If you can't win 5 times in 7 entire fucking days, quit the game.
- Mini1994
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Member for 9 years, 8 months, and 4 days
Last active Tue, Jun, 27 2023 15:32:57 -
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suchti352 posted a message on Reward Track Update Coming SoonPosted in: NewsSo you got 15 wins per day? If so, then why are you complaining about grinding if you also did it in the old system?
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YoHabloEspanol posted a message on Reward Track Update Coming SoonPosted in: NewsWhy are you still here then?
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nyseK posted a message on New Paladin Epic Card Revealed - Hammer of the NaaruPosted in: NewsFor the first turn you play it it's basically just a fire elemental with taunt, seems okay but not that good
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SudsyNutria06 posted a message on 18.0.1 Hotfix - Discover Cards & Random Generating Cards Can No Longer Discover ThemselvesPosted in: NewsI have never once discovered a primalfin off a primalfin in battlegrounds, was that actually something you could do? I thought they didn't allow it since it would break the economy.
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Oldogs posted a message on Year of the Dragon Card - Sludge Slurper UnnerfedPosted in: NewsIt was very likely to be returned, that nerf was unnecessary.
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FortyDust posted a message on Community Reactions to Blizzard's Blitzchung DecisionPosted in: NewsIt's called objective journalism. I know the concept may be unfamiliar to kids these days, but in remaining neutral, Hearthpwn is acting with integrity and wisdom.
In reporting the plain facts of the matter without bias, they make space for their readers to make their own informed decisions.
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ZardozSpeaks2 posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan CreationsWatch out! Bananas!
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Haileystraza posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan CreationsSlightly Magical Bananas:
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Marmelade posted a message on New Druid Legendary - LucentbarkPosted in: NewsPlease remind me; Do dormant minions keep their enchants when they resurrect?
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My first thoughts is that the expansion is largely fun except for a small couple of HEINOUSLY bad actors
Number one is Sire Denathrius. This card just should not fucking exist. Ever. He is far too easy to power up for too many decks but ESPECIALLY abusable in Druid - and mind you, this comes from me playing PRIMARILY druid so far this expansion in order to win games. It is just way too easy to ramp, play a Capture Coldtooth Mine somewhere along the way to guaranteed grab my win con, start playing my Scales and Flipper Friends, and then just turbocharge the crap out of Sire for no effort, just playing the gameplan I want to play anyway, and from there set up a 60-70 damage instant win via playing him and Brann. Of course, part of the bad actor here is Brann, who I also feel is just a flat mistake in the current game environment, but he at least allows for more fun and explorative deck creation and synergies than Sire.
But even outside of druid, the card is just way too easy to turbo charge through little to no effort and then OTK with. And in the cases where you aren't OTK-ing with him, he for SOME REASON is also a 10/10 with Lifesteal, so in any game where I have to use him reactively, I am probably still winning the game because I wiped my opponent's board, gained 15-30 life back, and I have a 10/10 with further stabilizing potential remaining on the board. The card is a heinous design.
Second thought: Jesus christ, Freeze mage/shaman is still the single most boring deck to play against in the game, and they have too many tools available to keep a board nearly permanently locked down. Whenever they are around, they just incentivize the entire meta to devolve into degenerate face-and-burn or OTK strategies to be the only viable solution. I have said it time and time again, but the game should actively encourage the game and boardstate to be the main focus of ALL matches. Not the Majority. All. Every single meta where the tempo and board are rendered obsolete because it can always be answered in an instant, has devolved into the worst metas the game have ever had, and so far I fear that this expansion is once again rapidly descending down that road. I am not looking forward to it.
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Good luck killing it on their turn specifically
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Oh boy, just what druid needed, a 0 mana tracking! Sometimes with even greater upside! /s
At what point is blizz going to stop giving druid the most freaking absurd draw in the game to go along with their absurd ramp power?
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The amount of viable decks is the single dumbest argument and metric that exists for evaluating the health of a meta and OCG/TCG as a whole, and should be entirely disregarded. It is absolute nonsense. In fact, in trying to use it as your metric, you have instead just made an attempt to counter an ACTUAL argument and metric for the health of the game: How much variability is there.
Right now, the game has only 2 different decks. I give 0 shits about whether or not the deck is a priest, a hunter, a paladin, mage, warlock or whatever. That's arbitrary, and it doesn't matter at all. In standard right now, there are 2 decks: Extreme aggro, or OTK combo. The reason for this, is ENTIRELY because of the strength of the combo strategies, and NOT of the strength of the aggro strategies. The extreme aggro exists solely as a countermeasure to the combo decks, because they ARE the only thing that can compete, let alone survive, against combo.
Hearthstone, right now, is fundamentally at a point where it has to make a decision - and only one of those decisions is right: Does it want the game to continue along this trajectory, effectively eliminating every single other deck in the game from ever having a remote chance, OR
Is it going to allow players to interact in more key fashions, in order for any sort of slower deck to have options to curtail the strength of combo decks.
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They did a round of nerfs, nerfed the wrong cards, and the meta got worse as a result of a balance patch because blizz won't acknowledge that questlines are a cancerous concept, just like any quest that is good is cancerous.
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There it is! It's here!
The single dumbest suggestion I have ever read.
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Mountain giant would see literally 0 play in any sort of competitive environment in this day and age, the powercreep of the game has all but ensured that. Good luck staying alive for 4 turns against even the worst aggro/midrange deck, and against any control deck it is just a big dumb body that gets easily removed in a 1 for 1 trade because you've done literally nothing to pressure them prior to that point.
But hey, if you want to think the game is perpetually stuck in 2012, then go have fun. Shit card, will see literally 0 competitive play.
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Double wrong. They're the same, albeit with balance changes done to them
Laughing sister is now 2 mana, Dream is 1 mana and only enemy minions, ysera awakens only hits minions now and costs 3, nightmare gives +4/+4 instead of +5/+5.
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I play just a little bit sporadically here and there every day (Like 30 minutes here, 1 hour there, a couple of games some other time kinda sorta deal) and I have over 10k gold banked up*. Level 155 or something, I believe, without buying the premium either. I bought the 80 dollar preorder for madness at the darkmoon faire, and then spent the 4700 gold I had built up - that's all the packs I BOUGHT. At the pace I am getting gold at the moment, I likely will not have to buy the preorder to get enough packs for the upcoming expansion.
*I do most (but not all. Probably around 85-90%) daily quests and all weekly quests. I just kinda-sorta either get them out of the way, or just casually go about them. I also never spend any gold whatsoever on anything after buying the initial 47 packs at the release of madness (I do not like arena/duels that much).
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This absolutely beautiful monster of a comp that is borderline unbeatable (The ONLY thing I can think of is praying to RNGesus that your red whelps are actual gods.)
Edit: Added a "results" pic so people can see just how insanely huge stuff got. Mind every one that this is after these things have gotten to attack like 32 times in a row and already annihilated most of my opponent's board.