Both of the character sets ruled an expansion trilogy.
Mercenaries were more serious, deeper with character lore, while the Leagues were more over the top, using the characters to create funny situations rather than character arcs.
They did the same thing with Pirate Warrior as they did to Secret Mage: They slowly erased all of their weaknesses.
Pre-Stormwind Pirate Warrior decks had one main weakness: They ran out of gas quickly. It was the deck's weakness to compensate the early rush. If you were able to handle the pirates' raid, you won the game.
They partly destroyed this by printing Ancharrr, but still, Pirate Warriors had a hard time finding their only draw engine. However, with Stormwind, they compleletly broke the deck's weakness. You draw Ancharrr every game, you have card draw for more Pirates, armor-gain and most importantly, a never-ending fuel of Pirates and damage.
The current best decks in Wild are: Secret Mage, Raza/Reno Priest, Big Priest, Kingsbane Rogue, Discard Warlock and Darkglare Warlock.
I guess you think about Togwaggle Druid, that used some combination of Togwaggle and Azalina Soulthief to steal your opponent's deck. I rarely see it in Wild nowadays, though I wouldn't call in unplayable. It mostly depends on the player's skills with that deck.
However, I would wait with any crafting until the next expansion drops (it's about 20 days). They will revert a lot of nerfs, we get a ton of new cards, the meta will change a lot for sure, even in Wild.
The current wild meta is okay-ish, I would say. It has been better and worse as well.
0
I want to make a bootleg C'thun effect with this and Expired Merchant
2
Silverware Golem's stronger cousin
2
Both of the character sets ruled an expansion trilogy.
Mercenaries were more serious, deeper with character lore, while the Leagues were more over the top, using the characters to create funny situations rather than character arcs.
Which of the two did you like more?
1
Year of the Kraken - Awesome start with Whispers, so-so middle with Karazhan, but terrible end with Gadgetzan
Year of the Mammoth - The highest power level jump in HS's history, but otherwise it was the renaissance year of the game
Year of the Raven - The most minimalistic year in HS's history, many arena-like cards, except for Baku, Genn, Shudderwock and Zilliax
Year of the Dragon - The first whole-year themed expansion package, gradually increasing power level, increased balance change rate
Year of the Phoenix - Terrible start with Outland, really decent middle with Scholomance and lackluster end with Darkmoon
Year of the Gryphon - Decent start with Barrens, awful middle with Stormwind, hopeful end with Alterac
I would say that Mammoth and Dragon held the most consistent quality out of these.
I feel like Kraken is a bit overrated, as Whispers tend to heal most players' wounds caused by Gadgetzan.
4
I can only talk about the Wild version.
They did the same thing with Pirate Warrior as they did to Secret Mage: They slowly erased all of their weaknesses.
Pre-Stormwind Pirate Warrior decks had one main weakness: They ran out of gas quickly. It was the deck's weakness to compensate the early rush. If you were able to handle the pirates' raid, you won the game.
They partly destroyed this by printing Ancharrr, but still, Pirate Warriors had a hard time finding their only draw engine. However, with Stormwind, they compleletly broke the deck's weakness. You draw Ancharrr every game, you have card draw for more Pirates, armor-gain and most importantly, a never-ending fuel of Pirates and damage.
Strong early-game, insured card draw, infinite end-game.
What's the weakness of the current Pirate Warrior? Nothing. There is none.
0
Could this be a niche home for a homeless G'huun the Blood God?
2
This is one of those cards that you just can't rate before you actually try out.
Fingers crossed. Looks interesting.
0
Still a bit less annoying than pre-nerf Leeching Posion, but man...
Look at the bright side: this card reinforces Control Rogue as an archetype in Wild as well.
Yaaay...?
1
*Smiles in Patron Warrior
10
Oh yeah! Cards that reward nteresting deck-building. Please more!
2
I'm really curious. Sometimes I feel like I get bored of decks way too soon.
It might sounds strange, but I spend more time thinking about which deck should I craft, than actually playing chosen deck.
My most played deck is Wild Spirit of the Frog Burn Shaman with 130 games. On average, I play 50-70 games with a deck before I get bored of it.
What's your view on this?
3
It both has synergy and anti-synergy with Mecha'thun at the same time.
Plague of Flames seems superior in almost every situation.
2
At last... Spiteful deck support...
2
Hey!
The current best decks in Wild are: Secret Mage, Raza/Reno Priest, Big Priest, Kingsbane Rogue, Discard Warlock and Darkglare Warlock.
I guess you think about Togwaggle Druid, that used some combination of Togwaggle and Azalina Soulthief to steal your opponent's deck. I rarely see it in Wild nowadays, though I wouldn't call in unplayable. It mostly depends on the player's skills with that deck.
However, I would wait with any crafting until the next expansion drops (it's about 20 days). They will revert a lot of nerfs, we get a ton of new cards, the meta will change a lot for sure, even in Wild.
The current wild meta is okay-ish, I would say. It has been better and worse as well.
Cheers!
4
Seems like the developers reeeally like to play Secret Mage in Wild