Good job on the balancing blizz, Wild is completely destroyed.
- Magpai_
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Member for 2 years, 10 months, and 7 days
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krokon posted a message on Quest warrior is so stupidly OP it's not even funnyPosted in: General Discussion -
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Pagan posted a message on In 8 years, how come we haven't had a single card giving your hero a "thorn" mechanic?Posted in: General DiscussionTechnically we had that effect. There was a bug where your weapon didn't close and actually worked on your enemies turn.
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FortyDust posted a message on How to fix WildPosted in: General DiscussionWild was originally billed as a place where people could continue to play the cards and decks that no longer existed in Standard. While I'm in no position to judge the Wild meta, I have to agree that there is a problem from the "keeping old decks alive" perspective.
However, instead of changing a format a lot of people are enjoying at the moment, maybe it would be better to add a new format: Time Machine. In that format, you choose an expansion Year (Mammoth, Dragon, etc.) for your deck, you can include only the cards that were available during that Year, and you'd be matched with players of the same Year. (The period before Standard existed would include everything up to League of Explorers, and I'm sure someone would come up with a good name for it.)
This would be an extension of the Classic idea, but I don't think it would need to keep separate versions of all the cards. There would need to be a bit of a compromise where Time Machine players would have to accept that their cards would be subject to the same nerfs as Wild.
I realize that the queue times for such a format would be significantly longer, which brings up the question: What are queue times like in Classic now that the initial burst of interest has subsided? I wouldn't think Time Machine queues would be a whole lot longer than that.
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Anarchy1 posted a message on How to fix WildPosted in: General DiscussionThe claim that standard decks are more powerful then wild decks disqualified your oppinion. The best decks in the entire game are wild decks. Yeah you can win games in wild with a standard deck -why not? But the powerlevel of something like darkglare is way above standard. Unnerfs sure but not witch.
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I think that they should nerf the 3 cost Tamsin:
I think they should get a copy of the shadow spell but that it should cost the regular amount.
It probably won't fix the problem but it'd be a step in the right direction.
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I think that Warlock shouldn't get draw-counts from soul fragments and fel demons [the 3-3s] counting towards their weapon, I don't think fatigue should count in the warlock quest, and I think their weapon should cost at least one mana more.
Warlock is the only class I still can't beat this season and it bothers me.
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Warlock is broken; period.
Soul Fragments and Fel dudes shouldn't count as draws for their weapon.
Their weapon should be at least 5 mana.
Their draw is broken: I've seen them draw 1 fatigue and it count as 4 fatigue as they've drawn soul fragments and the like inbetween: This was with the Tamsin Hero card.
Their Scavenger and Bristleback cards are far too strong as their draw is far too easily made.
I shouldn't have to run Cult +1 to spells and Barrens Towers to counter one class; and they won't even work as their removal is too efficient.
I seriously don't get how warlock is balanced. Doing my nipples in at the moment.
I will auto-concede to Warlock until it is fixed and I suggest you all do the same.
Not Happy!
P.S.
As Zeddy's been saying for ages; their Quest SHOULD NOT COUNT FATIGUE DAMAGE.
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I think they should implement sets into a new game mode like they do in Arena:
Imagine a game where 5-7 sets were in play and they rotated every update;
There could be Un'Goro, WOTOGs, GvG, Naxrammas, Scholomance, Alterac included for example.
It would keep things fresh and stop the current ethos of Wild mode.
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I got Vanndar, Tamsin and Magister Dawngrasp from 81 packs.
Hope I do better on Tuesday!
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Hi All,
With the new expansion coming soon I thought I would share my tips on pack opening!
Obviously this whole list is superstition and in no way a certified guide, but nonetheless here are three easy steps to follow:
1. Use a Heroic Card back:
After noticing people opening heroes; back in the Outland days I remember people would open epic rogue portraits, I got to thinking that card backs and hero selection can change pack opening luck! Therefore, I strongly advise you to use a Heroic card back: one from Dalaran Heist or Uldum or One night in Karazhan while opening packs.
2. Click in the centre of the pack, never use the space bar and drop your pack into the very centre of the hollow:
When selecting each pack to open; remember to click in as close to the centre of each pack as possible: This concentrates your luck directly into the heart of the cards! Similarly, never use the space bar to open a pack; always click each pack with purpose and drag it to the exact centre of the hollow to open it. The time taken and precision made will also ensure lucky openings!
3. Never hover before clicking; feel for the order, use the force:
When the pack burst and 5 cards are shown; you must use all your force powers to select each card in the correct sequence: Sometimes it will be top first, sometimes bottom-left, sometimes top-right etc.. What is important is that you allow your gut to guide the order of the opening of the cards. It is said that opening in the correct order will net you a legendary every 10 packs on average!
On a serious note: Good luck in your openings the day of the release, please buy responsibly, and use the force in a safe and correct manner.
Magpai x
When dropping each pack, always make sure to
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I tried it out and made a few changes:
Darkbishop Benedictus - Seek Guidance
Amulet of Undying x 2 - Renew x 2
I play at Silver but had a large round of Control match-ups and so decided to play quest which I find fun anyway.
Amulet I changed for the un-nerfed Renew because I don't like cards that can't be played without stipulation; I also found that when traded, Amulet won't work unless 2 deathrattles have died etc.
...Then I made 1 more change:
Devouring Plague - N'Zoth, God of the Deep
Again I haven't been against much aggro but Plague is too much of a chance card for me that rarely gets full value. N'Zoth; buffed, gets beast elemental and demon; and in terms of Seek Guidance; the 3 drops are covered by the corrupted Fleethoof Pearltusks and so on and so forth. Can also have an up or down-side depending on minions summoned by Auspicious Spirits.
Your deck is great: I love it and hope to be proven wrong in the adjustments I've made while climbing the ladder. I've tried to be constructively critical in my feedback; and consider the deck I am using yours first and foremost. If you like, try my changes. Thanks again for the construction X
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I picked Alliance but won't win:
Horde is suited to aggro decks and aggro decks win games more quickly;
so if everyone uses their Alliance/Horde legendary and both have a 50/50 win/loss,
Horde will still win as more games played.
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Hi Y'all,
A quick method for farming Tasks using Cookie, the Cook: If you're needing to farm an ability that is non-lethal; taunt for example, you can use Cookie's Fish third ability to add a "minion" to the opposing board. The game will not finish if there is only a fish and so you can spam mundane abilities until you have completed respective tasks.
Hope you find this helpful.
Magpai x
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Thanks for the input guys; its interesting to see everyone's thoughts on this: from the scanning of the deck being the stipulation for card/deck effects; to the variance in these decks' playstyles, to thoughts on useful spells in each deck-type.
I like Quest Priest but it sucks; I'm guessing until the next expansion when its key cards get nerfed.
Have to say I don't like having to play Watchposts, Cult Neophytes, Rustrot Vipers, Ogremancers to win games these days: Its like opposing/countering playstyles instead of reacting to them and it makes the game either one-sided or frustrating.
Alas though; we have what we're given and I guess the devs do well with the design limitations they have. I could go on all day about the "RNG" of the game, but let's save that to later.
Peace and Namasté and all that xx.