• 4

    posted a message on New Neutral Legendary Card Revealed - Li Na Shop Manager

    This is giving me King Phaoris vibes. I tried to make a deck with him work back in the day and had fun. I'll try and make a deck with both of these card now

    Posted in: News
  • 4

    posted a message on New Warrior Cards Revealed - Fall of Ulduar Warrior Cards

    The mob in the Sanitize card is MOTHER, a watcher in Uldir, not Ulduar. I know Hearthstone lore often deviates from WoW lore. But this made me slightly uncomfortable for a second.

    Posted in: News
  • 1

    posted a message on The Hearthstone Botting Problem - Team 5 Update

    Might be a ridiculous question, but what's the point of botting in this game?

    In WoW I get it, they can make real money with gold farming. But here???????????

     

    Posted in: News
  • 2

    posted a message on [Titans] Armor Warrior

    Really interested in a deck like this (Opened a signature Odyn, so I'm even more excited).

     

    The only weakness I see, is that the deck depends too much on Odyn, Prime Designate. So if it's at the bottom of your deck it's GG. What about adding Taelan Fordring or even Lorekeeper Polkelt?

    I would remove both [card]Steam Guardian[/card] to add Taelan and Polkelt. There isn't any fire spell for the synergy.

    Also think [card]Bulwark of Azzinoth[/card] is a little awkward for the deck, and think that something like Blacksmithing Hammer might fit the deck better. 

    Posted in: [Titans] Armor Warrior
  • 0

    posted a message on Fireside Gatherings Today - Enjoy Your Early Pack Openings!

    Bought both bundles:

    7 normal legendaries

    2 Golfen legendaries

    2 signature legendaries

    Missing the extra legendaries from the bundles (2 normal, 1 golden, 1 signature)

     

    Sadly I haven't gotten 3 that I really want so far. Helya, Sargeras and Amanthul.

    Posted in: News
  • 5

    posted a message on Why you should boicot Twist

    No. Twist is a nice alternative that we wild players have been asking for for a while

    If anything, the cash-grab mode is standard. The mini-set barely came out and the next expansion is already being pushed down our throats. 

    Posted in: Twist Format
  • 1

    posted a message on Flurgl + Toxfin Combo
    Quote from olestuga >>

    Oh I should be running Dirty Rats in all my decks just to try to disrupt the combo; that's easy!

    HOWEVER, I wonder then... why they nerfed Sire Denathrius when you could disrupt it?

    It's not "just" for that deck. Dirty Rat is good against many decks. Now you can even hide it behind an ETC

    You are complaining about a 5 card "combo" that can be achieved at 9 Mana. Most combo decks in wild win the game with less cards before that. 

    This is more like a salty post on your behalf 

    Posted in: General Discussion
  • 4

    posted a message on Flurgl + Toxfin Combo
    Quote from olestuga >>

    My last opponent played Firemancer FlurglToxfinGrumble, Worldshaker, Zola the Gorgon, then basically repeated bouncing the combo over and over...

    I personally think this combo is brain dead broken and needs to be addressed mainly because it alone can literally shit on any minion based deck with little effort thanks to Ice FishingGorloc Ravager and Clownfish.

    But I'd also like to know what others think. (other than "Just kill them before they can pull it off!")

    It's a combo that requires 2-3 cards that is vulnerable to disruption (i.e. Dirty Rat)

     

    It's fine as it is

    Posted in: General Discussion
  • 1

    posted a message on The Death Knight Experience

    I was playing a Cage Head deck, and wanted to try out a rainbow Climactic Necrotic Explosion deck. But after facing mostly DKs, it gets boring fast.

    Posted in: General Discussion
  • 2

    posted a message on The problem right now with hearthstone
    Quote from DjGrapejuice900 >>

    I just think they need to work on their discover mechanic rules, because I can’t mentally handle the idea that blood DK discovers 5+ class legendary cards from a tiny pool every damn game. Sorry to anyone that thinks it’s okay, but you shouldn’t have 3 patchworks, 2 of that new legendary spell, 2 scourges, etc cause as everyone has forgotten LEGENDARY card are meant to be played once, or rarely twice.  I know there are a few examples of repeatable spells and such. But in general you get one copy  and it should be a game changer… 

     I've always thought that discover cards shouldn't be able to discover legendaries (unelss they specifically say so). Not because of their pwoerlevel, rather it cheapens the "rarity" of legendaries. 

    Posted in: General Discussion
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