• 0

    posted a message on Q: If you craft a Golden copy of an undisenchantable card, will you be able to disenchant the regular one?
    Quote from DiamondDM13 >>

    No, unfortunately, no. Would love to Dust C'Thun and others, but no luck.

     Thanks for the answer!

    Posted in: General Discussion
  • 0

    posted a message on Q: If you craft a Golden copy of an undisenchantable card, will you be able to disenchant the regular one?

    For example C'thun or Marin the Fox?

    Maybe it's a stupid question, but it's worth the try.

    Posted in: General Discussion
  • 2

    posted a message on Now leaving Hearthstone: Zetalot

    Basic baby rage rules:

    Lot of RNG: "The game is unpredictable, it kills the essence of the game!" - like Lackeys

    Less RNG: "The game is so boring, I feel like I play the same games over and over!" - like Baku and Genn decks

    Weak expansion: "The game is so boring and slow. I'm literally sleeping!" - like Rastakhan's Rumble

    Strong expansion: "The power level is just too high. The non-meta decks have no chance!" - like pre-nerfed Galakrond decks

     

    Pick one or two and create a new discussion about the end of Hearthstone.

    Posted in: General Discussion
  • 0

    posted a message on [Wild] (74%WR) Dragon Reno Rogue

    Sadly no, the destroyed minions stay in the graveyard. Against Big Priest you have to be as aggressive as you can, Flik is really good to destroy the first wave of resurrected minions, so you can hit the opponent with your 3-5 drops (if they still alive).

    Posted in: [Wild] (74%WR) Dragon Reno Rogue
  • 6

    posted a message on Intentionaly Roping your opponent, it sucks

    There are two options for you:

    A. You play the game patiently. I usually browse Reddit or Hearthpwn if I play against a roper.

    B. You concede and search for another game. Faster, but you lose stars. Better if you play aggro deck.

    Ropers were always was and will always be. 

    Posted in: General Discussion
  • 2

    posted a message on [Wild] (74%WR) Dragon Reno Rogue

    Good call.

    Honestly, I just have no idea what to cut out for it. Shadowstep is more of a value oriented card, which is secondary in the agressive nature of Wild. I prefer some good vanilla body over value play.

    Even if you face against some greedy deck, the current amount of value served me well most of the time. Also, most of the time this list works as a midrange deck against other Reno decks.

    But it's quite playable. I just prefer the tempo.

    Posted in: [Wild] (74%WR) Dragon Reno Rogue
  • 2

    posted a message on New Shaman Legendary Card - The Fist of Ra-den
    Quote from FTPhack >>

    I'm a bit disappointed. Why Shaman? Why this weapon? It doesn't fit in any current Shaman deck. So does this card alone create a new Shamn archetype? No I don't think so. I could this being awesome IF it were a neutral weapon, but alas no.

    4 legendaries and all of them feel weaker than the the worst DoD legendary (maybe with the exception of Reno). This adventure is beginning to feel like DoD leftovers; like they had a lot of left over ideas and decided to make some money on cards that didn't make the final cut. Yum leftover ideas... my favorite. The rest of the cards have to blow my socks off for me to change my mind. 

    Exactly.

    The previous adventure's Legendaries were so innovative and widely usable. So far, these Legendary cards are made for one specific kind of deck, and now, only for one class's one specific archetype. It's not even that mindblowing or creative.

    I don't know if they're going to produce more Legendaries to this set than the usual, but either way, I'm tired of Legendary cards that create more Legendary cards. It might be exciting for new players, but we get a card with this effect in every expansion. 

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary Card - The Fist of Ra-den

    Wild environment comment alert!

    Call me a grumpy old grandpa, but I would rather play the good ol' The Runespear over this.

    Even Medivh, the Guardian doesn't really saw THAT much play back in his days (both in Standard and Wild). I know, this one is a lot more cheaper, but a lot more clunkier too.

    Legendary cards rarely have great stats for their cost, especially in Wild. Control/Combo/Shudderwock Shamans rarely play spells that cost more than 5.

     

    That being said, the first deck I'll try when this hits is Fist-Runespear-Atiesh-Shudderwock Shaman with weapon return guys.

    Posted in: Card Discussion
  • 3

    posted a message on [Wild] (74%WR) Dragon Reno Rogue

    Sorry for the late answer, you probably already figured it out, but I'll write an answer anyway :)

    Flik is actually a slightly better Vilespine Slayer. Silver Hands, some tokens, Big Priest minions, Jade Golems, Arcane Giants, she's good for almost anything.

    Posted in: [Wild] (74%WR) Dragon Reno Rogue
  • 0

    posted a message on [Wild] (74%WR) Dragon Reno Rogue

    Damn, then I've made huge a mistake :D

    Jokes aside, I'm glad you liked it. Those Legendaries are not the best, they just need the right home to make use of them.

    Posted in: [Wild] (74%WR) Dragon Reno Rogue
  • 1

    posted a message on EVEN MORE LEAKED CARDS :D :D
    Quote from Garlicnerd >>

     this makes me feel like when they said 4 legendaries they meant "4 neutral legendaries" because it seems really weird to have only 4 legendaries in the set and have 2 of them be class cards.

     I hope you're right.

    I can imagine that we get more Legendary cards than the usual, since this is an Endgame-like final battle, they bling-bling a little more.

    Posted in: Card Discussion
  • 1

    posted a message on EVEN MORE LEAKED CARDS :D :D
    Quote from s1ayer85 >>

    Shaman weapon should really enable control shaman in the meta, at least as decent tier2-3. The problem is that "Hirek the bat" still exists with a large chance to be summoned after earthquake ))

    That badboy is 8 mana, and Earthquake is 7, so we're safe :)

    Posted in: Card Discussion
  • 1

    posted a message on EVEN MORE LEAKED CARDS :D :D

    Class specific Legendary as an adventure reward? Baby rage!

    It's only good in one class and (mostly) in it's control decks. 

    Adventure Legendaries were always close to my heart becuase they were widely playable. This weapon would break the chain.

    Posted in: Card Discussion
  • 1

    posted a message on Best and worst card art of DoD

    I think for overall this expansion's card arts are really good and fitting in the already existing style. They look colorful, yet they capture the essence of the snowy wastelands.

    My favourite card art: Galakrond, the Tempest's final form. The color choices are mindblowing, it looks so action-packed.

    The worst card art (in my opinion): Dragonrider Talritha. It looks really messy, it's hard to figure out what is actually on the card. The colors are all over the place.

     

    What are you favourites and least favourites?

    Posted in: General Discussion
  • 9

    posted a message on New Neutral Common Card - Parachute Brigand

    No one:

    Wild turn one: Warrior with a 1/3 weapon plus 6/6 stats on board between multiple bodies. 

     

     

    Yeah...

    Posted in: Card Discussion
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