Breezed through the first 7 bosses with Darius, only to end up against him as my 8th boss (which shouldn't be possible btw), only to get destroyed. Dunno what they were thinking with this Shallow Grave card, just because the AI makes poor play doesn't mean they should get uncounterable shit like this.
Well. It's depends on how many players are in legend
Source? Proof? How do you know that?
cause some one says it doesn’t depend on how many players are legend.
Why do you need a source to tell you that the rank of the lowest player depends on the amount of player? Surely if there are 10,000 players, the rank of the lowest player is... 10,000?
Did Tess and Shaw on my first first try, but when I redid them (to get the quest), got defeated at the 6th boss. My sample isn't large enough obviously, but it does seem to have high variance.
Honorable mention to Curious Glimmerroot, an skill-testing card that's super good and can give you additional information on what your opponent is playing, while maybe enabling you to pull off crazy synergies. And it's just super fun, it feels great with Chameleos.
I've been Legend in the past, and don't personally mind 100% RNG fuckfiesta when it's in Brawl. To each their own, and assuming one's level based on their preferences won't get us anywhere, because you can't do that.
I understand it might not be fun for a lot of people, and frankly, this is an uninspired brawl that has nothing to do with the upcoming expansion. I don't know why they stopped doing like they did in TGT, namely, enabling players to play select decks with brand new cards before the expansion was even out. It built hype and was truly new. However, how do you know the majority of players do not like this type of Brawl? Hearthpwn or Reddit are a minority, by a huge margin. The most vocal, sure. But certainly not the most important for Hearthstone devs, who can manage to see the bigger picture through all their analytics and stuff.
This card is super interesting in term of deck building. Right now it's amazing in Druid and Warlock, who knows what he's gonna be used in during the next expansions because of some super fitting cards. I'd say it's a safe craft, even if at the moment he's not used in most decks.
If you give rewards for each run, while not making players pay an entrance fee like arena, this is seriously hurting Hearthstone business's model. You could farm the mode without any risk, it being much more worth it than the 10 golds for 3 wins in ranked/casual.
If you give rewards for special milestones, then people won't play for fun, they'll play for the rewards and be done with it. Just like what happens with Tavern Brawl.
If you find the Dungeon Run fun, then you should just be playing it for this reason, fun. Noxious recently released a video talking about this and being much more thorough and compelling than I am: https://www.youtube.com/watch?v=WZKpLiSps1Q&t=83s
All the games constantly giving rewards for anything is actually toxic on the long run. Players are not playing for the sake of playing = fun, they're playing to get that carrot in the end, and repeat the process. They become more comfortable playing a merely decent mode with rewards in the end than playing a thrilling one just for the sake of it. I'm not just talking about Hearthstone, all games filled with "incentives" have this issue.
Players now think their time must be compensated, as if playing a video game was apparented to working in any way, shape or form. If one does not thoroughly enjoy playing a game or video games in general, then they should quit doing it and find other way of entertainment among the hundreds of them out there. You wouldn't ask to be paid for going to the movies, attending a party or playing some bowling for a night. Actually, you would be fine paying for it. Because it entertains you, it is worth both your time AND money. If you don't believe playing Dungeon Run is worth ONLY your time, since it's 100% free and F2P Friendly, then you shouldn't bother with it anyway.
0
Inspire Odd Mage, with the likes ot Fencing Master, Saraad or kvaldir raider. Great fun paired with automaton and other odd-cost interesting cards.
0
1
Breezed through the first 7 bosses with Darius, only to end up against him as my 8th boss (which shouldn't be possible btw), only to get destroyed. Dunno what they were thinking with this Shallow Grave card, just because the AI makes poor play doesn't mean they should get uncounterable shit like this.
1
0
Did Tess and Shaw on my first first try, but when I redid them (to get the quest), got defeated at the 6th boss. My sample isn't large enough obviously, but it does seem to have high variance.
2
Honorable mention to Curious Glimmerroot, an skill-testing card that's super good and can give you additional information on what your opponent is playing, while maybe enabling you to pull off crazy synergies. And it's just super fun, it feels great with Chameleos.
25
"I'm not creative and I blame the expansion for it"
0
Agreed about Barnes and the Coin, all the rest though.. not really.
12
I've been Legend in the past, and don't personally mind 100% RNG fuckfiesta when it's in Brawl. To each their own, and assuming one's level based on their preferences won't get us anywhere, because you can't do that.
I understand it might not be fun for a lot of people, and frankly, this is an uninspired brawl that has nothing to do with the upcoming expansion. I don't know why they stopped doing like they did in TGT, namely, enabling players to play select decks with brand new cards before the expansion was even out. It built hype and was truly new. However, how do you know the majority of players do not like this type of Brawl? Hearthpwn or Reddit are a minority, by a huge margin. The most vocal, sure. But certainly not the most important for Hearthstone devs, who can manage to see the bigger picture through all their analytics and stuff.
0
There's like 10 cards revealed on a initial reveal period streams, not worth doing a bingo
0
Not everyone has got all the legendaries and epics they wanted. Just because a card is meta doesn't mean everyone could afford to get it.
0
This card is super interesting in term of deck building. Right now it's amazing in Druid and Warlock, who knows what he's gonna be used in during the next expansions because of some super fitting cards. I'd say it's a safe craft, even if at the moment he's not used in most decks.
6
Rhok'delar at 31 is accurate to you?
2
If you give rewards for each run, while not making players pay an entrance fee like arena, this is seriously hurting Hearthstone business's model. You could farm the mode without any risk, it being much more worth it than the 10 golds for 3 wins in ranked/casual.
If you give rewards for special milestones, then people won't play for fun, they'll play for the rewards and be done with it. Just like what happens with Tavern Brawl.
If you find the Dungeon Run fun, then you should just be playing it for this reason, fun. Noxious recently released a video talking about this and being much more thorough and compelling than I am: https://www.youtube.com/watch?v=WZKpLiSps1Q&t=83s
All the games constantly giving rewards for anything is actually toxic on the long run. Players are not playing for the sake of playing = fun, they're playing to get that carrot in the end, and repeat the process. They become more comfortable playing a merely decent mode with rewards in the end than playing a thrilling one just for the sake of it. I'm not just talking about Hearthstone, all games filled with "incentives" have this issue.
Players now think their time must be compensated, as if playing a video game was apparented to working in any way, shape or form. If one does not thoroughly enjoy playing a game or video games in general, then they should quit doing it and find other way of entertainment among the hundreds of them out there. You wouldn't ask to be paid for going to the movies, attending a party or playing some bowling for a night. Actually, you would be fine paying for it. Because it entertains you, it is worth both your time AND money. If you don't believe playing Dungeon Run is worth ONLY your time, since it's 100% free and F2P Friendly, then you shouldn't bother with it anyway.
0
It's out at the same time as US, and there is no server problem whatsoever? What's this, this is beautiful. I shed a tear.