(Adapt) An idea for Paladin deck, Adapt hero as a minion to match the Paladin Quest: The Last Kaleidosaur, sometimes it has made every arrangement to meet any emergency, hope you like it.
"Until this dies" means, your hero will lose the effect (Adaption) you chose when this minion dies.
*Living Spore becomes: When you takes damage, summon a 1/1 Plant.
At the end of every season, the three options given with Discover will change based on what were the three least played cards. Options remain the same until the end of the season so that players get build decks accordingly to the options given by Sparklematic. You get a copy of the selected card at full cost and a copy at (0) cost.
Expect new exciting decks being built every season and players being rewarded for using cards that would otherwise never see any play.
So basically it can fish out your big minions in your deck, and beasts are good in hunter because of the synergies, the tricky part is that this is not a turn one card, as you might not want a Savannah Highmane on turn one.
Why doesn't this card just have "Battlecry: Discover a Battlecry and trigger it."? Simple. I want it to be reliable. I don't want you to throw this on the board having no idea what's going to happen. The way it's designed now, you know what's going to happen when you play it, and is therefor much more reliable.
"Anybody else want this? Nevermind, i'm taking it anyway!"
Do you remember those guys who always want all of the loot for themselves, even if they can't use it? Well, now you can be one of them! Cheers to everyone sharing their thoughts in the discussion topic and helping me with one really tough decision this week.
Rollback Post to RevisionRollBack
SoonTM
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(Adapt) An idea for Paladin deck, Adapt hero as a minion to match the Paladin Quest: The Last Kaleidosaur, sometimes it has made every arrangement to meet any emergency, hope you like it.
"Until this dies" means, your hero will lose the effect (Adaption) you chose when this minion dies.
*Living Spore becomes: When you takes damage, summon a 1/1 Plant.
Simple design, cool effect
At the end of every season, the three options given with Discover will change based on what were the three least played cards. Options remain the same until the end of the season so that players get build decks accordingly to the options given by Sparklematic. You get a copy of the selected card at full cost and a copy at (0) cost.
Expect new exciting decks being built every season and players being rewarded for using cards that would otherwise never see any play.
Flavor : http://wowwiki.wikia.com/wiki/Sparklematic_5200
EDIT : Reuploaded image that somehow got deleted.
Hero powers:
The idea behind this card is to counter cards like Lord Jaraxxus and Sulfuras.
REMOVED
Shanking ankles since 2015.
Better chance to pick your top deck in the future.
Can be great in a fatigue matchup because you don't draw cards if control hunter is a thing in the future, or if you use it in a Hemet deck.
This card has a cool interaction with tracking. You can remove the cards that you dont want with tracking.
Just a cheap Warlock card that lets you look into opponent's deck and synergizes well with Lakkari Sacrifice, Malchezaar's Imp, Cruel Dinomancer etc.
A twist on the old Yogg-Saron, for old times sake.
Flavor Text- "Yogg felt bad for last time, so now leaving the decision making up to you."
Seriously serious card: Card Not Found
Mystery Boxes:
Flavor Text - "Accidentally on purpose."
Note that it's a Discover, not a Choose one, so no issue with Fandral Staghelm!
Unlike Dinomancy, having a second copy of it is not useless since you can change your Hero Power again.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I want more glimmerroots like Curious Glimmerroot!
( I created the art with Adobe Photoshop. To see the whole picture: http://i.imgur.com/lXkS3PH.jpg )
THERE IS NO GAME.
So basically it can fish out your big minions in your deck, and beasts are good in hunter because of the synergies, the tricky part is that this is not a turn one card, as you might not want a Savannah Highmane on turn one.
Why doesn't this card just have "Battlecry: Discover a Battlecry and trigger it."? Simple. I want it to be reliable. I don't want you to throw this on the board having no idea what's going to happen. The way it's designed now, you know what's going to happen when you play it, and is therefor much more reliable.
So the point of this card is to counter your opponent's early play. All the "Fate" card is similar to Curse of Rafaam.
And that's basically it, tell me if one these cards need to readjust.
I need to hit Legend for my monthly doses of dopamine.
"Anybody else want this? Nevermind, i'm taking it anyway!"
Do you remember those guys who always want all of the loot for themselves, even if they can't use it? Well, now you can be one of them! Cheers to everyone sharing their thoughts in the discussion topic and helping me with one really tough decision this week.
SoonTM