Played three games so far as Paladin, Warrior and Rogue. Seems like the match-ups are generally pretty unbalanced since the deck archetypes are so clear cut. Doubt I'll ever play this mode again-the card back "reward" is less than useless and I'm getting pretty sick of Blizzard phoning it in and refusing to add real incentives to solo play. There aren't even any quests for playing the mode for the first time like there were for the last three solo modes. Would it really kill Blizzard to give one pack at least for completion?
This is easily the single most broken card in the entire game. Watch as you play this on turn one and your opponent willingly forsakes attacking it or playing any taunts so as not to rob himself of its handsome visage. That's a guaranteed turn 30 lethal, my dudes.
Totem synergy is not a thing. The Glinda combo seems like a cool idea with this, but Glinda combo's are already about as meme-y as it gets. Fun design, but still trash.
Probably won't see much play - there's just better, more proactive armor gain in the game. Still, I like the design - it could work in a heal paladin/lynessa deck if you can play it with a taunt or maybe give it some kind of divine shield/stat buff.
Dragon priest was a tier one deck - you can say that was mostly because of dragonfire potion - but Netherspite Historian and Drakonid Operative both pushed the deck forward tremendously. Granted both of those cards are arguably better than this, but the primary function of those cards was to generate value, and that's exactly what this card does. You don't get a body on board and you don't get any choice as to what cards you'll get, but dragons are generally pretty powerful and you're getting two of them for just two mana. Normally this would be pretty garbage, but I think Voone, Boomship and maybe even Dead Mans Hand will make this card absolutely insane in a Dragon-Warrior control deck. Or dragon warrior won't be competitive enough to out-value odd warrior and this card will just take up space in your collection. Either way.
Decent way to squeeze some value out of a situation where you know there's a clear coming (or an explosive trap in play if hunter takes over the meta), but it's probably too slow for zoo to make proper use of it. Maybe if buff warlock becomes a thing this will see some play there?
Looking forward to some meme combo's built around this in the near future tho
Absolute trash in almost every situation. Best aggro shaman deck is Even Shaman and this can't be used in it, not that you'd ever be able to play it along with two even cost spells until its effect is already useless anyway.
Btw if you think using unstable evolution to pop this off in the early game is gonna be worth more than playing unstable later when you can actually use Krag'wa or cast it more times, you're just wrong.
Don't love how abused this will be for hunter aggro decks, but I do like to see hunter getting more weapon synergy (a weapon-hunter would've probably been cooler as the archetype for the new hunter hero card, if it had the support to be viable)
Situationally broken, overall decent, but the effect snowballs pretty quickly. Protect it with a taunt minion and your opponent will be forced to use hard removal that they would otherwise have saved for your bigger threats. It's not as good as some of the other spirits but I think its good enough to see play in a tier 3 deck at least.
This isn't just a meme card - synergy with quest, buzzard, toxmonger, cult master, etc plus easy activation for any "if you control a beast" cards. Those synergies may not be strong enough to keep this card in the meta past the first month of the expansion, but the sheer variety of possible uses means it will likely be useful for something in the future and fact that it encourages using cards that aren't in most meta decks right now is great design. Very good, if not for an existing deck then for the game as a whole.
This is the kind of card Gonk needs to help make him viable. It's still a shit archetype, as anyone who sat through the reveal stream could clearly see, but this helps it a little bit. Might even see play in other decks (though I'm not certain its worth cutting druids existing cards for)
Worse than Wing Blast because it can't be set up and discounted on the turn you need it - you either have to plan to use it on an existing enemy minion or try to predict that it will be useful one turn in the future (unlike other elemental synergies that are pretty much always useful). Could be good if your deck has so many elementals that you're basically playing one every turn anyway, but a deck like that probably won't be very competitive.
Seems like a missed opportunity to add an overkill effect to a card like this, since the minions you plan to use it on may easily take damage before it's discounted
-1
Played three games so far as Paladin, Warrior and Rogue. Seems like the match-ups are generally pretty unbalanced since the deck archetypes are so clear cut. Doubt I'll ever play this mode again-the card back "reward" is less than useless and I'm getting pretty sick of Blizzard phoning it in and refusing to add real incentives to solo play. There aren't even any quests for playing the mode for the first time like there were for the last three solo modes. Would it really kill Blizzard to give one pack at least for completion?
1
Prime candidate for my upcoming Spell/Buff Paladin that will definitely seize the meta
2
This is easily the single most broken card in the entire game. Watch as you play this on turn one and your opponent willingly forsakes attacking it or playing any taunts so as not to rob himself of its handsome visage. That's a guaranteed turn 30 lethal, my dudes.
0
Obviously bad, but there's too many potential synergies with inner fire/lady in white/recruit mechanics for me to say its better as dust.
Alt: Blizzard, please - validate me for not disenchanting Lady in White. I need this.
1
Totem synergy is not a thing. The Glinda combo seems like a cool idea with this, but Glinda combo's are already about as meme-y as it gets. Fun design, but still trash.
0
Probably won't see much play - there's just better, more proactive armor gain in the game. Still, I like the design - it could work in a heal paladin/lynessa deck if you can play it with a taunt or maybe give it some kind of divine shield/stat buff.
0
Dragon priest was a tier one deck - you can say that was mostly because of dragonfire potion - but Netherspite Historian and Drakonid Operative both pushed the deck forward tremendously. Granted both of those cards are arguably better than this, but the primary function of those cards was to generate value, and that's exactly what this card does. You don't get a body on board and you don't get any choice as to what cards you'll get, but dragons are generally pretty powerful and you're getting two of them for just two mana. Normally this would be pretty garbage, but I think Voone, Boomship and maybe even Dead Mans Hand will make this card absolutely insane in a Dragon-Warrior control deck. Or dragon warrior won't be competitive enough to out-value odd warrior and this card will just take up space in your collection. Either way.
0
Decent way to squeeze some value out of a situation where you know there's a clear coming (or an explosive trap in play if hunter takes over the meta), but it's probably too slow for zoo to make proper use of it. Maybe if buff warlock becomes a thing this will see some play there?
Looking forward to some meme combo's built around this in the near future tho
0
Absolute trash in almost every situation. Best aggro shaman deck is Even Shaman and this can't be used in it, not that you'd ever be able to play it along with two even cost spells until its effect is already useless anyway.
Btw if you think using unstable evolution to pop this off in the early game is gonna be worth more than playing unstable later when you can actually use Krag'wa or cast it more times, you're just wrong.
1
Stupid good - I love to see Priest getting cards like this - It's been too shit for too long.
0
Don't love how abused this will be for hunter aggro decks, but I do like to see hunter getting more weapon synergy (a weapon-hunter would've probably been cooler as the archetype for the new hunter hero card, if it had the support to be viable)
0
Situationally broken, overall decent, but the effect snowballs pretty quickly. Protect it with a taunt minion and your opponent will be forced to use hard removal that they would otherwise have saved for your bigger threats. It's not as good as some of the other spirits but I think its good enough to see play in a tier 3 deck at least.
0
This isn't just a meme card - synergy with quest, buzzard, toxmonger, cult master, etc plus easy activation for any "if you control a beast" cards. Those synergies may not be strong enough to keep this card in the meta past the first month of the expansion, but the sheer variety of possible uses means it will likely be useful for something in the future and fact that it encourages using cards that aren't in most meta decks right now is great design. Very good, if not for an existing deck then for the game as a whole.
1
This is the kind of card Gonk needs to help make him viable. It's still a shit archetype, as anyone who sat through the reveal stream could clearly see, but this helps it a little bit. Might even see play in other decks (though I'm not certain its worth cutting druids existing cards for)
0
Worse than Wing Blast because it can't be set up and discounted on the turn you need it - you either have to plan to use it on an existing enemy minion or try to predict that it will be useful one turn in the future (unlike other elemental synergies that are pretty much always useful). Could be good if your deck has so many elementals that you're basically playing one every turn anyway, but a deck like that probably won't be very competitive.
Seems like a missed opportunity to add an overkill effect to a card like this, since the minions you plan to use it on may easily take damage before it's discounted