Curator was part of the most dominant tier 1 deck during the journey to un'goro meta, which was murloc paladin (utilising gentle megasaur as the beast and Primordial Drake as the dragon) to tutor up both ways to fight for board late game or just close out games.
This is absolutely better than Curator. 2 mana cost reduction for -1/-1 and losing taunt. The deal with draw is: the cheaper it is, the better it is. 5 mana draw 3 is SUBSTANTIALLY better than 7 mana draw 3.
Probably because A FREAKING AMUSEMENT PARK RIDE is a lot harder to change than A SODDING FLASHING EFFECT IN A GAME. Try and god damn think here about how minor of a change it is, how it ACTUALLY will not impact you WHATSOEVER, and how its removal WILL impact those that suffer from it?
Kindly F off if you are so damn entitled that you think garbage like this should stay in the game because "omg don't ever change things to make it accessible to others."
With Lord Barov, why not aggressively level up and bet on your opponent each round helping accumulate gold for the next tier?
Because you take a crapton of damage and put yourself at a humongous disadvantage immediately where losing a single round after that is likely to result in you getting 8th place. There's a reason that strategies that involve trying to level early almost never work, and it's a much more reasonable and safe bet to just buy units and accumulate power.
It's a nerf to the turn 3/4 kael'thas explosions that druid could do. A game practically ending that damn early because suddenly they just drew 9 cards, made a board, and buffed everything for +4/+4 on turn 3 is not really that damn interactive or even fun.
To anyone that SOMEHOW doesn't grasp how utterly broken this card is, may I reference you to a card from 2 years ago called The Soularium?
This thing is pretty much just better than that. Not strictly so, but very, VERY damn close to it. And Soularium was already insane for any type of aggressive warlock, pretty much helping with facilitating that archetype in that meta.
The problem with Hooktusk is that her hero power sometimes just creates power and extra gold out of nowhere through token producers and the swabby, meaning that she can tavern up faster than every other hero without sacrificing any power to do so.
I have legit had games where on the 9 gold turn, hooktusk went to tavern 5 and was still undefeated, carried SOLELY by ridiculously broken hero power.
I just want to take a second to thank you for this hilarious deck. Climbed from plat 5 to diamond 10 and had a WHALE of a time doing so, laughing at all the ludicrous nonsense this deck can kinda just pull off as it goes. I beat a whole lot of Rez/reno priest and reno mages along the way, so I would say that to the people that think this deck can't hang in the lategame with those: You are doing SOMETHING wrong, I dunno what it is, but it is something.
2
You mean play. Summon is anything coming onto the board. Play is from hand.
4
Curator was part of the most dominant tier 1 deck during the journey to un'goro meta, which was murloc paladin (utilising gentle megasaur as the beast and Primordial Drake as the dragon) to tutor up both ways to fight for board late game or just close out games.
7
This is absolutely better than Curator. 2 mana cost reduction for -1/-1 and losing taunt. The deal with draw is: the cheaper it is, the better it is. 5 mana draw 3 is SUBSTANTIALLY better than 7 mana draw 3.
16
Probably because A FREAKING AMUSEMENT PARK RIDE is a lot harder to change than A SODDING FLASHING EFFECT IN A GAME. Try and god damn think here about how minor of a change it is, how it ACTUALLY will not impact you WHATSOEVER, and how its removal WILL impact those that suffer from it?
Kindly F off if you are so damn entitled that you think garbage like this should stay in the game because "omg don't ever change things to make it accessible to others."
0
No. /Thread.
0
Because you take a crapton of damage and put yourself at a humongous disadvantage immediately where losing a single round after that is likely to result in you getting 8th place. There's a reason that strategies that involve trying to level early almost never work, and it's a much more reasonable and safe bet to just buy units and accumulate power.
24
The absolute bullshit that people in Europe are paying more really should be addressed at some point.
There are no freaking export fees, WHY IN THE BLOODY HECK DO WE HAVE TO PAY MORE!?
0
It's a nerf to the turn 3/4 kael'thas explosions that druid could do. A game practically ending that damn early because suddenly they just drew 9 cards, made a board, and buffed everything for +4/+4 on turn 3 is not really that damn interactive or even fun.
0
"I believe that replacing megasaur with a card that is infinitely more OP for the purpose would fix the meta and make murlocs worse."
8
Does the spell Nagrand Slam or Unleash the Hounds deal the damage? No?
Right, there you have your answer. The SPELL has poisonous, not the minions it makes.
7
To anyone that SOMEHOW doesn't grasp how utterly broken this card is, may I reference you to a card from 2 years ago called The Soularium?
This thing is pretty much just better than that. Not strictly so, but very, VERY damn close to it. And Soularium was already insane for any type of aggressive warlock, pretty much helping with facilitating that archetype in that meta.
10
This card is completely and utterly broken. My vote for "fastest nerf to ever happen to a card".
2
The problem with Hooktusk is that her hero power sometimes just creates power and extra gold out of nowhere through token producers and the swabby, meaning that she can tavern up faster than every other hero without sacrificing any power to do so.
I have legit had games where on the 9 gold turn, hooktusk went to tavern 5 and was still undefeated, carried SOLELY by ridiculously broken hero power.
2
I just want to take a second to thank you for this hilarious deck. Climbed from plat 5 to diamond 10 and had a WHALE of a time doing so, laughing at all the ludicrous nonsense this deck can kinda just pull off as it goes. I beat a whole lot of Rez/reno priest and reno mages along the way, so I would say that to the people that think this deck can't hang in the lategame with those: You are doing SOMETHING wrong, I dunno what it is, but it is something.
1
Not only did they put it back in, I'd argue they made it somehow scale BETTER.