This card won't see play unless there's a LOT more support for a heal druid. Heal paladin got tons of support in Rumble and it's still barely playable. For 8 mana and a board slot while dormant I don't see this card seeing play anytime soon.
WAY too expensive. Maybe good enough to see experimentation in a big priest deck with the new resurrect legendary but right now there's just too many shitty 6 drops
This is good, but DEFINITELY not 'meta defining' lol
Uh yes it is, it has a really good 3 card combo that fills your hand with VALUE
And if you don't have those *exact* three cards it's slow and does not do enough. There are still plenty of ways to kill it before it generates any value.
But it's gonna be fun to tinker with for sure.
I would agree with the current meta. But with the new meta, what are really the aggro decks that will remain?
Zoo warlock is losing keleseth, fungalmancer and Doomguard . It received only the new 2 mana destroy a friendly minion and add 2 lackeys in your hand card, the others don't look that promising to fill the tempo gap that the rotating cards leave.
Midrange Hunter loses Crackling Razormaw , which is a huge blow for this archetype. The new cards seem to focus more on mech/rattle and spell/Zuljin synergy than the aggro character of the class.
Odd Paladin , is rotated, as well as the wounded but still strong Odd Rogue.
From the cards that are printed until now, I can see that they are pushing for a more "value" meta, with control/midrange decks fighting for board control. The only archetypes that can fill the "aggro" role which is indeed needed in HS, from the cards that are printed until now, are , in my opinion(and I may be totally wrong), Aggro Shaman , Aggro token druid and mayyybe Zoo Warlock since it somehow always find its way to any meta.
I don't think this card is as good as a lot of people are hyping it up to be. 7 mana 6/6 isn't very strong on curve and it has no immediate effect without using shuffle mechanics - even then you still wont get the extra value until you spend the mana to play the card that he gives you, which will most likely be next turn at the earliest.
definitely not an auto include in anything except pogo rogue, which I honestly hope doesn't become a thing because who really wants to play against jade decks in standard.
Really cool hand-filling combo potential if you shuffle Tak himself and can manage to get two copies on board at once, but really I think he's too expensive for anything like that.
A little too expensive, even with the spell support that hunter will presumably be getting. Still, the value with Zuljin could be nuts. Absolute Devilsaur factory
I don't understand why the card is rated so highly right now. It just seems too slow and too inconsistent. Maybe useful with shuffle mechanics but that just makes it even slower. I don't see it working out at all.
Also, Mojomaster will wreck this deck if it ever becomes popular
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...I liked Tess Rogue BEFORE it was cool.
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Tess Rogue = tier 1, maybe the most supported preexisting deck in the new expansion
fuck yea
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This card won't see play unless there's a LOT more support for a heal druid. Heal paladin got tons of support in Rumble and it's still barely playable. For 8 mana and a board slot while dormant I don't see this card seeing play anytime soon.
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WAY too expensive. Maybe good enough to see experimentation in a big priest deck with the new resurrect legendary but right now there's just too many shitty 6 drops
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Never underestimate the staying power of Aggro
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Never underestimate the staying power of aggro
1
I don't think this card is as good as a lot of people are hyping it up to be. 7 mana 6/6 isn't very strong on curve and it has no immediate effect without using shuffle mechanics - even then you still wont get the extra value until you spend the mana to play the card that he gives you, which will most likely be next turn at the earliest.
definitely not an auto include in anything except pogo rogue, which I honestly hope doesn't become a thing because who really wants to play against jade decks in standard.
Really cool hand-filling combo potential if you shuffle Tak himself and can manage to get two copies on board at once, but really I think he's too expensive for anything like that.
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Definitely good, but not necessarily worth the deck slot in a lot of decks. I think some people overvalue it's potential.
10/10 - Seems like a fair, balanced legendary with a fun effect.
4
Yogg-Saron is the key and the gate
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Springpaws for everyone!
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A little too expensive, even with the spell support that hunter will presumably be getting. Still, the value with Zuljin could be nuts. Absolute Devilsaur factory
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Hand-buffs have never worked before and this is a niche hand-buff. Even with more dragon support in paladin I don't think this is gonna be a thing.
1
I don't understand why the card is rated so highly right now. It just seems too slow and too inconsistent. Maybe useful with shuffle mechanics but that just makes it even slower. I don't see it working out at all.
Also, Mojomaster will wreck this deck if it ever becomes popular
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Craaaaab people, Craaaab people...
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Turd Burglar