• 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    @DrNoOne

    You should first submit to disscusion topic, then to submission topic, when you're sure younwon't make too many changes. just imagine this situation: Somebody now will give you feedback and say you that your class id bad. Meanwhile, some people will give you up-votes. Then, you can't make too many changes, because that would be unfair for those who liked your class. That's even meant in the rules, that you shouldn't change your post entirely. Anyway, I'll review some new classes and cards here, including yours, but I don't have time now.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    @cay_owner
    Stellas Coactore won't stop any Battlecries or any others effects that makes you draw cards. So when you have eight cards in hand and this, it will draw 2 cards for you, and 4 cards for your opponent. Also, I changed it's cost to 8, since milling can became realy dangerous, and even if you mostly mill one card, (however, if it will stay alive by your opponent's, it will prevent it) but it will also be able to mill much more enemy cards, especially if your opponent will have some of your Hero Power tokens in hand.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    If I can ask, shouldn't this competition already posted in front page? I feel like this would have much less competitors than previous one because of this. Just look at submission topic, it have only two posts, while year ago first page was filled in few days.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    thanks for feedback guys. Also Reduceion Light was meant to cost 4. I must be blind that i hadn't saw this by all this time. I changed also some cards, so they'll be more balanced. I just posted my class in submission topic, because I'm not sure if I'll be able to do that later. If it comes to Hero Power, I felt that it's too complicated from the begining, but nothing other comed to my mind, so I just went with it. Now, when I submitted, I won't make too many changes, but i would probably make balance changes to Reduction Light and Collect Energy. Also good luck to all! (but not enough to beat me)

    Posted in: Fan Creations
  • 22

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    I won't have to many time to post it later, so that seems I'm gona be first to post my class. And the class is...

    Reality Shaper

    My class Hero Power adds one of four Form cards to your opponent's hand. Form cards are cards with no cost, so they cannot be played. They will have some disruptive effects on your opponent's plays, and after one time their trigger they'll be destroyed. You can check all of them in spoiler below:

    My class will have no unique keyword. It has very strong card draw and card generate, and tries to get upside from this. Also it have many mill and some 'cards-in-deck' destroying, however not to much, because that would be sick for the meta. This class also depends harshly on spells and spell synergy, however in much other way than Mage or Priest. It won't use them to burst, but mostly as fuel for combos and spell related cards. It also won't have to many damaging spells, since he would use stat lowering mechanic instead. Still it have some damaging spells, but not enough to play aggro or something like that.

    Showcase cards:

    Collect Energy : As I said Reality Shifter have many card generating. This cheap spell also benefit from other spells, and coud became key card for many Combo Decks.

    Stellas Coactore : This guy is excellent example of what my class can do. It has many card draw, makes you sure that card draw won't became deadly for you, and show mill aspects my class use. Perfect to be my Classic legendary.

    Energy Flow : My class use Secrets that costs 4 Mana. As it have the most expensive Secrets, they would have some realy great effects. But what's great in 4 Mana draw 3 cards, if it's conditional and you can't even use them ths turn? The most important thing here is the fact that this always draw you spells. If you'll make you're deck correctly, you can be sure that they would be good cards to draw. The best example are, again, Combo Decks.

    Reduction Light : This card is example of stat lowering theme of this class. Nothing much to say.

    Silent Blocker : And that's example of how you can benefit from stat lowering. Of course some could say it's better to buff this than lowering stats of many other minions. But here comes the answer: this class has realy weak stated minions, amd  nothing to buff them! You need buffs from neutral, but you won't have enough good minions to benefit from it. For curious, your minions with lower Attack also can attack only this, and all minions affected by this can ignore Taunt!

    So that's all from me i'm glad you read through this (if you actualy did that), and hopeful that you like my class enough to give me up-vote. Do that, so I'll beable to show you more of Reality Shaper themes, playstyles, Mechanics and, of course, cards!

    Edit: Balance changes- Reduction Light cost reduced to 4. Collect Energy problem with copying itself reduced.

    Posted in: Fan Creations
  • 3

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Ok so I'm here to give some feedback (even if I'm bad at it and I hadn't go through even first phase last time):

    @cL4wzHS

    Your class looks realy cool! I'm sure you'll get to the third phase, since your basic set also looks realy well. It has mostly simple, but funny cards. I love your idea of card drawing themed class, and 'last card in deck' idea. Your cards looks nice balanced, and the only cards I could change are Faceless Stunt Double, Splitting Image and Street Magician, since I don't think that adding cards to deck would be so strong, even if you know when you would draw them. 6/4/6 could be probably stats of basic minions which would draw you a card at battlecry. And drawing cards is much better than shuffling cards into deck. But, since you know where you put your card, I think you can keep the stats, but I'm sure this effect don't need to be Deathrattle. Same comes with splitting image, discarding a random card is huge payment for this effect. Street Magician could be cool, but since you  need to discard a card earlier, and as dicarding in your showcased cards is random, sometimes you can discard a card that you realy don't wanna to be your next draw, so this effect can be even downside. I'd change the stats to 2/3.

     @linkblade91

    So you're idea is Freezing, death and resummon. That's nice, but as many mentioned, Freezing could be not good idea of Hero Power. However I'm sure that's not too strong itself. I think the problem comes with some kinds of decks that are already in game, and that could be easily destroyed by your Hero Power (like Kingsbane) and these decks against which Freezing is almost useless (like Spell Mage). However, your cards are realy nice, however I think that Onyxia and Phylactery Keeper are kinda weak. Somebody actualy meant Onyxia earlier, but Phylactery Keeper also has hard condition to be met.

     @Demonxz95

    Wow, a class with armor, spells, weapons and tribe synergy. What's best it's not similar to any other class! Hero Power looks nice, and concept of minion positioning is realy good. But' isn't Split the Ground a bit overcosted? I mean it has some crazy effect, but actually, it makes nothing by itself (also I'm curious what does your class represent in Boomsday). All other cards seems good balanced, and i hope you'll get further. I have an idea to change the name of Tar Monster to Tar Splasher, but I'm not native speaker, and I don't know if it sounds weird or not.

     @Wailor

    Transmute is realy nice keyword. Card/Hand effects are realy nice concept. Also your buffing style also seems good, and your cards are pretty balanced. Keep it up!

     @Vilegloom

    I'm not realy a fan of giving armor to minions, but maybe your class would be attractive to other people. Anyways cards you made looks balanced. Also I want to make sure if i know what Blazing Hammer does. I guess, it can target friendly minions, and if so, instead of attacking it you give it +1 Attack, this looses 1 Durability, and you cannot use weapon again this turn? I like this idea, however I think it can be confusing of what it does.

     @NiRaSt

    Hero Power is nice. Not to much to say about it. Amorphic is also nice concept. Also i realy like morphilibium keyword, even if it's kinda clunky. Beyonde morphilibium (which are hard to evaluate for me) your cards and class looks nice balanced. With some luck you can go further!

     @Noah_McGrath

    I like the way your class benefit from self-damage, in a bit other way than warlock. However, I think you shouldn't make the whole class about it. I mean, all classes has more than one kind of cards, and making cards of only one archetype would make your class boring. Also, I think that Blood Seal is a bit to strong, when you compare it to Spirit Bomb. Other cards looks balanced to me.

     @user-180773

    Hero Pwer seems nice. I like the idea of Officers. Cards also looks nice, but I don't see any class core mechanics other than Officers, what is bad. Also, you must know that you can't use Death Knight in this phase, like any other cards with tokens. Strategy Meeting should cost less, and you should change the text of Aspiring Cadet to 'Whenever you target a minion with your Hero Power, target also this minion', because otherwise it would be countered by mage Hero Power. Good luck!

     @Pircival

    Your class looks great! I like it, and I hope you'll get further. It has many well designed themes, I like it. I don't have mch to say, but I'm not sure if Steeltipper and Witherer De'thatl aren't broken. Also I love Decay weapons.

     @LarryMoments

    Wow, this class is realy good! Elemental Orbs and Forecast are realy nice themes! The only bad thing is, that forecast is a bit confusing.

     @Phoenixfeather

    I realy like an idea of turn interaction of your class, but I don'trealy like it as Hero Power or basic cards. Also Countdown looks realy nice! If you change the Hero Power, this class would be great!

     @thepowrofcheese

    That's realy good concept of class. I like most of your cards, and Scrapbot synergy cards. However, there's a problem with your keyword, since if you'll have good draw, this ca become unstoppable.

     @freddoccino

    I like your Hero Power. Your cards also are well designed, however Phasing Strike is a bit weak. You can increase it's cost and damage to 2. I realy like Reaving Kama and Superposition, however the second one would never be real card.

     @Giz4Gamer

    This class is nice! I like idea of stealing stats and text and weakening minions. However, I don't realy thinks that you need a Keyword. Actualy if you could use 'steal' it'll have the same effect, and is even shorter.

     @SunnoxPL

    I like idea of class with face attacking. Druid already have this, but your class seems to be much better in it. However, you should make another themes for this class, like idk, Beasts, because bugs are actualy beasts. Also I think you should make your bugs into beasts. If you'll go up only with face attacking, this could became boring. Also you should buff Ice Crawler and Husk Guardian.

     @Shatterstar1998

    Your class looks realy good. Deal is an interesting mechanic and Void Singularity theme could be crazy! (However I think that Unexpected Power is a bit weak).

     @Klipce

    Your class looks good! I like Puzzles and milling. However i could change damage of Then ItIs you! to 7 damage, and buff Puzzled Apprentice.

     @Muddler

    I think you should go with discarding left-most card or something like that in Hero Power. Cards you show are nice, especially Bribe, which is very ineresting Keyword.

     @McF4rtson

    Come on you already won CCC... Anyway I realy like your Hero Power. I'm not a fan of Spectral keyword but willpower itself looks like realy good mechanic. Also, I'm not to much into (10) cost minions, but anyway your cards looks good.

     @Wishmaster333

    Cards you show are nice, but focusing only on one mechanic is bad. Every class have many themes, and you should also. Beyonde that, you must buff Arcane Monk.

     If anybody wants deeper feedback, PM me. However, I can't guarantee that I'll have time to reply!

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Ok, so I finally have time to post some of my content. Watch the glory of the powerful...

    Reality Shaper!!!

     

    What are Form cards? They are four cards that cannot be played and have disruptive effect on played cards. Just look:

     As you can see each of them activates one time, and then it's destroyed. (It's not discarded because discard warlock exists)

    So, to the cards:

    Reality Shaper has many card draw. Sometimes for you, sometimes for your opponent. His Hero Power and Classic Legendary, Stellas Coactore, shows us mill mechanics that Reality Shaper has more than any other class. Of course not too much, since that could make meta sick. Then you should take a look at Collect Energy. It showcase spell synergy which this class also have, however you can be sure his spells won't be like Mage or Priest ones. He uses spell generate and card draw, to get many spells, and then he won't just shoot them into face, but use them as fuel for his spell oriented cards. Another example of spell generating/drawing card is Energy Flow. Also it's an example of 4 Mana Secrets this class use. Another mechanic common to Reality Shifter is reducing stats. He won't just deal damage by smashing, but he'll destroy the whole mattery the object is made of. Example of card that use stat lowering is Reduction Light. Reality Shifter also have ways to get advantage from stat lowering. One of them is Silent Blocker. He could also easily counter aggro decks which are strong against this class.

    List of themes for this class:

    Main themes:

    Card draw, Spells, Combos.

    Other themes:

    Mill/Deck disrupting, stats lowering, secrets.

    Weaknesses:

    Almost no burst, weak minions, tech cards that could be weak against some opponents, fatigue, weak against aggro

     Most of the arts and names are in progress, also I could take some suggestions from you if you have any.

    Feedback  would be realy appreciated, also I would feedback some ideas posted here tomorrow ( I just realized that tomorrow is now).

    Posted in: Fan Creations
  • 17

    posted a message on Weekly Card Design Competition 9.01 - Submission Topic

    Someone can say it's unplayable and can compare it to Shifter Zerus . But the main idea of this card is flavour, and it have reference to name of this comp, cause it features the whole last year in HS.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition - Season 8 Finale Poll!
    Quote from Demonxz95 >>

    So, who else is hyped AF for the next Big Comp? Of course a Class Comp.

     I am! Sad thing is, that I never go further in any competition :(

    Posted in: Fan Creations
  • 0

    posted a message on [WIP Fan Expansion] Stormwind After Dark | 1/17/19 - 10 New Cards!

    Can Stormwind Elite give buffs to himself?

    Posted in: Fan Creations
  • 0

    posted a message on WUBRG's card design thread

    I think that clockwork archivist is definetely too weak. It has the same stats like that gnome wich draws you a card, which don't see play beyonde new players, and putting card in hand is much better than putting it in deck. Of course it can protect you from fatigue for one more turn, but it has possibility of changing one of your draws to garbage, since the card is random. I think it can be even 5/4 for the same mana cost, and probably won't see competitive play.  But if you want to make fun cards, you can increase it's stats to 4/4 or 5/4, and it will be nice design.

    Posted in: Fan Creations
  • 0

    posted a message on New Neutral Minion - Gurubashi Chicken

    I voted Dust it!. Then i saw poll... and changed my vote to meta-defining

    Posted in: Card Discussion
  • 2

    posted a message on New Druid Card Reveal - Gonk, the Raptor

    If you have 2 Gonks, could they give you one or two extra attacks?

    Posted in: News
  • 0

    posted a message on New Rogue Minion - Gurubashi Hypemon

    My choice when playing this:

    Damaged Stegotron Injured Blademaster Witchwood Grizzly

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Untamed Beastmaster

    Why boar king in thread name?

    Posted in: Card Discussion
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