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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Sinti >>
    Quote from Livienna >>

    Introducing Deathwing's next BFF...

     

       

          

    The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.

     

    Basic Set - Example Cards

     

     

     

    Basic Set - Other Cards

     

     

    Questions:

    1) Is Charm costed correctly?

    2) Does Focus Mind feel super out of place as a buff?

    3) Is Dark Influence too complicated for Basic?

    4) Should Twist of Fate be 6 mana?

    5) Do you hate any of my example cards?

     

    HUGE thanks in advance!!! Please link me to your stuff so I can give reviews in return :D

    Charm: i think the wording is fine, it could read "Give a minion -2 Attack.", but i suppose its just a matter of preference. Tho if u will ever have a card that reduces both Attack and Health, it should probably read "Give a minion -1/-1." for example.
    Focus Mind: i dont think the card is out of place, but the power level of it is insane, i think i said it before, but for arena perspective, this is better than Blessing of Kings, since you can play it on your 2-drop and snowball the entire game from there. Drop a health point at least, yeah i know, its not gonna be as pretty with 3s everywhere :D
    Dark Influence: i think the spell is fine, but mby have it activate from spells instead? feels like that would be a better option. Reading "bla bla minion, bla bla minion" just sounds a bit awkward. Also you could have this "theme" in your other cards as well, that something that happens to minions would activate from spells and vice versa, that could be a nice touch.
    Twist of Fate: yeah, it should probably cost 6, cause the versatility is strong and +5/+5 is also a lot of stats ... that being said, the versatility is nice but might be hard to play it at the right time for the effect you want, dunno. I mean 6-cost is definitely the safer option.
    Rest of the cards r pretty good ;-)
    Here is a link to my class :)
    Thanks!!! Fair point about the strength of Focus Mind esp in Arena. I'm rethinking it. Here's my review for you :D

    First of all I love the balls you have to make another Holy Smite / Arcane Shot :D works for me!! Hack and Slash is a great pair. Parry has awesome flavor. I also like that it kind of punishes players that aren't paying attention! Back to Basics I obviously like hahah, you saw how I changed mine xD Reckless Brawler is a strong card, but I think balanced. Also great flavor here. 

    As for the "unrefined": Nobody Saw Nothing is hysterical. Love it. Amazing art. I'd showcase that bad boy xD and I think you're right that Target Practice feels too weak at 2 mana, but at 1 it's too good because you could play it on an empty board for cheap card draw. Maybe 1 mana "Give an enemy minion Taunt. Draw a card." ?

    So yeah, overall you've done an awesome job!!! :D

     

     

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Broeck1 >>

    I made  few changes to meet the challenge of death. I think I'll use Hide and Seek, think it suits the Illusionist class reasonable well. Also changed the name of the Hero Power token (thanks Hurien), some artwork, some wording (thanks Sinti). 

    The Illusionist

     Basic Set

    Since I will not have much time to create cards this week, I want to submit early. Any final remarks about the cards? Is Hide and Seek ok? I know Stealth hasn't been used in Basic, but is it a problem if I do (I plan on having a few Stealth cards since it suits the Illusionist theme well)? Which cards should I showcase (Terrify is going to be 1 to meet the first challenge)?

     Thanks for the review!!! :D Crap, I might not even be allowed to have spell damage in the basic set then. Hmmm. Thanks for catching that. As for Focus Mind, I might change it back to being 1 mana give a minion +3 health. Just felt I had too many cheap Absorb triggers.
    Okay, let's see. Don't capitalize hero (see current cards). Love the flavor of Terrify, Phantom Pain, and Diminish. I think the art for Cloud Figure is a bit off, also with Mind Trap... I think you already got feedback on Hide. No, no no. xD Although I love the Hide and Seek pair!! Reshape is cool, I think the balance is good. Overall very well done!!
    Posted in: Fan Creations
  • 23

    posted a message on Weekly Card Design Competition 7.02 - Submission Topic

    Hi all! So I went with something pretty simple this week. It's a defensive 1-drop: the drawback makes it not work in token/zoo style aggro decks. I see this as being a tool for the very much in-need-of-support mid-range/control dragon decks, to help them survive against aggro. I did consider doing this as an elemental for Shaman, but I miss having a lil baby dragon in the game :D

    Hope you like!!

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Challenges Poll]
    Quote from ShadowsOfSense >>
    Quote from Demonxz95 >>
    Quote from Tomerick88 >>

    Just a thought but do these challenge polls really need to go on for so long?  It just feels like dead time because I don't want to develop any ideas that I'll need to scrap if I get an annoying challenge.

     

    To be honest, what I would like to see is a Class competition with no challenges and we could work on our classes however we want to. This worked fine for the Expansion Creation Competition, I don't see why it wouldn't work here.
     That was actually how we ran the first and second CCC (for the most part, anyway, there were some mild extra restrictions on the initial phase in the 2nd one). We started doing challenges to change things up a little, and to try and help people think more outside the box than they otherwise might.
    I wouldn't be opposed to trying something like the 2nd CCC again, where we restrict the initial class design a bit more and then pretty much give people free reign. Something to think about.
     personally I LOOOVE the challenges. But agree that the poll seems too long xD
    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Challenges Poll]

    Also I was kind of hoping for a "Clone" challenge that required us to make a clone of an existing basic card. Like how Holy Smite and Arcane Shot are identical xD because I think I'm doing that anyway and while you could say its lazy design, I think it makes sense for basic cards and it also helps us ground our classes in reality a bit.

    Speaking of. Are mods taking challenge suggestions at all in PMs? hahah

    Posted in: Fan Creations
  • 3

    posted a message on Dragon Priest: A Powerful Tribe Meets Big Spells

    For those looking for replacement for Curious Glimmerroot: Faerie Dragon works well.

    Posted in: News
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Otovent >>
    Quote from Livienna >>
    Quote from Otovent >>

    Deathing Needs a Friendwing [CAN I SPIN THE WHEEL?] (No)
    (Part 1 Chapter 2 (i kno it should be chapter one since the last one was a prologue but i can't into comic anatomy, deal with it))

     

     

     can I just say, Otovent, I am SO excited to see more of this :D :D :D
     So good to have you back!
    #fastestresponseinthewest
     hehehehehe <3
     
    Posted in: Fan Creations
  • 30

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    Introducing Deathwing's future BFF...

    "The Mystic"

    a custom class by Livienna

    The inspiration for absorb came from the idea that Mystics, in addition to being seers, aspired to 'absorb' the holy and become one with God. Thus, their minions take the power of spells thrown at them and turn it into something else (and yes, if an opponent spell kills the minion, the effect DOES go off). Combine a bit of clairvoyance, religious fervor, and a desire to harness magic, and you get my Mystic class.

    Hope you like!!



    Quick descriptions of cards/thought process under the spoiler, if you're curious :)

    Focus Mind is purposefully weak when you first look at it. However, in a class that has Absorb , which gets immediate added value in targetable spells, especially cheap ones, it seems just right.

    Fervent Channeler is a good example of cards that can be comboed out after using your hero power for added value, but in aggressive matchups, is not a bad 2-drop (that has a chance to hit a minion). You could argue that cards like this could fuel a "minion only" archetype, but as the Mystic is a spell-heavy class, that's unlikely.

    Frost Wyrm is my demonstration of the new keyword, Absorb . You can see how strong Focus Mind is now... for 6 mana, you can get a 5/7 that freezes a random enemy minion... and has the ability to freeze more if unattended to.

    Siphon Sorcery is a draw engine that, as a classic card, would be a staple of Mystic decks, similar to Arcane Intellect for Mage. I decided not to make it a basic card, however, because I don't think new players would enjoy going up against the increased-cost mechanic, and, I mean, basic is... basic.

    Cassandra, Clear Mind shows the strength of the Meditate hero power. As the Old Gods legendary, it combos well with those hefty 10-cost gods. I'd take a 0-cost N'Zoth, wouldn't you? It only sometimes works out, however, since you have to be patient with this card (not only wanting to discount one of your big cards, but also land a low-cost card for your opponent), and you may end up drawing your big guys naturally in the meantime. This card can generate a massive swing turn, but it's also slow and risky.

    edited to add card descriptions

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Broeck1 >>
    Btw i just saw Livienna's submission and i just have to give her a shoutout ... that is one perfect submission, shows off everything with just a tooltip and the cards, nothing else needs to be said and we understand what the class is about and how everything works. Damn good job!
    I second this. Livieanna living up to the expectations again. That submission is flawless.
     gahhhhh thank youu!! *blushes profusely*
    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Otovent >>

    Deathing Needs a Friendwing [CAN I SPIN THE WHEEL?] (No)
    (Part 1 Chapter 2 (i kno it should be chapter one since the last one was a prologue but i can't into comic anatomy, deal with it))

     

     

     can I just say, Otovent, I am SO excited to see more of this :D :D :D
    Posted in: Fan Creations
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