I don’t think this rune system will stay forever. At the start they have to print lots of cards for the new class to catch up with the other ones, also considering the huge mistake of coming up with a new class in the last expansion of the year. But when DK will be at par with the other classes it’s going to be too complicated to print cards to accommodate each rune type at every single expansion. So I predict a huge patch in the future where the whole class will be reworked and become just normal
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
.... They could just do it with specs. It doesn't necessarily have to be restricted to mimic the rune resource system
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
Personally I am just happy to get something new and interesting, and something that makes deck building more complex and thoughtful. And I agree that it would be great if they expanded this idea over the other classes (if it works out). My guess is that they will likely want to see how DK fares with it first, for this season, and then for the new year they could consider branching the idea to the other classes. Releasing DK in the final season of the year is actually something of a master stroke.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class , dots , heals , shields , minions , ranged , melee DK is basicly multiple classes combined. Unholy can use nearly the same ability's as Blood besides a few , Talents don't have much to doo with this. That said Hearthstone DK isn't based on talents but Runes , for a long time DK could use any rune they wanted no matter what spec.
I get that they can implement this to every class than again they don't have to if they want too. Hearthstone has been stuck since day 1 in class identity. Paladin for example has to be the dude class summoning tons of small minions , yet we never had had a really well made control paladin , wich could have easily been done with Prot and Holy spells and abilities.(with the exception of exodia DK pala combo deck)
Warrior used to have great control decks , midrange decks , aggro decks , combo decks than they decided to make it the damage your own minions class , same with warlock and druid they have had many archtypes. This could easily been done for every class , but there stuck in class identity.
That said , if its true what people are saying that this rune system makes it easier to balance a class in hearsthone than i'm all for it giving every class specs. In the end I think that every class should have both aggro and control options throughout history atleast or in the very least classes that have by origins Dps/Tank/Healing. Honestly though Hunter is a DPS class but in this card game they could easily get a great control archtype. Mage is DPS in wow aswell and they have had control lists with the DK , Aggro , Midrange , Combo stuff and so on.
For me personally Warrior in the early years , Warlock and Druid are some of the best classes the game has seen cause they have all had a wide variaty of archtypes wich again should be the case for every class if you ask me.
Don't want to divert the subject, but it's pretty related... what I'm interested to know is the opinion about the aditional resources system (corpses, in DK case), and how they could add different stuff for other/every class. Could open a lot of new strategies, while it's true it would make the game more "complex" (in my opinion, in a positive way, but others may not agree with this).
For example, Druids could have some kind of "for each Nature Spell/mana spent in Nature Spells, gain X resource" that you could use just like corpses work for DK. Shaman could have something around summoning totems, Rogue could be for each time you attack with your hero you gain X resource (as if you stole money or something whenever you attack your oponent), Warrior could simply "pay armor", etc. I think it would be pretty funny, even if I know it wouldn't be that easy to balance, but still, taking some risks in order to make the game feel fresh would be cool imo. Some resources could be harder to earn than others: gaining corpses is prolly easier to achieve than something like casting nature spells, or summoning totems, but game should be balanced around that (yeh, maybe that's asking for too much :'D).
On topic, I like the idea of the rune system (would enjoy it as a central mechanic for every class), but I also agree it may be hard to keep a decent pool of cards for the DK class considering its limitations; we'll see how they manage, or not, to work around that.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class ,
I had to Google this. DKs are actually second to last. The class with least buttons being Demon Hunter.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class ,
I had to Google this. DKs are actually second to last. The class with least buttons being Demon Hunter.
Post from 2020, might be different in Dragonflight, sh.
I have every class in the game (both alliance and horde) at max level (when the game was still hard and this took over 100 hours) and geared (horde), my DK has around 50 buttons to click and I don't include all sorts weird macro's. It used to be more thats true. Also some classes have simple rotations with only a few buttons , DK has dots , interupts , heals , multiple shield , multiple pets and army , aoe abilities and so on.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
Well, it does have one problem in that matter. DHs only have 2 classes, and druids have 4. I don't think we can make a 4 ressource class and a 2 ressource one that well.
I'd MUCH rather they come up with new deck restriction types for the other classes instead of just giving them runes (which seem pretty DK-specific the way they've done it).
but no, I think they're keeping the rune system. The card pool is enormous, it's really not that difficult to balance them.
I'd MUCH rather they come up with new deck restriction types for the other classes instead of just giving them runes (which seem pretty DK-specific the way they've done it).
but no, I think they're keeping the rune system. The card pool is enormous, it's really not that difficult to balance them.
Runes = DK it has nothing to do with other classes , people keep saying this haha. Classes have Talent builds , DK's have Talent Builds and Runes , Runes are DK specific buffs. Ruins are just a tied to DK as the Doomhammer is to Shaman , Tirion Fordring to Paladin and Gul'Dan to Warlock , Ice Block to Mages. Other classes have nothing to do with runes what so ever , this whole game is based on world of warcraft this is what DK's are in that game.
I don’t think this rune system will stay forever. At the start they have to print lots of cards for the new class to catch up with the other ones, also considering the huge mistake of coming up with a new class in the last expansion of the year. But when DK will be at par with the other classes it’s going to be too complicated to print cards to accommodate each rune type at every single expansion. So I predict a huge patch in the future where the whole class will be reworked and become just normal
Only DK expansion cards might rotate early, the Core Set cards and Path of Arthas cards might not rotate early.. They most likely wanted to experiment DK cards early so they will decide which cards will stay in DK Core Set and whether Path of Arthas card set was a good idea to keep for the next rotation. It is similar to what they did with DH cards and DH Core Set.
It seems to me that the rune system will make DK much better in arean if it limits their future card choices. The big drawback in arena is consistency. Limiting your pool of class cards can only make the deck better (once you know the direction it's going to go)
DKs don't actually have distinct runes anymore in World of WarCraft. But anyway, I dunno why you're telling me that, I don't think they should apply a rune-like system to every class. I think it's cool as a DK exclusive thing. But I'd like to see some sort of exclusivity to cards in other classes, new deck-based mechanics.
Like a legendary like... I dunno, some sort of fire mage, saying "this card may only be included if all of the spells in your deck are fire spells". Rather than it being a janky battlecry like Reno. I think a card like that could be a lot more powerful too.
DKs don't actually have distinct runes anymore in World of WarCraft. But anyway, I dunno why you're telling me that, I don't think they should apply a rune-like system to every class. I think it's cool as a DK exclusive thing. But I'd like to see some sort of exclusivity to cards in other classes, new deck-based mechanics.
Like a legendary like... I dunno, some sort of fire mage, saying "this card may only be included if all of the spells in your deck are fire spells". Rather than it being a janky battlecry like Reno. I think a card like that could be a lot more powerful too.
Because currently there are allot of people who clearly don't know anything about world of warcraft who keep on shouting that they should add a rune system to every class , so I tought you where one of them. People don't know what there talking about.
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class , dots , heals , shields , minions , ranged , melee DK is basicly multiple classes combined. Unholy can use nearly the same ability's as Blood besides a few , Talents don't have much to doo with this. That said Hearthstone DK isn't based on talents but Runes , for a long time DK could use any rune they wanted no matter what spec.
I also played WOW many years. My point is easy. If Blizzard wanted to follow WOW they had to add the same system to all classes, all or none. And your point that DK has more buttons to click is pointless. In this way, it is only a lazy/bad design. Because why DK? Just why is it new? They created a class that has nothing to do with the game. They created a strange hero power with a unique mechanic, they created "deck following talents". I mean, innovation, for me is always well accepted, but you cannot create a class that out stand the others otherwise we will have a game based on only one class. And easy bet. HS will have a new meta, boring as hell because it will be only one class played. Anyway, I don't care.
In any case, the reason why Blizzard choose DK only is pretty easy. Money and time (I don't see any other practical reasons). But, Jesus. I can only laugh. They are selling cards so expensive, and they are so lazy to not even make the game aligned with what they are realizing?
They have never reworked any of the classes and they will not rework Death Knight either. This system is not that difficult to mantain, DK might just become a class with builds having a few more neutrals than average and that's all.
I don’t think this rune system will stay forever. At the start they have to print lots of cards for the new class to catch up with the other ones, also considering the huge mistake of coming up with a new class in the last expansion of the year. But when DK will be at par with the other classes it’s going to be too complicated to print cards to accommodate each rune type at every single expansion. So I predict a huge patch in the future where the whole class will be reworked and become just normal
id play the game more if they did the "rune" system for all classes; its basically talent tiers from WoW. I'm enjoying the deck building :)
It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha
.... They could just do it with specs. It doesn't necessarily have to be restricted to mimic the rune resource system
It is not a Wow point my friend. Every class in Wow has 3 talents types. So, every class should have 3 different types of cards, if we want to be aligned with Wow. In this way, it is only bad designed. And we can also argue that others classes are much more diversified than Dk. Dk is only dps and tank. Other classes are dps, tank and heler like pala or druid. So, why Dk has cards according to Wow talents and the others classes no?
Personally I am just happy to get something new and interesting, and something that makes deck building more complex and thoughtful.
And I agree that it would be great if they expanded this idea over the other classes (if it works out).
My guess is that they will likely want to see how DK fares with it first, for this season, and then for the new year they could consider branching the idea to the other classes.
Releasing DK in the final season of the year is actually something of a master stroke.
I have been playing DK since the beta in 2008 , DK might have a DPS and Tank spec but they have more buttons to click than any class , dots , heals , shields , minions , ranged , melee DK is basicly multiple classes combined. Unholy can use nearly the same ability's as Blood besides a few , Talents don't have much to doo with this. That said Hearthstone DK isn't based on talents but Runes , for a long time DK could use any rune they wanted no matter what spec.
I get that they can implement this to every class than again they don't have to if they want too. Hearthstone has been stuck since day 1 in class identity. Paladin for example has to be the dude class summoning tons of small minions , yet we never had had a really well made control paladin , wich could have easily been done with Prot and Holy spells and abilities.(with the exception of exodia DK pala combo deck)
Warrior used to have great control decks , midrange decks , aggro decks , combo decks than they decided to make it the damage your own minions class , same with warlock and druid they have had many archtypes. This could easily been done for every class , but there stuck in class identity.
That said , if its true what people are saying that this rune system makes it easier to balance a class in hearsthone than i'm all for it giving every class specs. In the end I think that every class should have both aggro and control options throughout history atleast or in the very least classes that have by origins Dps/Tank/Healing. Honestly though Hunter is a DPS class but in this card game they could easily get a great control archtype. Mage is DPS in wow aswell and they have had control lists with the DK , Aggro , Midrange , Combo stuff and so on.
For me personally Warrior in the early years , Warlock and Druid are some of the best classes the game has seen cause they have all had a wide variaty of archtypes wich again should be the case for every class if you ask me.
it adds more deck restriction while allowing for power level to get higher, I think its probably the way to go
Don't want to divert the subject, but it's pretty related... what I'm interested to know is the opinion about the aditional resources system (corpses, in DK case), and how they could add different stuff for other/every class. Could open a lot of new strategies, while it's true it would make the game more "complex" (in my opinion, in a positive way, but others may not agree with this).
For example, Druids could have some kind of "for each Nature Spell/mana spent in Nature Spells, gain X resource" that you could use just like corpses work for DK. Shaman could have something around summoning totems, Rogue could be for each time you attack with your hero you gain X resource (as if you stole money or something whenever you attack your oponent), Warrior could simply "pay armor", etc. I think it would be pretty funny, even if I know it wouldn't be that easy to balance, but still, taking some risks in order to make the game feel fresh would be cool imo. Some resources could be harder to earn than others: gaining corpses is prolly easier to achieve than something like casting nature spells, or summoning totems, but game should be balanced around that (yeh, maybe that's asking for too much :'D).
On topic, I like the idea of the rune system (would enjoy it as a central mechanic for every class), but I also agree it may be hard to keep a decent pool of cards for the DK class considering its limitations; we'll see how they manage, or not, to work around that.
Have a nice day! :)
I had to Google this. DKs are actually second to last. The class with least buttons being Demon Hunter.
The class with the most is shaman
Source: https://us.forums.blizzard.com/en/wow/t/amount-of-abilities-by-classspec/659584
Post from 2020, might be different in Dragonflight, sh.
I have every class in the game (both alliance and horde) at max level (when the game was still hard and this took over 100 hours) and geared (horde), my DK has around 50 buttons to click and I don't include all sorts weird macro's. It used to be more thats true. Also some classes have simple rotations with only a few buttons , DK has dots , interupts , heals , multiple shield , multiple pets and army , aoe abilities and so on.
Also same year: https://us.forums.blizzard.com/en/wow/t/so-many-buttons/684018/13
https://us.forums.blizzard.com/en/wow/t/boring-2-button-frost-dk-vs-overcomplicated-1000-buttons-unholy-dk/376873
What classes have the most button heavy rotations these days? :
Afflic lock
Shadow Priest
Unholy DK
I mean I could keep going on and on but I think I made my point ;)
Well, it does have one problem in that matter. DHs only have 2 classes, and druids have 4. I don't think we can make a 4 ressource class and a 2 ressource one that well.
Click to see my Hearthstone projects:
I'd MUCH rather they come up with new deck restriction types for the other classes instead of just giving them runes (which seem pretty DK-specific the way they've done it).
but no, I think they're keeping the rune system. The card pool is enormous, it's really not that difficult to balance them.
Runes = DK it has nothing to do with other classes , people keep saying this haha. Classes have Talent builds , DK's have Talent Builds and Runes , Runes are DK specific buffs. Ruins are just a tied to DK as the Doomhammer is to Shaman , Tirion Fordring to Paladin and Gul'Dan to Warlock , Ice Block to Mages. Other classes have nothing to do with runes what so ever , this whole game is based on world of warcraft this is what DK's are in that game.
Only DK expansion cards might rotate early, the Core Set cards and Path of Arthas cards might not rotate early.. They most likely wanted to experiment DK cards early so they will decide which cards will stay in DK Core Set and whether Path of Arthas card set was a good idea to keep for the next rotation. It is similar to what they did with DH cards and DH Core Set.
It seems to me that the rune system will make DK much better in arean if it limits their future card choices. The big drawback in arena is consistency. Limiting your pool of class cards can only make the deck better (once you know the direction it's going to go)
DKs don't actually have distinct runes anymore in World of WarCraft. But anyway, I dunno why you're telling me that, I don't think they should apply a rune-like system to every class. I think it's cool as a DK exclusive thing. But I'd like to see some sort of exclusivity to cards in other classes, new deck-based mechanics.
Like a legendary like... I dunno, some sort of fire mage, saying "this card may only be included if all of the spells in your deck are fire spells". Rather than it being a janky battlecry like Reno. I think a card like that could be a lot more powerful too.
Because currently there are allot of people who clearly don't know anything about world of warcraft who keep on shouting that they should add a rune system to every class , so I tought you where one of them. People don't know what there talking about.
I also played WOW many years. My point is easy. If Blizzard wanted to follow WOW they had to add the same system to all classes, all or none. And your point that DK has more buttons to click is pointless. In this way, it is only a lazy/bad design. Because why DK? Just why is it new? They created a class that has nothing to do with the game. They created a strange hero power with a unique mechanic, they created "deck following talents". I mean, innovation, for me is always well accepted, but you cannot create a class that out stand the others otherwise we will have a game based on only one class. And easy bet. HS will have a new meta, boring as hell because it will be only one class played. Anyway, I don't care.
In any case, the reason why Blizzard choose DK only is pretty easy. Money and time (I don't see any other practical reasons). But, Jesus. I can only laugh. They are selling cards so expensive, and they are so lazy to not even make the game aligned with what they are realizing?
They have never reworked any of the classes and they will not rework Death Knight either. This system is not that difficult to mantain, DK might just become a class with builds having a few more neutrals than average and that's all.