechanic, new character or whatever in any game it'll probably not end up quite right immediatly but come on, seriously, who tested Demon Hunter as a class for it to need 13 total nerfs in just 4 months. That amount of nerfs is unheard of in the 6 years that the game has been out. I actually went and checked every single nerfed card and counted how many cards have been nerfed for each class (some of them have been buffed to their previous state but for the sake of this I won't count that), here's the list:
- Druid: nerfed 10 times
- Hunter: nerfed 8 times
- Mage: nerfed 5 times
- Paladin: nerfed 4 times
- Priest: nerfed 3 times
- Rogue: nerfed 12 times
- Shaman: nerfed 10 times
- Warlock: nerfed 9 times
- Warrior: nerfed 9 times
Druid, Rogue and Shaman all come close to Demon Hunter but this class still has had more nerfs than every other single one (I didn't include HoF cards either) but keep in mind that all of the other classes have existed in the game for 6 years! While Demon Hunter has been here for only 4 months, seriously, who the hell "tested" this cards? What's even more ridiculous is that after 13 nerfs in only 4 months, with a smaller pool of cards than any other class the class still survives decently well. In standard Aggro Demon Hunter is not the best deck anymore but it is still bottom of tier 1 or top of tier 2 at worst and on Wild Odd Demon Hunter is apparently still a fine tier 2 deck (not sure about that, I don't play wild and I'm using the most recent meta snapshot I could find, from July 25). How crazy this card were on their initial state that even after 13 nerfs in just 4 months, the class still has competitively viable decks in both formats and both are not lower than tier 2, it's just ridiculous to even think about it.
Sadly this trend seems to continue with latest set, Scholomance Academy, dropping in 2 days. Most of us haven't been able to play with any of the new cardsbut I think we can all agree that cards like Lightning Bloom, Forest Warden Omu, Power Word: Feast, Secret Passage and Voracious Reader are just way overtuned in comparison to the rest of the set and even most standard cards.
The problem with this, in my opinion, is that Blizzard is releasing this incredibly strong cards that would never go through with actual testing just to "keep the meta fresh" but this is just an artificial way to do so and it screws players that are not able to invest a lot into the game. To me this is irrelevant and you could say even cool, cause the meta keeps changing at least every month. But I bought the pre-order bundle (the $80 one) and saved a bunch of gold (dust as well) so with all that I ended up opening 250+ packs (not sure the exact number), so as of right now (and thanks to the pack changes) I own every single common, rare and epic card from AoO and I have most Legendaries (all the good ones and some bad ones that have seen no play) but I understand that's not the case for everyone.
I do think that not crafting anything on the first 2, maybe even 3 weeks of an expansion, is wise. Unless you're opening like 200-300 packs or you saved 20k+ dust you probably should wait and use your resources wisely to not get screwed if the thing you crafts ends up being bad, but with this current philosophy when can low resources player ever craft something and not feel like they could potentially get heavily screwed in a couple weeks? The issue is that Blizzard is not making this nerfs more frequent because they care about having a healthy meta or keeping it fresh, but because they released this stupidly strong cards and need to correct their obvious mistakes quick to avoid getting their players even angrier.
What I'm trying to say it's not a good thing that they keep nerfing things so often. Don't get me wrong, I would love if there was like a set schedule for balance changes (Runeterra does them every 2 weeks and I love that game for that reason) but Blizzard didn't to these frequent nerfs cause they cared about the balance of the meta, if that was the case they would also buff cards more often but they're either not properly testing cards before printing them or not giving a fuck about it in order to artificially manipulate the meta and make it look like the meta keeps changing and it feels more fresh.
tl;dr - Blizzard has adopted a design philosophy of printing cards that are clearly busted, with what looks like little to no testing and just thinks that nerfing them if they become a problem (which they of course will) is healthy. This is not only unethical but also can heavily screw players that can't but large quantities of packs and Blizz shouldn't be "praised" for how often they nerfed things this expansion. Read paragraph 4 for the nerfing topic.
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Raivotar posted a message on Scholomance Academy Release Date: August 6th - Card Reveal Stream Next WeekPosted in: NewsCant wait to see Kripp pretends he's excited to talk about these cards instead of playing battlegrounds for the next 3 months
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did4skalia posted a message on Scholomance Academy Release Date: August 6th - Card Reveal Stream Next WeekPosted in: NewsPersonally I think, that if Blizzard really want's to go in that "streamers" way, then they should put more effort in that. Maybe just few more "personas" & try to make this stream more... Complex?
But at the other hand - when I read, that I won't see Kibler (after his "brilliant" pro BLM streams, when he was swearing, banning people & talking nonsense...) - I'm actually really, REALLY relieved & happy. -
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xl420 posted a message on Blizzard Speaks Out - Actions To Support Our Black Community, Colleagues, And PartnersPosted in: Newsimagine having a political movement no one is allowed to criticize its a socialists wet dream
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AntonydusWurm posted a message on new demon hunter cards revealedPosted in: General Discussioni think these cards are very well designed, good job :)
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fusilli posted a message on Bonus Star ConfusionPosted in: General DiscussionQuote from NobleVon96 >>Hovering over my rank on the deck selection screen it says, "Star bonus decreases as you rank up." I thought you can never lose stars from your star bonus? If I'm at Silver through Platinum 5, do losses subtract from the bonus?
Losses don't subtract from your bonus, but you lose one star of your bonus every milestone - i.e. every 5 ranks. Just remember that it'll probably get slightly easier to win as time goes on, until it suddenly gets much harder when there's basically just legend players in the MMR pool, so get grinding early.
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So we can theoretically Mecha'thun combo the opponent the turn before they could do it?
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Duel Paladin was never strong in Standard, maybe it'll see more play again. Against aggressive decks, you are basically dead by the time you can play this and the fact it doesn't have taunt doesn't help that match-up either.
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Will Unleash the Hounds work with this?
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Reno Jackson <3
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What exactly was he saying? I saw his "Black Lives Matter" stream titles, but never listened to him at length.
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Are you going to give credit to Zeddy Hearthstone?
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Here on the East Coast I think 1pm.
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I can see this in a Knuckles OTK deck.