• 1

    posted a message on We need "Spell Taunt"

    "Any spell that could target this minion must target this minion."

    They're probably already testing an ability like this. I'd also like to see something to tip random effects in your favor.

    "Any random ability that could target this minion (or your hero, or your opponent) must target this minion (or your hero, or your opponent) ."

    Posted in: General Discussion
  • 4

    posted a message on Druid now the worst class

    Turn 1 Innervate/Twilight Elder, turn 5 twin Vek'lors, and/or Brann/C'Thun which can, will, and has killed anything I've seen since April. Ramp Druid is at worst tier 2, at least as good as N'Zoth Paladin.

    Posted in: General Discussion
  • 1

    posted a message on Black Knight is good in this meta?

    In this meta BK is better than BGH. He kills Vek'lor, Soggoth, Arakkoa, Crazed Worshipper, Thing From Below, Spirit Wolves (from Feral Spirit), Psych-O-Tron, Sunwalker, Bloodhoof Brave, and C'Thun after being given taunt with Geomancer (which can also be killed by BK). My first three lgdrys crafted after WoG's release were Vek'lor, N'Zoth, and BK, all worth having in many decks at any rank.

    Posted in: Standard Format
  • 1

    posted a message on Yogg wins games

    I've seen Yogg played against me about 20 times now, he's survived his spells only twice and killed me directly only once. 99.9999% of the time he either kills you or gives your opponent a huge advantage.

    Posted in: General Discussion
  • 1

    posted a message on Worth it to craft Edwin VanCleef?

    He was one of my first lgdrys. I never play Rogue, but now that BGH and some silence cards have been nerfed I do regret dusting him.

    Posted in: Rogue
  • 1

    posted a message on C'Thun Support cards need a HUGE nerf.

    It hasn't even been a week and already somebody's complaining about a card we knew was coming, and was given away for free!?! Last I checked I was 8-6 against C'Thun decks with my garbage f2p Palladin deck. No N'Zoth, no Tirion, just Wild Pyro/Equality and Syl. Get creative and start winning instead of whining.

    Posted in: Card Discussion
  • 1

    posted a message on 0 originality: complaints about netdecks

    Every effective deck has an optimal path to victory, whether it's with minions, spell damage, milling, or a combo. Tonight I'm 5-5 with my f2p account. Even without nearly as many epics/lgdrys as the opponents I've faced I'm just glad to have only seen 1 Face Hunter (which I no longer hate because it's become slower and more interesting, and for once I won on turn 10 instead of losing on turn 4).

    Best game so far was against a Mage who got me down to 10, and then on turn 10 instead of playing the Pyroblast I assumed he had, he plays Yogg...who proceeds to kill himself while pumping up my stuff. If that was a netdeck it didn't help. Anyfin with Wild Pyro/Equality is at least 50% against all the C'Thun decks I've seen.

    Posted in: General Discussion
  • 1

    posted a message on New Priest Card - Power Word Tentacles

    Could've been +2/+8, or 4 mana to make it = BoK. I'm guessing everyone will dust these immediately, but maybe keep 1 gold version.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Divine Strength

    Hey Blizzard, as long as you're bringing stuff over from M:tG can you please make first strike and flying next?
    (* For those who don't know, if a first strike minion's attack damage would kill a minion it receives no damage, and a minion with flying could ignore taunt in HS.  BTW, Chillwind Yeti is Ernham Djinn with no drawback. This is Holy Strength with Unholy Strength artwork after a pentagram in the original artwork was awkwardly edited out.  In other words, I'm old and still have no life.)

    Posted in: Card Discussion
  • 2

    posted a message on New Warlock Card - Forbidden Ritual
    Quote from Poghy >>
    Quote from Sonserf369 >>

    Ok, now i have a legit reason to ask this; how exactly does Cho'Gall interact with Forbidden spells?

     The forbidden spells have 0 mana cost.
     Cho'Gall makes your next spell cost Health instead of Mana, so this + a Forbidden spell would cost all of your Health. Instant win in Suicide format.
    Posted in: Card Discussion
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