Not too excited about this set honestly. I bought the last mini set with cash. I was prepared to do so again. But not really seeing cards I want.
This feels more like a balance patch than an expansion to me.
7
Not too excited about this set honestly. I bought the last mini set with cash. I was prepared to do so again. But not really seeing cards I want.
This feels more like a balance patch than an expansion to me.
6
So now the game will be decided by RNG of a disruption card. Amazing
Well you cant choose the cards because that would be busted. You need a bit of RNG to keep the cards somewhat balanced
3
Its for sure frustrating to lose againt bomb warrior. They got a lot stronger after the treasures mechanic has changed since they now pretty much all just run passive and double battlecries.
But they arent really op.
One thing that can make them feel strong is, that many of the other decks in duels consist of a lot of drawing. This is ofc very practical for bomb warriors:)
I love how everytime there is a thread about duels, some people feel like they need to comment how shit and dead it is. Like if i would sneak around battleground forums just to write everywhere that i dont like it and its sucks n shit lol.
I think duels are great. Sometimes you lose because of super lucky and powerful combos of your opponent. Shit happens. Sometimes you win because of this yourself and its funny. And you think you have an insane deck going 100% for 12 wins just to lose the next games and end.
Its not like in constructed i wouldnt encounter insane turns, where its already clear who wins on turn 2. Sometimes these things just happen. If you know what you play and what you play against, in the long run it pays of.
2
Bomb Warrior is really good in early duels, once they get armor, it can be tough to find the resources to try to take out the armor once they get the ball rolling, but it can be tough especially in the later games when the decks are much larger for the bombs to have any effect. Biggest counters I've seen are the Infinite Arcane, Machine Gun Priest with Lyra (making your bombs useless with a full hand), or pretty much anything that is hyper aggro.
I think some other classes need some starting treasure and hero power improvements. For one, I'd like to see a change to how the shaman overload hero power works, so that it can actually synergize with the overload buckets that keep getting offered with it (esp. the ones that include Snowfury Giant or the treasure that gives you attack for being overloaded). Maybe make it so "You can't be overloaded more than 1" or "At the start of your turn, free you overloaded mana crystals", I dunno, just spitballing.
The non-deathrattle Hunter hero powers I think could use a boost, too. Not sure what I would do there, though. Maybe make the face damage one less mana? I dunno, I'm just sad that the only hunters I see are of the deathrattle variety.
Back to Shaman: Zukara the Wild: This card pretty much useless in duels for shaman. Make it spells that cost(3) or more maybe. Right now the only shaman spells you can put in a deck that cost 4+ are Hex (I hope you don't hex Zukara!), Dunk Tank (I hope you don't dunk Zukara!), Volcano (I hope you don't Pompeii Zukara!), and Bloodlust (OK, potentially good), and I guess the c'thun pieces. You won't be able to get full value from using her with Runic Carvings, and you can't cast Tidal Wave on the same turn as her without relying on other cards or effects, not that you would anyway.
I think the Embercaster combo with Open the Waygate is super annoying, making you literally unable to even take a turn once they get the combo.
Duels is effing crazy sometimes, and I think that's part of why it's fun, I just think they should balance it and make changes a little more often than they are now. Not necessarily buffs/nerfs, but any deviation from everyone constantly achieving the Battlecry cost (1) less + double battlecry treasure with 100% accuracy would be welcome.
Blizz mentioned some changes to treasure offerings would be coming soon, I wonder when they will have anything to announce?
2
I win a lot of games vs control decks, but yeah it's not a good matchup. That's the problem with shaman doesn't have draw so if you use late game cards might be dead in your hand and you lose tempo and you probably lost, so this deck it's oriented to be good in early game and midgame and some combinations for late game like Bru'kan+Dunk Tank or firehearth to finish the game. Still have some value with guidance, primordial studies and marhspawn so vs control decks you have to choose the more valuable things while you playing your best tempo play.
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1
I got legend 5min ago with this deck. Had a win streak from dimond 2 to legend. Lilypad Lurker <3
http://www.hearthpwn.com/decks/1389195-my-80-elemental-shaman
4
Maybe so it can work with Guidance
4
Thats not a big deal, besides forums are here for discussion, sharing information and questions. No shame!
(ops, I was expecting this answer to end up in the sub thread not here)
3
This is a famous cooking recipe in WoW. Eating it turns you to a pirate or a ninja :)
3
Nice little deck combining spells and elements. Still have the risk of running out of steam especially against control as you pointing out in your description. Thanks for sharing!