• 0

    posted a message on When will they nerf priest and warlock?

     

    Quote from Rapidosamurai >>

     

    Quote from ZergVolution >>

     

    Quote from Rapidosamurai >>

     

    Quote from SinFFX >>

    men priest ist okayish ( i main priest and warlock) but warlock is just nuts and loose nothing besides mistress of mixtures... they should have nerfed doomguard to rush ...

     
     After lackey and skull go to wild doomguard will be shitt if you nerf him haha it is better to place him in hall of fame without any nerf like molten giant.. Btw doomguard was unplayable before k&c...so i think its not problem about him...problem is about lackey and cube + dark pact combo...
     dude...people discover doomguards now ;D seems like a new card never seen before
     
     
     What do you mean xD
    Doomguard was always a staple in Zoolock, one of the oldest archetypes in the game that still sees play here and there. Unless they nerf Doomguard or make Zoolock unplayable (HoF Flame Imp for instance, but that's unlikely), Doomguard will not disappear with the 2019 rotation
     
    Posted in: General Discussion
  • 9

    posted a message on Ben Brode Answers Your Hearthstone Questions and More!

    "Forget College, just play Hearthstone !"

    Ben Brode 2018

    Posted in: News
  • 1

    posted a message on The Enrage Keyword is Being Removed From Hearthstone

    Angry Chicken was always in the 1st choice. Enrage in itself isn't enough like battlecry or deathrattle, it needs supplementary text.

    Posted in: News
  • 0

    posted a message on Fun idea : A Year of the Mammoth Deck for every class !

    Hello everyone !

    As the Year of the Mammoth comes close to an end, it is time to commemorate it by theorycrafting what I'd call a Year of the Mammoth deck for each class. The idea is simple : You have to imagine a deck using the flavor of each expansion of 2017 :  The Quest  (JtUG), the Death Knight (KotFT) and the Legendary Weapon (KnC). It doesn't have to be competitive or even decent, just trying to imagine a deck using all those 3 cards's potential.

    Here's how I'd imagine them :

    Druid : Quest Druid already use the Death Knight, the weapon could be used as a tech choice, with the idea of setting up some wacky OTK with 20 manas and free giant minions.

    Hunter : The Quest and the Weapon are antithetical, so it'd be really hard to make our idea work. Maybe a Quest Hunter using Hemet with cheap minions and big spells. Complete the quest, play Hemet, play your weapon and TMS, then play Carnassa. Really hard to make it real, but hey, it stimulates imagination

    Mage : The Weapon is hard to make it work with the other cards, as it promotes fast gameplan while the quest and the Dk are slow. But ! You can make an Elemental Quest Mage with Medivh and Aluneth. The idea : Play the weapon on 6, and Medivh on 8, meanwhile you draw 6 cards which would help you complete the quest or seek the DK. Doesn't seem very consistent tho.

    Paladin : A Control Oriented quest Paladin with the weapon as a tech choice could in theory be made. Would it work ? I don't think so, but we're here for the memes !

    Priest : You'd have to split you deck in half with cheap spells on one hand and deathrattle minions on the other, with the DK tossed in to close a game. Gilded Gargoyle and Twilight's call are mandatory.

    Rogue : Tricky one. I can see a control oriented Quest Rogue using the Dk, with Kingsbane and some buffs used to control the board, but it is hard to visualize. Any idea ?

    Shaman : Murloc Shaman can in theory use the Dk for a final push, and the Weapon tossed in for the lulz, since Runespear doesn't need anything to work (It doesn't work at all, but who cares here ;))

    Warlock : Idea : A modified Cubelock with the quest and Cataclysm. Your gameplan will be similar to Cubelock, except on turn 11 (Or later, use the Dk before !), you play the quest, then Cataclysm, then the Portal. Meme up to 11 !

    Warrior : Hardest one to make it work. The Quest is antithetical to the Dk (Hero power) and the weapon (Recruit does not advance the quest, and with a necessary number of Taunts for the quest it will reduce the possibility). Maybe use cheap taunts and Big minions ? First you complete the quest. Then use Hemet to clear the deck. Then use the Dk to clear the board. Then the Weapon to generate big threats(If you happen to draw them, DMH may help). Then  Sulfuras to close the game with the HP.Close to impossible, but if someone make it work even once, it would be worth it ;)

    Any suggestion would be cool. I can't test all of those ideas, but I'd like to hear your ideas !

    Posted in: General Deck Building
  • 0

    posted a message on "The less interactive a deck is, the more powerful it is." - Henomar's Law

    Marsaro's law :

    Any attempt to find a general explanation of the top tier decks mechanisms will fall flat on its face.

    Posted in: General Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    So, I have enough dust for a legendary prior to the Witchwood which I pre-ordered, so I want to craft one last card between those :

    -Spiritsinger Umbra The only card I miss for Cubelock along with Tal'daram, and the most useful one I think if more good deathrattle are printed in the future.

    -Elise the Trailblazer : She appears in many control lists, and she would be fine in my decks.

    -Zola the Gorgon : It seems she has the potential to copy strong minions.

    -Sonya Shadowdancer : If Quest Rogue becomes relevant again with the Echo mechanism, she would be insane in it right ?

    Val'anyr : Is it good enough for Aggro Paladin decks,  or can you completely skip it ?

    Kalimos, Primal Lord : Elemental Shaman seems fun to me even though it isn't super strong, but I also miss Grumble, so is it worth it ?

    Thanks in advance for your answers !

    Posted in: Card Discussion
  • 1

    posted a message on Legendary Tier List & Crafting Guide

    I think Shadowreaper Anduin should be demoted to Tier 2, Razakus is no longer a thing, and the most popular Priest decks (Inner Fire, Spiteful) don't run him. Still very good for Control and Big Priest, but not as necessary as before.

     

    Posted in: Card Discussion
  • 2

    posted a message on Dissapointed with Lunara

    Maiev had no link to Un'Goro. Why should the Druid Hero have a link with witchwood ? Not that I particularly like her (I would have preferred Hamuul), but she's fine.

    Posted in: General Discussion
  • 1

    posted a message on Will the card Charge be renamed ?

    The current text of Charge gives a minion charge and can't attack hero this turn. That's basically the Rush mechanic introduced in the Witchwood. Will it be changed ? And if so will the name of the card be changed ? 

    Posted in: Card Discussion
  • 1

    posted a message on Jist opened Rin..

    I love how those wild decks are 100% standard cards. Not even a Mal'ganis :X

    Posted in: General Deck Building
  • 4

    posted a message on Mathematical PROOF that Standard Ladder is Rigged

    People should remember that you're facing another player bound by the same MMR system. Which means that somehow the same algorithm you claim is rigged to make your deck not face its  good matchup is matching the opponent against a deck he is favoured against ? LoL

    Posted in: General Discussion
  • 0

    posted a message on Barnes Nerf Idea

     

    Quote from GrillaGamingYT >>

     

    Quote from Marsaro >>

     

    Quote from GrillaGamingYT >>

     

    Quote from moonsorrow999 >>

    Barnes is considered a good card. What happens when Barnes gets nerfed? Something not so good takes its place. Then we have a new good card. You want that nerfed too? Seriously, this is a card game. Some RNG is allowed, and it is okay to have good or bad cards, just like there are probably good or bad weapons in WoW (pre Legion). Seriously though stop crying because something is good, post when something is oppressive and dominating multiple archetypes/classes.

     this.  I don't consider Barnes a DOMINATE card that is the main factor for certain decks.  He is a card that is meta but not oppressive.  
    As for the opinions on Barnes in Wild, if I'm not mistaken, never has there been a nerf on a card in Wild (when it's located in Wild).  
     
    Quote from AbusingKel >>

    He's definitely a strong card that is easy to abuse via proper deck construction. I don't know that I agree he needs a nerf but it certainly is something that should be looked as a problem for "design space" in priest, especially. The resurrect ability is just out of control for priest and an on-curve Barnes is usually a death sentence. In wild it is so much worse....

     This I can agree with.  I feel as the only 2 nerfs I would approve are as followed:
    mana increase
    recruit a minion and make it 1-1
     
     
     
     ?
     
     Dreadsteed was nerfed while in wild, in response to your comment about cards nerfed in wild.
    Posted in: Card Discussion
  • 0

    posted a message on Barnes Nerf Idea

     

    Quote from GrillaGamingYT >>

     

    Quote from moonsorrow999 >>

    Barnes is considered a good card. What happens when Barnes gets nerfed? Something not so good takes its place. Then we have a new good card. You want that nerfed too? Seriously, this is a card game. Some RNG is allowed, and it is okay to have good or bad cards, just like there are probably good or bad weapons in WoW (pre Legion). Seriously though stop crying because something is good, post when something is oppressive and dominating multiple archetypes/classes.

     this.  I don't consider Barnes a DOMINATE card that is the main factor for certain decks.  He is a card that is meta but not oppressive.  
    As for the opinions on Barnes in Wild, if I'm not mistaken, never has there been a nerf on a card in Wild (when it's located in Wild).  
     
    Quote from AbusingKel >>

    He's definitely a strong card that is easy to abuse via proper deck construction. I don't know that I agree he needs a nerf but it certainly is something that should be looked as a problem for "design space" in priest, especially. The resurrect ability is just out of control for priest and an on-curve Barnes is usually a death sentence. In wild it is so much worse....

     This I can agree with.  I feel as the only 2 nerfs I would approve are as followed:
    mana increase
    recruit a minion and make it 1-1
     
     
    Posted in: Card Discussion
  • 7

    posted a message on Why Priest and Warlock being OP is a bad laddering experience.

    A meta slow enough for Mind Control to be run as a two of ? 

    That's a nice change from the aggro snoozefest we got last year.

    Posted in: General Discussion
  • 4

    posted a message on Coldlight Oracle Moving To Hall Of Fame

    Strong Neutral card draw is against class identity now ?

    Loot Hoarder, Novice Engineer, Acolyte of Pain, you are next :X

    Posted in: Card Discussion
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