Another card that invalidates the opponent's plays. Wanna play a fun deathrattle hunter or buff paladin? Guess you have to auto-concede against Demon Hunter. Once again the card itself is not super powerful, but the design hurts my soul.
I don't care what the winrate of Demon Hunter is/becomes. It is NOT fun to play against. Mana Burn, Kayn Sunfury, Glide don't belong in a fun and casual card game.
Very good against Demon Hunter. It either deals 2 damage to all the 2 health minions like Satyr Overseer, or it can deal 4 damage to Hench-Clan Thug. It can also reliably kill Murloc Warleader and Southsea Captain. Not great vs Odd or Mech Paladin though.
I'm just happy that Demon Hunter got nerfed to the ground, for both wild and standard. It is no longer the "I am ahead on board no matter what the opponent does" class. Fun times ahead.
Cool stuff coming up. I am slightly worried though. 1 more anti-fun transform card for Shaman (and Mage), another casino spell generator for Quest Mage. I guess Open the Waygate with require 10 spells shortly after launch.
I only play wild, so I just want to see more support for weak archetypes like Deathrattle Hunter, Handlock, C'Thun decks, Heal Paladin etc. Because the cards are always playable, many archetypes that were too weak in the past may only be 1 or 2 cards away from being worth trying (not competitive per se).
I don't play Hearthstone to practice basic math, and trackers remove the bad feeling of losing because of forgetting which cards are left in the deck. Grinding to legend is so much more enjoyable with trackers imo.
0
FINALLY we will have a competitive control hunter deck!
2
Great combo with Spiritsinger Umbra!
0
I don't understand this card at all and I love it xD
4
Being able to mulligan 4 cards drawn is a really cool effect. No more drawing your 10 cost spell in Spiteful Summoner decks
1
Another card that invalidates the opponent's plays. Wanna play a fun deathrattle hunter or buff paladin? Guess you have to auto-concede against Demon Hunter. Once again the card itself is not super powerful, but the design hurts my soul.
-7
Lol I misread the card. It doesn't do anything. I legit thought it stole the chosen card, I'm so relieved.
4
I don't care what the winrate of Demon Hunter is/becomes. It is NOT fun to play against. Mana Burn, Kayn Sunfury, Glide don't belong in a fun and casual card game.
0
Bladestorm is more flexible and convenient for card draw, single target removal and in the Dead Man's phase imo
3
Yeah, the only brawls I play more than 10 games with are the deck building ones.
3
Very good against Demon Hunter. It either deals 2 damage to all the 2 health minions like Satyr Overseer, or it can deal 4 damage to Hench-Clan Thug. It can also reliably kill Murloc Warleader and Southsea Captain. Not great vs Odd or Mech Paladin though.
You probably run it alongside Volcanic Potion in Reno Mage.
0
I'm just happy that Demon Hunter got nerfed to the ground, for both wild and standard. It is no longer the "I am ahead on board no matter what the opponent does" class. Fun times ahead.
5
Cool stuff coming up. I am slightly worried though. 1 more anti-fun transform card for Shaman (and Mage), another casino spell generator for Quest Mage. I guess Open the Waygate with require 10 spells shortly after launch.
3
I only play wild, so I just want to see more support for weak archetypes like Deathrattle Hunter, Handlock, C'Thun decks, Heal Paladin etc. Because the cards are always playable, many archetypes that were too weak in the past may only be 1 or 2 cards away from being worth trying (not competitive per se).
5
I don't play Hearthstone to practice basic math, and trackers remove the bad feeling of losing because of forgetting which cards are left in the deck. Grinding to legend is so much more enjoyable with trackers imo.
1
A little soon don't you think? Demon Hunter was a shitshow, let's not open a new can of worms for a while.