• 2

    posted a message on New Hunter Card - Nine Lives

    Dropping a loothorder/thalnos on turn 2 stops this being a dead card early game. Effectively turns it into an arcane intellect. Which is still a strong 3 mana card. Not ideal use of the potential in this card but its more flexible than it seems.

    Posted in: News
  • 0

    posted a message on even shaman can win with this...

    No offense, but theres literally no way you can play this deck wrong unless you pass the first 5 turns then start playing. It is a value tempo deck with hagatha as an endgame win condition.

    Posted in: even shaman can win with this...
  • 1

    posted a message on Blizzard is now trying paid mods with Starcraft 2

    Tbh its all fairgame imo. Starcraft arcade is free to play as it stands at the moment. If you dont like it, dont buy it. Simples.

    Posted in: Other Games
  • 1

    posted a message on Umbra in Cubelock

     

    Quote from Remster101 >>

     

    Quote from Ferrafox >>

    She's a lot worse now that Mistress of Mixtures is gone. She might still be good sometimes but you can certainly play Cubelock without her and replace her with Stonehill Defender, another Faceless Manipulator or others

     
     You must be kidding. You realize Voodoo doll was printed right? I would argue that Umbra is even stronger now.
     
     Yes because killing a 1 health friendly minion is so hard for warlocks. That synergy is just a waste of umbra.
    Posted in: Warlock
  • 2

    posted a message on Dire Brood - Wild Quest Hunter

     Yeah its sadly a case of flexibility over consistency. Just generally as a starting hand, i was always happy with a firefly there. I Teched in 2 unleashes as soon as i ran into the first baku paladin. Shame they dont help complete the quest, they make nice dire frenzy targets though.

    Posted in: Dire Brood - Wild Quest Hunter
  • 2

    posted a message on Dire Brood - Wild Quest Hunter

    Played this deck since the release of witchwood, and i feel dropping the fireflies is pretty detrimental to the consistancy of the quest being completed. I feel fireflies bring better value than the diremoles really. Just my 2c.

    Posted in: Dire Brood - Wild Quest Hunter
  • 1

    posted a message on Best Meta Diversity since years!

    Dont see much diversity, cube lock and 2 different builds of aggro pally :D

    Posted in: Standard Format
  • 0

    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    There is no reason to nerf the deck itself, it is slow and reliant on a lot of cards to pull off the combo. The issue is the animations, and the fact that if someone doesn't pull the damaging parts of the combo they can stall the game for as long as they want with animation spam just out of spite.

    Posted in: News
  • 1

    posted a message on This Cubelock combo is total game breaking for me...

    Sounds like someone got shudderwock milled.

    Posted in: General Discussion
  • 2

    posted a message on Already sick of Shudderwock

    Tbh the animation of shudderwock pauses the opponents turn timer for its duration. So turn destruction isnt an issue in that regard.

    The only thing that makes the animations so long is that murmuring elemental interacts directly with shudder. Creating 5-10 min segments of animation spam under certain conditions.

    I have no issues being killed by the combo, i do have issues with the combo taking 10 mins to resolve :P.

    Posted in: Standard Format
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