As far as I understand, if you disenchant them, you will still have them because they are core. However, once core rotates, you won't have them anymore
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class ,
I had to Google this. DKs are actually second to last. The class with least buttons being Demon Hunter.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
.... They could just do it with specs. It doesn't necessarily have to be restricted to mimic the rune resource system
If you don't believe me search for a particular archetype on HS replay and see how many unique decks there are with similar win rates. You'll find there's loads. But they basically play the same, have the same win conditions and the same core cards but swap out one non-essential OK card for another non-essential OK card, so their win rates are similar too.
Ok, so we're talking about decks being different purely on a cosmetic level, right? So you're proving my point. Against each archetype, when you loose, you always get obliterated by the same cards, never by the unexpected inclusion. So it basically feels like you're constantly loosing to the same deck. I mean, I get it, many of those have even multiple win conditions. Take Skeleton mage, for example: you may die to the hands of Denathrius, to those of Keltuzad, to Mordresh's or to magister's hero power. But we're talking about the core cards of the archetype. That particular archetype is meant to be able to nuke you from multiple angles, all made possible by the ability to include 9 more cards into your deck. There's no chance you get (intentionally) lethaled by some odd pyroblast inclusion, right?
I mean, don't get me wrong, this applies even way more to non-renathal decks. Beast hunter, imp warlock, miracle rogue, aggro druid, murloc shaman, naga priest... And don't get me started on the few remnants of the sunken city meta (mech mage, mech paladin) or even pirate warrior... All rigourosly locked and sealed, set on autopilot.
I'm sorry, but this little rant you have going against Rental makes no sense.
You won't see people Pyro lasting your face because it's not optimal.
It doesn't matter if you have a 10/20/30/40...100 card deck. If players have 9 extra slots of cards then they will add the top 9 optimal cards. The math has been mostly done, Pyroblast ist not in that top 9.
The problem is the community, I saw this in world of warcraft too. People rather optimize the numbers and play excel spreadsheet simulator instead of actually caring about the game.
I play him in some decks because I'm vehemently against aggro. So that extra health and the ability to cram in more control cards is worth it.
I need to pick my deck as a returning player, but I don't have any idea what the current meta is like. (has an expac just came out, so in this case it will be all over place?)
are there any signs of what it's going to be like, as this would help inform the choice I make.
I might just take demon Hunter or Hunter though as they seem quite safe. I was thinking about druid, but if control is not faring well right now then this would be a bad choice.
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Idk, all my games are against paladin. Same deck, copy paste.
I'm playing an overheal priest with Sister Svalna + Love Everlasting for infinite value
2
As far as I understand, if you disenchant them, you will still have them because they are core. However, once core rotates, you won't have them anymore
1
When I was living in Latin America, the WoW subscription was like 5% of my salary. Now in Europe (same job) it's like 0.3%
Poorer countries are always shafted by things like this.
1
The packs that need to be cheaper are the wild packs and bundles...
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Ngl, that song made me cringe so hard
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I had to Google this. DKs are actually second to last. The class with least buttons being Demon Hunter.
The class with the most is shaman
Source: https://us.forums.blizzard.com/en/wow/t/amount-of-abilities-by-classspec/659584
Post from 2020, might be different in Dragonflight, sh.
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.... They could just do it with specs. It doesn't necessarily have to be restricted to mimic the rune resource system
0
I'm sorry, but this little rant you have going against Rental makes no sense.
You won't see people Pyro lasting your face because it's not optimal.
It doesn't matter if you have a 10/20/30/40...100 card deck. If players have 9 extra slots of cards then they will add the top 9 optimal cards. The math has been mostly done, Pyroblast ist not in that top 9.
The problem is the community, I saw this in world of warcraft too. People rather optimize the numbers and play excel spreadsheet simulator instead of actually caring about the game.
I play him in some decks because I'm vehemently against aggro. So that extra health and the ability to cram in more control cards is worth it.
0
I was playing against a priest when I noticed the text written on their minion
<pre class="codeStyle"><br /><br /><img src="https://i.postimg.cc/DZp0d5KS/bug.png" alt="bug" width="735" height="800" /></pre>1
I'm not trying to climb, but the last decks I've played are
Standard: Ramp Druid
Wild: Big Priest
1
I'm not joking. Imp warlock is a top tier deck, even after the nerf
0
Take the warlock starting deck
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Isn't it a weekly quest? If so, it's fine
-1
I'm enjoying a druid ramp deck at the moment with Denathrius and Topior. Although I love Guff, I can see it get nerfed to
Set maximum mana to 12 or 15, and remove the initial mana crystal gain from the battle cry.
0
It's really nice in wild. Re-cast Ice Block and Potion of Illusion your Parrots and Reno.