• 8

    posted a message on The Diablo 20th Anniversary Tavern Brawl: Release Date and Everything We Know

    You mean January 2017, not 2016.

    Posted in: News
  • 7

    posted a message on Weekly Card Design Competition #4.01 [SUBMISSION]

    Kalecgos

    Ambassador of the Blue Dragonflight and Steward of Magic

     

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition 3.06 [Submission Topic]

    A new original legendary minion that love tinkering with mechs! Very good for tempo decks withEmperor ThaurissanArchmage Antonidas and Flamewaker

    Posted in: Fan Creations
  • 0

    posted a message on Just Missed the Deadline

    GvG is definitely hard to do but I've been thinking that I might have more simple things like a trebuchet or catapult and not have any actual mechs... Rng is something that can be done fairly easy, just have to figure what cards belong to what.

    Posted in: Fan Creations
  • 0

    posted a message on Just Missed the Deadline

    Hello there... Sorry about you missing the deadline. I actually almost missed the deadline myself in the first round. I was the last person to post my submission, 8 minutes before submitting was over. I have a lord of the rings based class, Ranger for Aragorn or in this case Strider. I like your interpretation of Gandalf, simple and useful! If you want to see my current post

    Posted in: Fan Creations
  • 8

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    Class: Ranger

    The Ranger class is focused on survivability as the low mana costed hero power shows. Strider or better known as Aragorn is also focused on getting efficient trades! I can imagine ranger being a great arena class!

    Basic Set:

    Great Eagle: The Great Eagles have saved the day, again! A simple late game minion that can result in some ridiculous value. Emphasizes the idea of survivability. Goes well with minions that have been effected by the hero power in previous turns. Insane arena Value!

    Horn of Gondor: Boromir of Gondor and fellowship used the Horn of Gondor to trick enemies to fleeing away from battle in belief of reinforcements approaching. This 0 mana spell can save you from early game face hunters or late gameForce of Nature Savage Roar combo! Do notice that they can still attack your minions and you are not safe of direct damage.

    Banner of Gondor: A representation of the greatness of Gondor. Banner of Gondor is a simple buff spell that is similar to Blessing of Kings.

    Token:

    The Rest of the Set:

    Lembas: A gift from the Lorien Elves. This elven bread wrapped in leaves can keep a man fed after only one bite! Lembas is a simple 1 mana spell that is very similar to Power Word: Shield but is theoretically worse. This card can be used to make very efficient trades. 

    Rider of Rohan: Rohan, the land of the horselords has some of the most skilled horse riders in Middle Earth. A very well costed charge minion that has one more health than Bluegill Warrior. Can be used in an aggro variant of Ranger.

    Volley of Arrows: Imagine everyone pulling out their bow and arrows and they just fire arrows at the opponent. A more complicated spell that focuses on the idea of a weird aggro deck that can deal damage to opposing characters. Has the chance to be a over-costed Arcane Missiles or a lower-costed Avenging Wrath! Most likely just a mediocre arena card.

    Help of the Dúnedain: The Dúnedain are the rangers that reside in the North in Arnor and near the Shire. This card is used to help with keeping a minion live, with the support of two 1/1s, similar to Muster for Battle Do note that you cannot play the card unless you have friendly minion to target. (You cannot play this on an empty board). Besides all that, Its most likely a staple card for midrange decks.

    Gondorian Soldier: The soldiers of Gondor are determined to not let the white city fall! This basic minion is able to survive for a long time, especially with the hero power. The card is worse than warrior's Fierce Monkey, but this is a different class basic card being compared to a warrior class card from the newest adventure.

    Pummel: Rangers are known to fight dirty sometimes. This three mana spell is able to do negligible damage with the upside of drawing a card, similar to Hammer of Wrath. This card may be a one-of in some decks.

    Chiftain of the Dúnedain: Strider is from a long lineage of Dúnedain Chieftains. This card is similar to warrior's Heroic Strike and the Help the Dúnedain card. A varied card with a mixture of abilities, similar to Seal of Light.

    Posted in: Fan Creations
  • 10

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    Class: Ranger

    Hero: Strider

     

    Strider, better known as Aragorn is the 16th chieftain of the Dúnedain of the North and the true heir to Gondor and Arnor. Rangers are versatile in their ability to effectively wield a sword, bows, and are skilled riders. Strider has finesse with the sword and has been able to conquer enemies from orcs to trolls and ringwraiths.

    Athelas is a one mana hero power! Different and may be over powered but the effect gives minions a better chance of trading effectively. Not only does the Ranger class have a special hero power but a new keyword too! Prevail: Does Something when your opponent has two or more minions than you. Prevail acts similar to Enrage in the effect that it is a static trigger. It too can be turned off and on if your opponents minions become more equal or less than you.

     

     

    Example Class Cards:

    Very sneaky damage minion that can be a 3/3 minion with stealth or will deal 2 damage (and lose stealth) if your theoretically behind on the board state.

    A great trading tool for when your opponent is ahead. May be a little weak; might increase attack to 5.

    Andúril the rebuilt sword of Narsil. This royal weapon can theoretically never be destroyed, leaving you to be able to deal 4 damage a turn!

    Final Statement:

    Ranger is a midrange/control class that punishes aggro and some midrange decks. The hero power allows for the possibility of good Inpsire decks as it cost 1 less and gives for better health values. This class' main goal is to have the most beneficial trades it can (great arena class).

    Posted in: Fan Creations
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