• 0

    posted a message on New Paladin Rare Card Revealed - Imprisoned Sungill

    No, no and yes.

    Posted in: News
  • 0

    posted a message on New Paladin Epic Card Revealed - Libram of Hope

    Good thing he's free then.

    Posted in: News
  • 0

    posted a message on New Paladin Common Card Revealed - Hand of A'dal

    Rising Winds doesn't have effective charge. The weakness of any sort of buff cards is usually the inherent card disadvantage that it brings along and this circumvents that wonderfully.

    This is a strong card, do not be fooled. It MAY not see immediate play this expansion, but it is likely to do so at some point throughout its tenure whenever paladin might get any sort of strong early game tools to push tempo.

    Posted in: News
  • 1

    posted a message on New Paladin Epic Card Revealed - Underlight Angling Rod

    I think you guys are underestimating this card big time. This is NOT a murloc card.

    This is a fucking 3-mana 4-for-1.

    Posted in: News
  • 23

    posted a message on Battlegrounds Patch Now Live - Tirion Removal, Queen Wagtoggle Return

    Stats disagree with you.

    Posted in: News
  • 4

    posted a message on Balance Changes - Reverting Card Nerfs Soon

    Agreed. At least Raza priest took some skill to play unlike sodding ress priest. There was a reason that its stats on ladder was as low as it was so low, and it was quite simply because the vast majority of the player base couldn't play it anywhere close to optimally.

    Posted in: News
  • 3

    posted a message on New Neutral Rare Card Revealed - Faceless Corruptor

    Too slow, too much setup, and is only going to do marginal damage/healing per turn. Most decks will be able to outrace it, unlike the old shudder combo.

    Also give me a reason as to why I would try to use shudderwock as a durdly, bad, unreliable combo over just playing it in battlecry shaman, where it generates a fuckton of value, likely kills most of my opponent's stuff, heals me and damages the opponent (or just flat out kills them)

    Posted in: News
  • -4

    posted a message on New Neutral Rare Card Revealed - Faceless Corruptor

    Grumble rotated, the combo no longer exists in standard.

    And in wild it ALREADY existed with doppelgangster.

     

    Posted in: News
  • 2

    posted a message on New Neutral Rare Card Revealed - Faceless Corruptor

    From my understanding this is targetted, and the reason is simply because Blizz are horribly inconsistent with their wording on cards.

    Posted in: News
  • 8

    posted a message on New Shaman Legendary Card Revealed - Bandersmosh

    Ah yes, just gotta sit and wait and hope you randomly roll into it out of ALL the possible legendaries in standard. HERE WE GO BOYS WE'RE MALY SHAMAN NOW, WE GOT OUT 0.1% CHANCE OF A 5 MANA MALYGOS!

    Posted in: News
  • 4

    posted a message on Community Reactions to Blizzard's Blitzchung Decision

    ... I don't think you  actually know what journalism is, just from your own "definition" of what you think the word means.

    Posted in: News
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    In the words of grandmaster Zalae: "Shut up stupid noob."

    Posted in: News
  • 4

    posted a message on How will Blizzard inevitably nerf rogue?
    Quote from maverick34111 >
     

    -Winrate >55% against 8/9 classes available.

    -People are forced to play sleep warrior against it and even then a few tech cards makes it very favourable eg nomi, scheme

    -it has the best tempo tools and combo is made easier and idiot proof with the introduction of 1 mana lackeys and discover a spell lackeys, doing combo’s without being good has never been easier in the whole history of hearthstone

    -it has the best unconditional single target removal tool in the form of SAP

    - A million bounce effect that reduces the minions cost by 2 as well making insane stuff possible

    -Some classes maybe have 1viable deck, rogue has endless variations with a core of 25 cards that are amazing

     

    Also I will just leave this here

    https://hsreplay.net/archetypes/169/tempo-rogue#tab=matchups

    Rogue is the biggest problem class there is with unfair advantage in tempo generation, card draw and value generation , yet the majority of the playerbase is willingly turning a blind eye towards it. This is not a new phenonemon as it existed during the era of deathstalker rexar as well, professional, hunter players thought rexar should be buffed to 5 mana instead of staying at 6 because the  hero power and immediate effect was not good enough.

    The only reason why tempo/aggro rogue is not a tier 1 deck with over 58% winrate is because of control warrior existing and yet the majority of the  people are targeting the wrong class... is there a conspiracy going on here? 

    Anyway let’s talk about the busted rogue class which is represented the most in the upcoming hct as a nobrainer inclusion because it’s busted according to all the pro players.

    Let’s 

    Tempo rogue is strong, but according to https://hsreplay.net/meta/ across all rank levels Token Druid, Mech Hunter, Bomb Warrior, Mech Paladin, Murloc Shaman,  and Khadgar Mage have a similar win rate with Tempo rogue Tempo rogue is strong, but according to https://hsreplay.net/meta/ across all rank levels Token Druid, Mech Hunter, Bomb Warrior, Mech Paladin, Murloc Shaman,  and Khadgar Mage have a similar win rate with Tempo rogue.  A small nerf like changing Raiding Party to cost 4 mana would slow down the pace and even things out.

     Looking across all ranks is literally pointless when you are trying to collect data on the powerlevel of a deck or spread of decks in a meta.

    I don't know what rank you are, and I am sorry if this ends up sounding elitist and rude to you,  but the only data that ever matters in terms of competitive viability for a deck is legend-only, or legend-5. Everyone else is,  frankly speaking, just too bad at the game overall to include the data into your statistics. 

    There are reasons why decks that have historically been extremely powerful and/or opressive have had terrible winrates when looking purely at data across all players,  and it is NOT, I repeat NOT because the deck is just overrated.  It is exclusively due to horrible piloting. 

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.15 - Final Poll

    How the heck has Coin flip made it in here? The card is unredeemably busted in literally every fashion, and is not one, not two, not three, BUT FOUR freaking 0 mana spells from ONE card. In a class that has Edwin VanCleef. In a class that has historically abused the absolute heck out of Gadgetzan Auctioneer in almost every single standard format since classic HS. It is HORRIBLE design

    Posted in: Fan Creations
  • 0

    posted a message on Dr. Boom, Mad Genius hero power nerf

    Not to mention that when it's discover, the chance that they find Omega Devastator is actually pretty absurdly high, seeing as it is a class mech from current expansion. There are only 4 total warrior mechs this expansion, and only 1 of them is actually bad to discover in Vicious Scraphound. To add to that there is only 1 neutral mech in this set, which is Hecklebot, which becomes fine, and even randomly REALLY good to just sometimes get and disrupt the opponent, especially when it has rush.

    So due to the way occurrence bonuses work for discover, the chances that you get a really good mech off your hero power roughly once every four turns to just out-muscle a lot of the other classes are actually fairly high.

    Posted in: General Discussion
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