So once again i got bored very quickly this month in standard around the ranks 10 to 7. Last months i ended up at rank 4. This expansion i got bored way quicker then ever before. I like the game and i like the expansion, but the meta basicly consists of 4 decks...yes, not only 4 classes but 4 decks! Lackey Rogue, Bomb Warrior, Summoning Mage and Bomb Hunter. According to stats these decks represent 70% of all deck from rank 5 to 1 for the US, lead by rogue with almost 30%.
So...i started to play wild again, like i did before the expansion. I went from rank 10 to rank 3 with 86 games (most of them are between rank 3 to 5). Here is what i met:
25% Priests (just 1 deck...Ressurect Priest, yeah thats a little lame)
13% Shaman (Even, Murloc, Shudder)
12% Hunter (Deathrattle or Mech)
12% Warlock (Zoo, Reno, Mechathun)
10% Pala (Odd)
10% Druid (Savage Roar or Jade)
7% Mage (Quest or Jaina)
6% Rogue (Kingsbane, Thief)
5% Warrior (Odd or Pirate)
While the top 4 classes also make up an amount of about 60% at least its not just 4 decks but plenty of them.
I do undertstand that wild might not be attractive for everyone, especially not for the newer players, because they lack cards. However, if you are tired of playing the same decks in standard on almost all ranks it can be really refreshing to have some ranked games in wild without any pressure to climb ranks. Im pretty sure the ditribution of decks is even wider on lower ranks.
So once again i got bored very quickly this month in standard around the ranks 10 to 7. Last months i ended up at rank 4. This expansion i got bored way quicker then ever before. I like the game and i like the expansion, but the meta basicly consists of 4 decks...yes, not only 4 classes but 4 decks! Lackey Rogue, Bomb Warrior, Summoning Mage and Bomb Hunter. According to stats these decks represent 70% of all deck from rank 5 to 1 for the US, lead by rogue with almost 30%.
So...i started to play wild again, like i did before the expansion. I went from rank 10 to rank 3 with 86 games (most of them are between rank 3 to 5). Here is what i met:
25% Priests (just 1 deck...Ressurect Priest, yeah thats a little lame)
13% Shaman (Even, Murloc, Shudder)
12% Hunter (Deathrattle or Mech)
12% Warlock (Zoo, Reno, Mechathun)
10% Pala (Odd)
10% Druid (Savage Roar or Jade)
7% Mage (Quest or Jaina)
6% Rogue (Kingsbane, Thief)
5% Warrior (Odd or Pirate)
While the top 4 classes also make up an amount of about 60% at least its not just 4 decks but plenty of them.
I do undertstand that wild might not be attractive for everyone, especially not for the newer players, because they lack cards. However, if you are tired of playing the same decks in standard on almost all ranks it can be really refreshing to have some ranked games in wild without any pressure to climb ranks. Im pretty sure the ditribution of decks is even wider on lower ranks.
I think Wild is very enjoyable. There's just a few unfun decks that ruin it's reputation.
Standard will always have the smaller cardpool advantage, so certain combo's are viable in the meta. Wild doesn't give a fuck about that, it's why I love it. If Big Priest honestly stops you from enjoying Wild, you were never going to enjoy it EVER. If it wasn't Big Priest you would just go down the list 1 deck; WIld has degenerate decks people, doesn't mean it's not fun.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Big Priest is the only problem in Wild, nerf to oblivion all resurrect mechanic and all be great.
the only thing truly broken about it is the spellstone and Eternal Servitude. Nerfing both of those would make it easier to play against (eternal servitude to all minions that have died and spell stone to less minions ressed).
Wild so far has been incredibly fun. I dunno if it gets more stale past rank 10, but so far I'm encountering a ton of original and creative decks.
I'm rocking quest disco lock myself and having a very nice winrater so far
Ranks 25-20 are often netdecked, ranks 20-10 are the region for more fun decks, 10-1 are more competitive with more big priests popping up the further you get into those ranks
In double-digit ranks the variety of decks encountered vary greatly. Every now and then you run into a cutthroat or abusive deck but most of the time the games are just plain fun. Then as you reach single-digit ranks the game becomes far more abusive and broken. So I just view double-digit Wild as my new Casual and that's where I mostly play. Especially since I've played since Beta and have so many old cards that I just plain refuse to dust.
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Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Big Priest is the only problem in Wild, nerf to oblivion all resurrect mechanic and all be great.
Its the same for warriors in standard. For me its even worse, because the game goes 25 min but then you still miserably lose. I think warriors are the main reason i dont play standard already 1 month after the release.
Against the Big Priests you can at least run aggro if they pop up a lot or you get to annoyed. I just played against a priest who couldnt play shit and then played mass hysteria on turn 5 and gave up...lol. 1 Card played and gg.
Against warriors if i run aggro, they just have to much of early game removes and once dr.madboom is up there is just no point of playing.
Wild so far has been incredibly fun. I dunno if it gets more stale past rank 10, but so far I'm encountering a ton of original and creative decks.
I'm rocking quest disco lock myself and having a very nice winrater so far
Ranks 25-20 are often netdecked, ranks 20-10 are the region for more fun decks, 10-1 are more competitive with more big priests popping up the further you get into those ranks
That's pretty much Wild ladder summed up. After a pause I have started to play wild again and I literally went from rank 21 to 17 with a meme-like Dragon Pally with like a shitton of Dragons.
I haven't played much wild since the new expansion made big priest much stronger and twice as common. I am sticking to standard where the meta is slower and more diverse till the balance patch hits Barnes, bloodbloom, voidcaller and a bunch of standard cards.
Only a few decks are lame, because they are essentially broken (eg Big Priest and Darkest Hour Warlock).
And I remark, broken, not OP. The whole mode is already OP, and that is still fine.
Broken cards are the result of short-sighted card design, that never received a decent fix, with the excuse of Rotation. Something broken may still be within normal winrates ratios (also because the meta adjusts against it), but it is toxic for the general enjoyment of the mode.
Luckily, the playerbase shows signs of will for variety, so the majority don't fall for these broken stuff, and playing Wild is mostly fun. Yet broken decks are still far too frequent.
Fix the few broken stuff, and Wild is fully healthy again (possibly more than Standard), however OP.
So once again i got bored very quickly this month in standard around the ranks 10 to 7. Last months i ended up at rank 4. This expansion i got bored way quicker then ever before. I like the game and i like the expansion, but the meta basicly consists of 4 decks...yes, not only 4 classes but 4 decks! Lackey Rogue, Bomb Warrior, Summoning Mage and Bomb Hunter. According to stats these decks represent 70% of all deck from rank 5 to 1 for the US, lead by rogue with almost 30%.
So...i started to play wild again, like i did before the expansion. I went from rank 10 to rank 3 with 86 games (most of them are between rank 3 to 5). Here is what i met:
25% Priests (just 1 deck...Ressurect Priest, yeah thats a little lame)
13% Shaman (Even, Murloc, Shudder)
12% Hunter (Deathrattle or Mech)
12% Warlock (Zoo, Reno, Mechathun)
10% Pala (Odd)
10% Druid (Savage Roar or Jade)
7% Mage (Quest or Jaina)
6% Rogue (Kingsbane, Thief)
5% Warrior (Odd or Pirate)
While the top 4 classes also make up an amount of about 60% at least its not just 4 decks but plenty of them.
I do undertstand that wild might not be attractive for everyone, especially not for the newer players, because they lack cards. However, if you are tired of playing the same decks in standard on almost all ranks it can be really refreshing to have some ranked games in wild without any pressure to climb ranks. Im pretty sure the ditribution of decks is even wider on lower ranks.
I think Wild is very enjoyable. There's just a few unfun decks that ruin it's reputation.
Wild so far has been incredibly fun. I dunno if it gets more stale past rank 10, but so far I'm encountering a ton of original and creative decks.
I'm rocking quest disco lock myself and having a very nice winrater so far
Why u hav to be mad? is only card gaem.
Big Priest is the only problem in Wild, nerf to oblivion all resurrect mechanic and all be great.
Standard will always have the smaller cardpool advantage, so certain combo's are viable in the meta. Wild doesn't give a fuck about that, it's why I love it. If Big Priest honestly stops you from enjoying Wild, you were never going to enjoy it EVER. If it wasn't Big Priest you would just go down the list 1 deck; WIld has degenerate decks people, doesn't mean it's not fun.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
the only thing truly broken about it is the spellstone and Eternal Servitude. Nerfing both of those would make it easier to play against (eternal servitude to all minions that have died and spell stone to less minions ressed).
Make Raza great again and priest will not only have to play Big priest to win.
Ranks 25-20 are often netdecked, ranks 20-10 are the region for more fun decks, 10-1 are more competitive with more big priests popping up the further you get into those ranks
It doesn't to begin with. Control/mind blast priest and dragon priest are extremely competitive decks. This is a horrible excuse.
In double-digit ranks the variety of decks encountered vary greatly. Every now and then you run into a cutthroat or abusive deck but most of the time the games are just plain fun. Then as you reach single-digit ranks the game becomes far more abusive and broken. So I just view double-digit Wild as my new Casual and that's where I mostly play. Especially since I've played since Beta and have so many old cards that I just plain refuse to dust.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Its the same for warriors in standard. For me its even worse, because the game goes 25 min but then you still miserably lose. I think warriors are the main reason i dont play standard already 1 month after the release.
Against the Big Priests you can at least run aggro if they pop up a lot or you get to annoyed. I just played against a priest who couldnt play shit and then played mass hysteria on turn 5 and gave up...lol. 1 Card played and gg.
Against warriors if i run aggro, they just have to much of early game removes and once dr.madboom is up there is just no point of playing.
That's pretty much Wild ladder summed up. After a pause I have started to play wild again and I literally went from rank 21 to 17 with a meme-like Dragon Pally with like a shitton of Dragons.
I haven't played much wild since the new expansion made big priest much stronger and twice as common. I am sticking to standard where the meta is slower and more diverse till the balance patch hits Barnes, bloodbloom, voidcaller and a bunch of standard cards.
yeah between ranks 3 and 5 it shows diversity, go to legend / high legend and you will also only face 3 or 4 decks
Here is my standard match up statistic (rank 6 3 stars right now)
Only a few decks are lame, because they are essentially broken (eg Big Priest and Darkest Hour Warlock).
And I remark, broken, not OP. The whole mode is already OP, and that is still fine.
Broken cards are the result of short-sighted card design, that never received a decent fix, with the excuse of Rotation. Something broken may still be within normal winrates ratios (also because the meta adjusts against it), but it is toxic for the general enjoyment of the mode.
Luckily, the playerbase shows signs of will for variety, so the majority don't fall for these broken stuff, and playing Wild is mostly fun. Yet broken decks are still far too frequent.
Fix the few broken stuff, and Wild is fully healthy again (possibly more than Standard), however OP.