Been using this deck for awhile now, or at least a variant of it, and it has been hands down my most favorite deck to play simply due to being able to play almost completely reactionary to your opponents moves the turn prior.
I am hoping for some feedback on it, and I hope it is fairly original (Been playing its likeness since Beta, but I haven't hunted through the deck database and I am not super active on the site). So far I am Rank 9, but it has allowed me to climb fairly fast, I simply don't play too much outside of dailies and a few matches of Ranked climbing a day.
Thank you for taking the time to read, post, or try my deck.
I have been playing my Hunter deck exclusively in ranked since beta. I found it to work very well in the sense that you can be almost entirely reactionary and win. Please let me know what you think.
I try and play a little bit every day, I'm not a stellar player, but I love building and testing decks. I play Constructed only, but feel free to send me a friends invite.
I have been running something similar since Beta, I shared it only recently, but I prefer cards like Abomination in addition to Pyromancer and Explosive Shot/Trap. Currently working with a healthy win streak in ranked.
I'd like to see a system for built in subset tournaments, places where you submit one specific deck for your entire play through it. Kind of like a specific list of people playing a constructed arena. Win a certain tourny and you can advance the deck to the next tourny. Kinda like a "push your luck", run to the top of a string of bracket tournys to see how far one deck can go. When you lose, tweak the deck and start from the bottom again!
A Leveling System seems forced because everyone expects one. It's the most successful types of gimmicks, its conditioning to repeat certain tasks. I don't think a leveling system fits in a CCG as a means of vertical progression.
I'm finding the most impressive card synergies belong to the common and rare cards. Every deck I am looking to build for paladin when I get the game has no epic or legendary cards : /
Hafu's Bubble Hearth or Bust Paladin deck looks fairly my speed though, with some tweaks of course.
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Been using this deck for awhile now, or at least a variant of it, and it has been hands down my most favorite deck to play simply due to being able to play almost completely reactionary to your opponents moves the turn prior.
I am hoping for some feedback on it, and I hope it is fairly original (Been playing its likeness since Beta, but I haven't hunted through the deck database and I am not super active on the site). So far I am Rank 9, but it has allowed me to climb fairly fast, I simply don't play too much outside of dailies and a few matches of Ranked climbing a day.
Thank you for taking the time to read, post, or try my deck.
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I have been playing my Hunter deck exclusively in ranked since beta. I found it to work very well in the sense that you can be almost entirely reactionary and win. Please let me know what you think.
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I try and play a little bit every day, I'm not a stellar player, but I love building and testing decks. I play Constructed only, but feel free to send me a friends invite.
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I have been running something similar since Beta, I shared it only recently, but I prefer cards like Abomination in addition to Pyromancer and Explosive Shot/Trap. Currently working with a healthy win streak in ranked.
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I'd like to see a system for built in subset tournaments, places where you submit one specific deck for your entire play through it. Kind of like a specific list of people playing a constructed arena. Win a certain tourny and you can advance the deck to the next tourny. Kinda like a "push your luck", run to the top of a string of bracket tournys to see how far one deck can go. When you lose, tweak the deck and start from the bottom again!
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A Leveling System seems forced because everyone expects one. It's the most successful types of gimmicks, its conditioning to repeat certain tasks. I don't think a leveling system fits in a CCG as a means of vertical progression.
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A Paladin Value Deck focusing on Deathrattle and playing positively off of your creatures deaths
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Argent Squire's artwork is my favorite, by far.
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I'm finding the most impressive card synergies belong to the common and rare cards. Every deck I am looking to build for paladin when I get the game has no epic or legendary cards : /
Hafu's Bubble Hearth or Bust Paladin deck looks fairly my speed though, with some tweaks of course.