Probably too bad stat-wise for espionage rogue and I don't think it will be anywhere near consistent enough to fit into any other decks, especially as more expansions come out. Maybe in a pirate rogue though?
It's a lot of flexibility and would probably see play in any other class, but I think more often than not Walk the Plank will do it's job more efficiently.
Only really useful with prep in which case it's extremely good, but you're also burning a prep that could've been saved for something else.
I would say it could see play in some sort of combo deck that would be able to make use of the coins, but since the effect is random its not reliable enough for that.
Meta will probably be far too aggressive post-rotation for this to work out in the near future.
Luckily the new adventures will be purchasable with in-game gold, but knowing Blizzard they'll be way too expensive for free to play and will have highly diminished returns
The pool is kinda shitty, but I think since you're guaranteed at least two copies without Khadgar and Free From Amber saw tons of play in Priest, it'll be good enough to see play in control mage.
That said, I don't think control mage has enough support with the available sets to be very competitive (I usually notice aggro taking over in the metas after a rotation), so I doubt this card will see very much play.
I don't think this card is as bad as people are saying, but I have to agree that it'll have too much competition from other control warrior cards to see any play beyond first month experimentation.
Still, if a control warrior deck shows up down the line that can consistently survive into the super late game the way odd warrior could, it'll maybe be good as a way to gain a shit ton of health before you reach fatigue.
Super into the bomb-warrior archetype - hard to say if it will be stronger than a control warrior that doesn't use bomb shuffling, but it also potentially gives augmented elek a chance to shine which I really like, as the only other two decks to experiment with using that card have been Espionage Rogue and Shirvallah OTK Paladin.
Overall it's just an ok card but I think it will be usually decent and occasionally OP
There's plenty of ways to get huge value out of this. I think a minion summoning package can easily fit into a fun deck with a Janalai/hero power package or maybe even just a tempo mage, but whether that deck ends up being competitive is pretty debatable.
Biggest issue with this card is that it'll probably only get you double value from one other card on the turn you play it, and even if it does stick around for the next turn your board will probably be too full for the effect to work.
0
Fandral's effeminate cousin
0
Blizzard wants to make a control hunter that isn't contingent on 1 single hero card?
AAAAAAAAHAAHAAHAAAAHHHHHAAAAAAAAAAAAAHHHHHAAAAAAAAAAAAAAAAAAHAHAHAAHHHHHHHAAHAHAHAAAAHAAAAAAAHAAH
GTFO NOOBS
0
Suicide Paladin (Healadin) is the new odd warrior
8
This deck is both thicc and curvaceous
10/10
0
Value Bird is Value. Probably good enough post rotation but not so much after that.
0
Probably too bad stat-wise for espionage rogue and I don't think it will be anywhere near consistent enough to fit into any other decks, especially as more expansions come out. Maybe in a pirate rogue though?
0
This card is poopy
0
It's a lot of flexibility and would probably see play in any other class, but I think more often than not Walk the Plank will do it's job more efficiently.
Only really useful with prep in which case it's extremely good, but you're also burning a prep that could've been saved for something else.
I would say it could see play in some sort of combo deck that would be able to make use of the coins, but since the effect is random its not reliable enough for that.
Meta will probably be far too aggressive post-rotation for this to work out in the near future.
0
Luckily the new adventures will be purchasable with in-game gold, but knowing Blizzard they'll be way too expensive for free to play and will have highly diminished returns
0
The pool is kinda shitty, but I think since you're guaranteed at least two copies without Khadgar and Free From Amber saw tons of play in Priest, it'll be good enough to see play in control mage.
That said, I don't think control mage has enough support with the available sets to be very competitive (I usually notice aggro taking over in the metas after a rotation), so I doubt this card will see very much play.
2
I don't think this card is as bad as people are saying, but I have to agree that it'll have too much competition from other control warrior cards to see any play beyond first month experimentation.
Still, if a control warrior deck shows up down the line that can consistently survive into the super late game the way odd warrior could, it'll maybe be good as a way to gain a shit ton of health before you reach fatigue.
0
Super into the bomb-warrior archetype - hard to say if it will be stronger than a control warrior that doesn't use bomb shuffling, but it also potentially gives augmented elek a chance to shine which I really like, as the only other two decks to experiment with using that card have been Espionage Rogue and Shirvallah OTK Paladin.
Overall it's just an ok card but I think it will be usually decent and occasionally OP
Also - This card is going to be nuts in wild.
0
There's plenty of ways to get huge value out of this. I think a minion summoning package can easily fit into a fun deck with a Janalai/hero power package or maybe even just a tempo mage, but whether that deck ends up being competitive is pretty debatable.
Biggest issue with this card is that it'll probably only get you double value from one other card on the turn you play it, and even if it does stick around for the next turn your board will probably be too full for the effect to work.
2
The most powerful aspect of this card is how dummy thicc Togwaggle is.
1
...And the deathrattle is arguably better than the on board effect most of the time.