Keeper of Uldaman was good because of the extra body. This spell is garbage, at least in wild.
Yes, but turning effects into spells and reducing their cost has always been pretty strong as instead of being restricted with your turn with that extra 2 mana you can do other things.
well its either your opponent gives you the deathrattle or you get a really good trade with this minion/great face damage. It's not as bad people think. It's playability might not be that great though. Good in arena I say
Nothing special would happen. End of turn effects are specific card text. Spell effects that expire at the end of the turn can't "expire" twice. So if you were thinking that the potion of madness target would come back to you I'm 99.9% sure that's not how this works.
If three cards are drawn from Battle Rageis pretty normal. I don't see why this isn't normally at least a 6/6 - 7/7 as it works off enemy minions as well
in wild, this is a turn 8/9/10 combo for win. turn 1-8(likely 8) Fencing Coach - turn 9 hero card - turn 10 Maiden of the Lake and hero power 4 times. That's only a 3 card combo with also the multi turn set up, but it ain't that bad.
Turn 9 you get the major sustain from both the life steal weapon and the armor from the hero. Turn 8 is the most difficult as it forces you to have a poor play, but with a good old steed you can probably keep them off you to 9 and 10
in wild, this is a turn 8/9/10 combo for win. turn 1-8(likely 8) Fencing Coach - turn 9 hero card - turn 10 Maiden of the Lake and hero power 4 times. That's only a 3 card combo with also the multi turn set up, but it ain't that bad.
Turn 9 you get the major sustain from both the life steal weapon and the armor from the hero. Turn 8 is the most difficult as it forces you to have a poor play, but with a good old steed you can probably keep them off you to 9 and 10
Wonder if this card might see enough play in priest to warrant not attacking priest when they are going into their turn two so they can't heal themselves for the free 3/3
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well its either your opponent gives you the deathrattle or you get a really good trade with this minion/great face damage. It's not as bad people think. It's playability might not be that great though. Good in arena I say
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Yea this actually way farther from Drain Life than what people are saying.
- Can't hit face
- divine shield is a different effect with healing
I say it's probably better than it, but that doesn't mean it's power creep on the card
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probably good in a murloc pally deck or just a normal buff pally deck
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If three cards are drawn from Battle Rageis pretty normal. I don't see why this isn't normally at least a 6/6 - 7/7 as it works off enemy minions as well
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So this is why paladin got the Stonehill Defender nerf with that 1/1 divine shield taunt.
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I could see a really high weapon heavy deck playing this and getting a ton of value when you just have to many weapons in hand.
probably not a high tier deck, but it's playable
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seems strong. Its got a good board clear effect. And can punish poor positioning. Basically, you have to around this opposite of Meteor
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do you not think pirate warrior doesn't have 1 drops?
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in wild, this is a turn 8/9/10 combo for win. turn 1-8(likely 8) Fencing Coach - turn 9 hero card - turn 10 Maiden of the Lake and hero power 4 times. That's only a 3 card combo with also the multi turn set up, but it ain't that bad.
Turn 9 you get the major sustain from both the life steal weapon and the armor from the hero. Turn 8 is the most difficult as it forces you to have a poor play, but with a good old steed you can probably keep them off you to 9 and 10
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Wonder if this card might see enough play in priest to warrant not attacking priest when they are going into their turn two so they can't heal themselves for the free 3/3
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priest has a 2 drop they're willing to play against a board that can kill your radiant elemental