WOW. hahahha. I feel like I missed seeing this in phase 1. This is hilarious and ridiculous and cool. Thoughts in spoiler:For your hero power, honestly I like the first/original one!! What can I say, I like simplicity. I definitely don't like the changing hero power because it just seems weak on top of being complicated. Also not crazy about keywords in the hero power... so if you end up changing it, I vote for the one where you add a hot meal card to your hand. But I like the original most.I prefer your bacon and eggs set to the cake and eat it too. I agree that the cake set is fun, but the effect is... a bit much. Save those concepts for other sets. HOWEVER, I just noticed your 2nd idea for "Have your Cake" and I much prefer that to the draw 10 cards one. Okay. I would go with your Fried Bacon and Fried Eggs for basic, and use the "Draw highest cost" spell in classic.If you go with the self-healing Beefy Vegetarian, I'd drop the attack, maybe to 5. Seems a bit too good as is. I prefer Butcher to Eat Alive, esp. for Basic. Also prefer Butcher to either of your Vegan Diet cards... Butcher just has great flavor, hah, I'd showcase that one. I'd keep Old School Cooking, especially if you stick with your original hero power. I'm not crazy about Roasting Drake, especially since there are no Dragons in basic (I know! it's true.) but I mean it's fine, I personally just wouldn't showcase it.I don't like Oven Malfunction's burst. It just doesn't feel right for the class... What about 6 mana deal 8 damage, that way you can't double down in one turn? Or make it target just minions. And Giant Barbecue is TOO STRONG. I would not include both this and Oven Malfunction... personally, I'd ditch Oven Malfunction and change Giant Barbecue to 7 mana.SO, I vote for:(but changing Giant Barbecue to 7 mana... also while you're at it, the text should say "next to it") and for your 10th card, I'd consider using Oven Malfunction's name and art and coming up with a new effect, maybe something with RNG because of the flavor of a malfunction ;D And if you're going to ditch a minion for an extra spell, I'd ditch the drake. He can fit into Classic pretty easily :)Hope this helps, and as always all my thoughts are just my own; you do you!!!!
- Livienna
- Grand Explorer
-
Member for 7 years, 7 months, and 27 days
Last active Wed, Aug, 4 2021 07:15:40 -
- 14
- 33
- 64
- 7 Followers
- 1,536 Total Posts
- 1237 Thanks
-
1
teknician posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsKeep in mind that you have only 4 cards there with 2 or fewer lines of text, and you need 6: that means you'll have to pair down on some wording. -
1
CheeseEtc posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsOKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you.
If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3
I REPLIED TO THISOkay Cheese, yours is the only one I have left. Where's the most recent version? Or should I wait for a new update? I'm not going to be able to get to it until tomorrow mid-day either way. xDGOODNIGHT ALL <3Post above :D -
3
Otovent posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsDeathing Needs a Friendwing (What do you see in a friend?) [FOOD?]
(Part 2 Chapter 1 (sry for the wait :|)) -
1
Mewdrops posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsOkay, I think I'm finished! Any last thoughts before I submit? I'll fix up the cards and center stuff and add in the necessary links when I post it, of course.
The Harbinger
O Great Dragon of the end, I ask of you but one favour. Listen closely to the wailing of the mortal souls trapped in this broken realm. If you so wish, I shall stand by your side, and together, we shall heed their prayers - we shall free them.
Also, if you don't mind, we should really go for dinner some time.The Harbinger is a class with two main themes - slowly bringing about the inevitable apocalypse (read - grind-y fatigue control) and burning everything to the ground NOW, with FIRE (read - super burst combos). With her band of devoted cultists under her command, she also has the capability to go for a more tempo-based, token-style game plan. Her Hero Power is very powerful, and allows her to efficiently clear enemy minions in the early game, as well as enabling synergies and burst damage in the late game.
Notable Characteristics/Mechanics:
- Hero Attack Synergy
- BIG Board Clears
- 1/1 Cultist tokens
- Demons
- Revelry
Keyword:
When the time comes, all things shall burn to ash. How do we make peace with this reality? The answer is simple: you must learn to love destruction. You must learn to revel in it.
Revelry is a keyword that embodies the Harbinger's lust for destruction. It's a mechanic that already exists within the game on cards like Flesheating Ghoul , but it's a far more central part of the Harbinger 's class identity, and appears on a large amount of her class cards. If used right, Revelry effects can generate massive value, and allow for some hilarious chain combos.
Notes:
- Revelry will trigger once for each minion killed in an AOE or trade.
- Minions that are killed by an AOE or trade will not trigger their Revelry effects.
- Minions don't trigger their own Revelry effects if they die.
Example Basics:
Rally the Chosen: The nameless, the unwanted, the abandoned - gather by my side, and you will never be lost again.
Rally the Chosen is an end-game card that gives you both some burst damage to finish the game, as well as board presence. 1/1 Cultist tokens will be a little sub-theme of the class.Oracle's Prophecy (NOTE: SHOULD COST 4): Ah, yes. The images come - a violent inferno, a scarlet sky, and then... peace.
The Harbinger class has many cards that synergise with your hero having high attack, indicative of Faye's unique charisma and ability to rally people to her cause. This card provides some card draw, which is important for all decks.Blazing Claw: Some flames long for more than a wild, fleeting glory - they long for a shape, a purpose.
A seemingly innocuous weapon that actually has very strong synergies. The Harbinger is a weapon class, but they aren't as central a part of the identity as they are for a class like warrior, and will not show up very frequently. The attack boost granted by weapons counts as 'Hero Attack', which enables some very powerful synergies as they can be used to 'store' attack over multiple turns.Deal with the Devil (NOTE: SHOULD COST 1): Do you wish for power? I will give it to you - as long as you make me one promise...
A card that could be useful in a token archetype, buffing up your small dudes into kinda-big, kinda-scary minions. Since the card gives about +2/+1 at max (assuming you don't run weird 0 attack minions) and essentially freezes the buffed minions (unless they were summoned this turn), I figured it's fair enough at (1). Like Warlock, the Harbinger has access to demons and synergies with them (which will be included in later sets).Initiation: Do not fear - despite our reputation, we are brother and sister here. You will be treated well.
The Harbinger class has access to some limited Armor gain, as well a little healing, as a form of sustain in order to offset all the damage you'll be taking as you punch minions with your hero power. A decent enough play on 2 that can save you some precious health.Other Basics:
-- Slash and Burn are the Nuts//Bolts challenge cards. It refers to a popular agricultural practice where people burn and cut down trees to get fertile farmland.
-- Bloodfire Acolyte has been changed to a 2 mana 2/1 since phase 1.<<Phase 1 Submission (Contains other cards)>>
Thanks for reading, thanks to everyone who helped me with the cards, and good luck to other contestants!
If anyone wants any feedback, just reply to this and I'll try to get to you at some point xD. Don't swamp me with work though, I'm procrastinating enough as is.
-
2
Mewdrops posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsQuote from Haileystraza >>Alright, I think I'm just gonna get this done with like tearing off a plaster and post a whole basic set for feedback. I've been trying to do way too many things at once (I've been organizing C3, which is a twice yearly project showoff convention on another site, podcasting, and doing an impromptu project to make up for some failed site-end coding with the C3 event. Not my fault, I can't even code >-<)
I'll do the same thing I did last time, and review every class posted after this post the next day.
Click here or the banner to see the phase 1 post!
Showcasing one of the synergies the class focuses on, the Keeper can build around minions without card text, supporting them to make 'filler' minions far more interesting.Plus, what better cards for a player with only the basic set to play around with. Like with the large number of basic beasts for hunter, there are a large number of minions without card text in the basic set, letting new players try out synergies.
End of turn effects? Yeah, they're cool right? The Keeper has a soft focus on minions with triggered effects, and the main trigger is 'end of turn'.
Timewalker Agent also expands the scope of minions in the class a bit, and opens the class up to have a few Bronze Dragonflight dragons post Blackrock Mountain.
Ever wanted to draw way too many cards? (Well, you probably play ultimate infestation then.)Celestial Meditation is the class's main card draw, but requires you to spend 5 mana to do nothing for a turn. Providing you're already ahead, or confident you can make the trade, the card draw is powerful, if not immediately usable.
The rest:
Are these cards interesting enough? I don't want to go overboard with effects of basic cards, but the ones under spoilers in particular feel incredibly vanilla, with the exception of Chain Blightning which could be too weird for a basic card.
Edit: manually fixed the formatting, still not sure why it did that when it was fine in preview lol.
No idea why the banner is centered in preview but not in the post though.
All right, lemme quickly give some feedback:
- I'd word The Bigger They Come as 'Double the Attack and Health of a minion without card text' to make it less awkward sounding. Just a personal opinion. Will this work on silenced minions?
- I'm not sure what Construct of Life does. Does it... like... allow you to play multiple of the guy Unstable Evolution style? And if I'm not sure, I don't think new players would be sure either xD. I'd suggest changing the effect. Maybe change the name to Life Construct, since it sounds cooler IMO.
- Celestial Mediation seems really strong. Waiting a turn should not give it a 2 mana and 1 card boost from Sprint. I'd drop it to draw 4.
- Smite is a little OP IMO.
- Stoneskin: I'm not a fan of that mechanic being used on basic cards. Same with Construct of Life if that also does that.
- The Harder They Fall: I'm not sure about using the word 'Enchantments', but maybe you can get away with it.
- Chain Blightning should probably have the brackets text italicised.EDIT: Also, about the Banner thing, it's probably because you highlighted it and clicked center. If you move your mouse to the space in front of the image and then click center, that should fix it. That's been my experience at least.That's all I got for now!Also, a quick update on my set (thanks for the suggestion Livi - you really helped me out there xD. Glad you liked the class.) - I'm considering replacing this card with this card:
--- >
It might seem really strong at first glance, but if you stop and think about it, all it does is give them at most +2/+1 and it also freezes them, making them unusable for burst damage or trading this turn. Also, it still helps to show that the class will have Demons in it. -
3
McF4rtson posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsIn light of this contest, I created the hero portrait for the Sea Witch, as I have noticed someone kindly created the Bard and Swarmlord frames.Hindsight is certainly 20/20, I made the easy decision to ditch the seaweed. However, as removing all of the extra crap might make the Hero Portrait stand out too much, I left the water droplets. I have both versions, one with and one without the water. Please let me know if you need the version without the droplets. -
1
thepowrofcheese posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsSo two of my cards especially have been getting critiques, and I think I've got a solution for each. Old on the left, new on the right.
The new Trial has a much more stable and interesting effect. It can work as a buff or a debuff, and you can live the Hand Apothecary dream with Molten Giant.
Growing Ooze is an upscaled Growing Ooze. Spreading Ooze however is similar to Stormwind Champion but, given time, can really dominate the field. It can also buff itself. Not sure about the stats and cost, or if it should buff at the end of turn.
-
1
McF4rtson posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsYup, I mean all of my feedback - take what you want from it :) it's your baby, in the end. hehe. And, fwiw, I prefer Fathoms at 6. Adding cards to your deck is a big advantage for your class, and worth more than 0 mana.I guess the 12 dmg to face with 2 Frostfires just felt a bit out of place for the class... mage is supposed to be able to do shit like that. I could be wrong in how I'm interpreting your class. I guess it just depends on how you see it!True, but Sea Witches technically pre-date mages :^). Warcraft lore and all that. Since this isn't a *naga* class, but rather a Sea Witch, I thought I'd have a focus on stronger spells, though not to the point of Mage's extremely efficient AOEs.I do agree that Fathoms being at 6, especially with this being the new token. This mechanic wasn't introduced until GvG, but this will work. Scry Me a River will need to be redone, though. -
1
CheeseEtc posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan CreationsOKAY! I'M DONE!!!! Post is up. Thank you SO much to all of you.
If you're still in need of a review, REPLY TO THIS!!!!! I'll see what I can do tonight :) <3
I REPLIED TO THIS -
1
Schlauchneid posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]Posted in: Fan Creations - To post a comment, please login or register a new account.
10
Introducing...
An unusual warmth has settled over the wintery landscapes of Azeroth... from Northrend to Winterspring, snow is melting, flowers are blooming, and dormant beings are awakening. The rumors are true: SPRING IS COMING.
"The Great Thaw" expansion is all about the clash of Winter and Spring. We have Frostsabers, Ice Elementals, and Avalanches, as well as Forest Spirits, Flowery Glades, and Woodland Creatures. Similar to Goblins vs. Gnomes, this expansion is not set at a certain place or event, but is instead a general theme that permeates all over. Pushing for more control-style decks, this expansion includes a few more instances of the Sherazin Dormant mechanic, more board control spells/weapons, and two* new keywords:
*I also use the unofficial keyword Elusive (the Faerie Dragon effect) but since it's not a new mechanic, I'm not highlighting it here.
About the Keywords
- Chill -
Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect. Also, it should be noted that a Chilled minion is being debuffed, NOT damaged - and thus won't trigger Enrage and damaged minion synergy.
- Warm -
Examples of this currently in the game are Shifter Zerus and Molten Blade. Like these cards, your opponent will not see the trigger take place, the trigger will occur before the card is drawn to start your turn, and cards kept in your mulligan WILL warm on turn one.
Here's how Molten Blade looks with the new keyword text:
The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.
Huge shoutout to ZardozSpeaks for helping me with this graphic!!
Class Cards
- Druid -
themes: Beasts, Control
Raven Idol
- Hunter -
themes: Beasts, Chill
Clarification: Minions that are already Chilled will not be targeted by Elondria's Ice Barrage (unless all enemy minions are already Chilled) similar to how Demented Frostcaller works.
- Mage -
themes: Chill, Secrets
- Paladin -
themes: Warm, Dragons, Divine Shield
- Priest -
themes: Warm, Silence, Elementals, opponent's hand
- Rogue -
themes: Chill, Stealth, Milling
- Shaman -
themes: Freeze, Murlocs, Elementals
Clarification: This class was created before Frozen Throne was released, thus before we had Avalanche in-game.
- Warlock -
Themes: Chill, Warm, Demons
Flame Imp
- Warrior -
themes: Chill (especially self-Chill), Warm, Taunt, Control
Neutral Cards
- Common -
Frost Whelpling is just learning his skills and can't control his Chilling frost breath (btw - see Frost Drake below for the grown-up version of this little guy!). This is also an example of the general push for control-style decks in this expansion... he's a strong 1-drop for decks that don't want to flood the board. Also, as the Elven Sharpshooter warms, her text would change in the way that text for spell damage does. So for example, after being in your hand for 2 turns, her battlecry text would read "Deal *3* damage to a minion."
- Rare -
Iceshard Elemental is an example of a minion that doesn't like to Warm in your hand. Play him as early as you can, or he'll melt altogether (if his health reaches 0, he can still be played - and would trigger things like Knife Juggler - but would die instantly).
- Epic -
The wording for Arboreal Giant was much debated, since the text could also read "Warm: Reduce the Cost of this card by (1)." However, I've chosen to keep it in line with the other giants, whose texts all begin with "Costs (1) less".
- Legendary -
Mith'ra, Spirit of Spring and Lae'ra, Spirit of Winter are Sister Spirits that are said to be battling over control of Azeroth. Lae'ra's hold over Northrend and other snow-covered regions is waning, and Mith'ra has taken the opportunity to Warm the lands and Restore life. Lae'ra, meanwhile, is filled with vengeance and is taking it out on minions that can't handle her Chill. And the others, well... she'll just Freeze them where they stand. Also, I feel like I should address how these two cards interact xD The ruling is that Kalecgos cannot be made Elusive. This is one of those unspoken rules of Hearthstone, something DisguisedToast would make a video about upon release ;)
Cards by Keyword
❄ Cards with Chill ❄
☀ Cards with Warm ☀
HUGE thanks go to the following amazing people, who helped me so much along the way:
Cogito_Ergo_Sum, The_Odinson, Otovent, Demonxz95, SnorlaxBR, ThisOtherGuyTox, Broeck1, Shatterstar1998, ShadowsofSense, Zence, ZardozSpeaks, Mewdrops, CecilHoshino, and Teknician
3
Okay guys, I'm off to work for the next 6 hours. So I'm done.
*GIANT APPLAUSE FOR MY FELLOW FINALISTS!!!!!!*
:D Good luck.
1
thank you thank you thank you!!!!
my thread is LIVE =O
...now to nail down those example cards...
Current set:
token:
1
1
3
okay guys, I know I've flaked on y'all these last few days. Well, life got in the way... I am officially off the market, in fact!! Livienna went and got herself a boyfriend. w00t!!! But yeah. I aim to have my 2nd draft of the goons classes posted no later than friday night. >.<
5
Those following the expansion competition may recognize this as my Warm mechanic! It works in the same way as Nerubian Prophet and Shifter Zerus, where the effect occurs at the start of each turn.
In terms of balance: This is a strong card to keep in your mulligan in a control-style druid deck. The chance of top-decking this in the late game (and how bad that would be) is what makes this card balanced. Ideally, it fits the hole of the druid's lack of single-target removal since Mulch rotated. Hope you like!!
1
So when do we get our fancy new border? ;D haha
Also, I posted the beginnings of my last 3 classes on the phase IV discussion thread, so instead of reposting it here I'm actually just gonna link it. Would LOVE some feedback from anyone who can spare the time!! <3 (thank you Shadows for the feedback you gave already!!)
CARDS AND STUFF!!!
1
1
OMG OTOVENT!!!!
<3 <3 <3 <3 <3