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    posted a message on New Druid Card Reveal - Wardruid Loti

    Beast form.

    Posted in: News
  • 2

    posted a message on New Paladin Card Reveal - Farraki Battleaxe

    Yes, because you took 3 turns to drop that 7/7 argent squire instead of just flooding the board and wasting damage on your opponent's minions. Congrats you are now either super far behind on tempo to a degree where a 7/7 divine shield isn't gonna save you, or you are running out of cards.

    Posted in: News
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    posted a message on [Game] Name another card that has the same...

    Tyrantus (health)

    Posted in: General Chat
  • 2

    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    Since when does Shudderwock copy deathrattles?

    Posted in: News
  • 0

    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    It cannot. Reading the card explains the card. "After you draw, shuffle 2 copies of this into your deck."

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic
    Quote from Tophatguy >>

     

    Quote from Bagari >

    Hero Power:

    I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think? 

     I saw that you posted this card as your submission, except at 6 mana instead of 9. At 6 mana, this is one of the most disturbingly overpowered cards I have ever seen, since you can literally just fill your deck up with hyperstatted minions with the discard downside, and suddenly you are making like 4-5-6 guys in a single turn while keeping your hand completely fine. Fatigue is absolutely no issue, because your opponent will have gotten completely and utterly steamrolled long before you ever have to worry about fatigue.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.16 - Discussion Topic

    So many of the cards submitted so far are ridiculously overpowered and would completely dominate if they saw print...

    Posted in: Fan Creations
  • 5

    posted a message on This Week We're Creating Cards Which Have The Power Of Treants

    Holy shit, so many of the cards submitted so far are just ridiculously overpowered.

    Posted in: News
  • 1

    posted a message on Mecha'Thun is too strong.

    to emty the hand tho u could play deathwing with empty deck if u played cthun the turn before

     And then promptly lose the game because you realize you are an incredible idiot that now has: no hand, no deck, and a 12/12 in play that causes Mecha'thun to not win you the game? Read the card.

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition 8.04 - Submission Topic

    [DELETED]

    Posted in: Fan Creations
  • 0

    posted a message on How To Beat Druid

    If you get milled by oracle as a druid player in that matchup, I am sorry that I have to tell you that you are bad at piloting the deck. You should be able to rapidly deduce whether the mage is combo or control based on the first handful of turns, and when it becomes obvious that they are combo you don't go full gung-ho with your card draw. Make it a liability for them to ever play their oracles, because doing so furthers your gameplan as druid more than it furthers theirs, completely free of charge on your side.

    Really sorry to put it like this, and not trying to be rude to you in any respect, but if you are winning against combo druid as combo mage, it comes down to 2 factors only: the druid pilot is extremely bad, or they had an extremely bad draw. I would go so far as to call it a 80/20 matchup in druid's favor just because the druid can ramp and you can't.

    https://www.hearthpwn.com/decks/1121363-wild-otk-druid this is my personal list, which is adjusted to my metagame. I completely cut Poison Seeds because the only matchup it is good against (that still exists) is big priest, and even then it is not an autowin. Not to mention that big priest can basically be a complete and utter coinflip on whether they have barnes to begin with, and if barnes then pulls ragnaros/Y'saarj, or a lich king that gives him EXACTLY deathgrip.

    Posted in: Wild Format
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    posted a message on How To Beat Druid
    Quote from DiamondDM13 >>

    Infinite Burn Mage a.k.a. "Exodia Mage". You have Ice Block to stop their Combos, they don't. You win.

     

    I've been playing a fair bit of Druid the past 2 days and I can say, with complete and utmost confidence that druid is the hands down absolute favourite to win in that matchup, and here's the layout.

    Druid is the sole class with access to any ramp whatsoever in the game. The fact that you as a druid can easily hit 10 mana by the time your opponent is getting to 7 or even 6 is a massive deal.

    Druid has FAR more consistent card draw than mage has, having access to Nourish, Ultimate infestation, branching paths, ferocious howl, wrath, wild growth on 10, oaken summons pulling their ironwood golems out. The fact that most druid decks have 2 spreading plagues that are usually completely dead draws in the matchup barely matters due to the sheer velocity and volume of card draw it has.

    The combo druid deck DOES NOT reqruire setup, unlike every single version of exodia mage, whether it is through the quest, or using leyline manipulator, or using Emperor thaurissan, mage always reqruire at least one turn to set up their combo before they can pull it off, which druid doesn't.

    These 3 factors are keys to the matchup. Unless the druid's draw is bad, they will get to their combo so much faster than you from ramping that they can blast you down, break your block, and force you to then immediately clear their board AND play another block again. If you play block without clearing their board, 1 more spell breaks it again. If you clear their malygos away and don't play a new block, usually a swipe or something else is enough to kill you.

    From playing at rank 5 and higher, I've faced about 6 or 7 control/combo mages, and I have won every single game hands down by just knowing when to pull the trigger on the combo so that they are forced to constantly react instead of setting up.

    Posted in: Wild Format
  • 4

    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

    As for dark pact, this is the only way they could nerf it that has any relevance other than completely butchering the card by making its manacost way too high. What is said in the post about the reason for the nerf is the complete and absolute truth about the card: It provided WAY too much fucking health for a class that can easily turn health directly into cards every single turn for the entire game.

    Remember that Life Tap is, by a fucking humongous, colossal, not-even-funny margin the best hero power in the game, blowing out every single other hero power by several magnitudes, and it is ONLY balanced because A: warlock cards, on average pound-for-pound are worse than other class cards, and B: being too aggressive with it can get you killed. Currently warlock has so many stupidly powerful cards at its disposal that A is completely negated, and dark pact pretty much single handedly negated B, but even especially more so due to other cards also existing at the same time, like spellstone.

    Posted in: News
  • 4

    posted a message on Two New Rogue Card Reveals - Mistwraith & Pick Pocket

    It's a decent enough value card, and being modular (in a sense. More mana = more cards from that 1 card, and you get to choose) definitely helps, but currently the name of the game is tempo, tempo and more tempo. Unless your class, and your deck specifically, has some really good catch up mechancis, taking the time off to play this is more often than not a death sentence, since you aren't using your mana to develop any stats on the board at all.

    Posted in: News
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    posted a message on New Warlock Card Reveal: Possessed Lackey

    It would've been completely fucking ridiculous if it was a battlecry, so no

    Posted in: News
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